What was the first giant in the history of video games?

Ghosts, or bosses, are a recurring element in most modern video games. While not all games out there have bosses in the usual and traditional form, many of them at least usually have creatures that are more powerful than the normal and standard enemies of the game. However, like anything in video games, the boss concept has to start somewhere. The main question is, which game first implemented this concept?

BingMag.com What was the first giant in the history of video games?

Ghosts, or bosses, are a recurring element in most modern video games. While not all games out there have bosses in the usual and traditional form, many of them at least usually have creatures that are more powerful than the normal and standard enemies of the game. However, like anything in video games, the boss concept has to start somewhere. The main question is, which game first implemented this concept?

If you were to guess what the first video game boss was, you might think of a character like Bowser from the Super Series. Go to Mario Bros, which of course makes sense. Not only did Super Mario implement many mechanics that would later become industry standards, but the fight against Bowser included mechanics that are still seen in many bosses today. Defeating Bowser required special tactics or mechanics, and he was stronger than a standard enemy. The amazing truth about this, though, is that video game bosses have been around long before Bowser arrived.

BingMag.com What was the first giant in the history of video games?

What was the first giant in history?

Undoubtedly, Dungeons & Dragons is the most influential game in history. Without this tabletop RPG, many of today's best RPGs wouldn't exist, and the RPG genre in general wouldn't be as important as it is today. On the other hand, if it wasn't for this game, the concept of bosses in video games might not have been formed so soon.

In 1974 or 1975 (not sure exactly), Gary Whisenhunt and Ray Wood (Ray Wood) released a digital work called The Game of Dungeons, better known as dnd. The game was released on the PLATO computer system, which was actually a collection of computers connected to a central server at the University of Illinois. PLATO was designed as a computer-aided learning system, and its administrators weren't too happy to play with the way Wieselhunt and Wood used it. Game of Dungeons was eventually made eight times, seven of which were removed from PLATO. Fortunately, the 8th edition is easily available through the emulator, which has made the game and its place in relation to bosses in video games history not to be forgotten.

BingMag.com What was the first giant in the history of video games?

An image of dnd game

Dnd gameplay is relatively simple. Players must use a simplified version of the original Dungeons and Dragons rules to reach a legendary object known only as an Orb in dungeons. No one knows what the Orb does, but players must find their way through fighting countless skeletons, wizards, and other fantasy enemies to get to it. One of these enemies is the golden dragon. Unlike other monsters that can appear anywhere, the Golden Dragon protects the Orb and the only way to get this item is to kill it.

This fight was definitely not as epic as the boss fights we see in games today. , but that dragon deserves the honor of being the first video game boss. He was big and powerful, and it was game over until you survived his encounter.

BingMag.com What was the first giant in the history of video games?

Evolution of the last giants in the 80s

Although the dnd golden dragon is considered the first example of a boss in the gaming industry, it is definitely a simple boss by modern standards. In fact, defeating the Golden Dragon wasn't that much more difficult than normal enemies, and it's a far cry from the unique challenges we're familiar with today's bosses. This type of boss didn't appear much until arcade games began to evolve in the 1980s.

Since bosses were in their infancy when arcade games became popular, developers in They disagreed about their characteristics. For example, one of the first arcade bosses can be found in the 1980 game Destroyer. This arcade game is a space shooter where players shoot enemies until they reach a giant head that flies erratically and you have to shoot multiple times to defeat him. Another arcade game that offered a similar but very different approach to bosses was Phoenix 1980. However, in this game, the main boss is a giant spaceship protected by a shield. Once players pierce the shield, they only need to shoot the pilot once to destroy the ship.

BingMag.com What was the first giant in the history of video games?

Despite slight differences in design, the bosses in Destroyer and Phoenix have one key similarity, and that is that they change their tactics. They don't give Even though pro players can face those enemies multiple times, they use the same attack patterns during each round of combat. Fortunately, gamers didn't have to endure this trend of boss patterns not changing for a long time.

In 1980, SNK released a shooter called Sasuke vs Commander. In that game, bosses would challenge players in special rounds. However, unlike Destroy and Phoenix, the bosses in Sasuke vs Commander some move slowly and throw flames, while others move around the battlefield and throw some kind of magic at enemies. Players never know exactly which boss they will be facing, and while most enemies are defeated in one hit, some bosses require multiple precise hits. This effect can be considered except for games that use multiple bosses that require different tactics to defeat.

BingMag.com What was the first giant in the history of video games?

However, when was the first video game boss to use multiple combat phases? It's a bit more complicated, but 1981's Black Hole is a contender for this honor. On the surface, the game was just another shooter, but it made an interesting change. You see, the game is basically a boss fight that is split into two stages. In the first phase, players must shoot down a UFO protected by a shield and some mines.

After the UFO takes enough damage, it creates a shield that blocks your shots. It turns to you. To get through the second phase of the fight, players only need to hit the boss once, which is easier said than done. However, if the player's aim is accurate, he can defeat the boss and finish the game.

BingMag.com What was the first giant in the history of video games?

Summary

With the passage of time and the desire of games to go towards a stage-oriented structure, bosses were introduced as the final and standard challenge of each stage. Interestingly, the arcade game Kung-Fu Master 1984 may have started this popular trend, as the bosses in that game block the exit area of each stage. Of course, it is obvious that the developers have learned from the old arcade games and inspired them to design the bosses of this game. Other ports of the game, including the NES version, also use the same structure.

After some time, Bowser arrived and it didn't take long for bosses to take their place as an important part of video games. brought. While the ghouls mentioned in this article are only a few of the bosses we've seen in video games, they are generally considered to be the first and most important bosses of all time, and without them, we might still be dealing with waves of regular enemies. .

BingMag.com What was the first giant in the history of video games?

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