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AMD unveils new FidelityFX Super Resolution 2.0 technology

AMD recently unveiled the highly functional FidelityFX Super Resolution 2.0 technology. Attractive technology used to improve image quality.

A few days after AMD unveiled its Raizen 5000 and 4000 series processors, this time it decided to shift its focus to software capabilities and attractive technology. Unveil FidelityFX Super Resolution 2.0. If you remember, this technology was unveiled last year and its application was to improve the quality of images in full resolution. Without the need for more graphics power.

To understand FidelityFX Super Resolution 2.0, we must first go to the first version. This technology helped prevent image quality when the user reduced the Resolution for a game that the system hardware could not play at a higher resolution. Therefore, the user saw both an improvement in performance and a decrease in quality. After several tests, it was found that this technology was able to run a game that normally runs at 4K at 49 frames per second at 78 frames.

Of course, this general software technique also has weaknesses. Had. For example, it does not use an anti-aliasing filter (a technique to soften and make the edges of objects appear more realistic in images); So if a game normally had this problem, using FSR would not result in any gaps, and still the user would experience artificial effects.

But now FidelityFX Super Resolution 2.0 has entered the game to be able to do all this Solve problems. The new technology uses frame colors, depth, motion, as well as previous frame information to create higher Resolution images. The technology is also equipped with built-in anti-aliasing tools so that even if the game itself does not use it, there is no particular problem when using this FSR.

An advantage that FSR 2.0 over NVIDIA DLSS 2.0 and Intel XeSS have these two techniques that are based on artificial intelligence and machine learning, and in order to perform well, the user must have relatively powerful hardware. AMD's FSR 2.0, however, is not based on artificial intelligence or machine learning, which means it runs on a wide range of hardware with different powers, even Nvidia and Intel GPUs.

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We currently have only one performance example of FSR 2.0 in practice, which is also very limited. AMD released the test results for just one game, Deathloop, which is said to be the first game to support this feature. In the image released by AMD, we saw that this technology is more advanced than its first generation and offers much higher quality images, especially when you run the settings below average. In some cases, FSR 2.0 was able to capture even more detail than the native 4K mode. Work without any problems. This technology, just like the previous generation, can be used in personal systems, consoles and even mobile phones. So it's up to the developers to decide how much they want to use it. It should also be noted that this feature will be available in the second quarter of this year.

During the introduction of this technology, AMD unveiled another technology called Radeon Super Resolution Technology, which in fact We should consider it the same FSR 1.0 used in the company's graphics card drivers. This feature helps users to enable any feature they want in each game. The only problem with this feature is that activating it will cause you some inconvenience. For example, unlike FSR, which only improves 3D images, this feature improves the quality of everything on the screen, which means you have to manually change the entire game settings to run at a lower resolution. This feature only works on RX 5000 series and newer graphics.


Source: GSMArena

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