What lessons can the Cyberpunk 2077 sequel learn from it?

With the popularity of the Edgerunners anime, Cyberpunk 2077's advancements in the latest updates, and its 20 million copies sold by September 2022, there is no doubt that the efforts CD Project Red will eventually continue to develop RPGs set in a dark future.

BingMag.com What lessons can the Cyberpunk 2077 sequel learn from it?

With the popularity of the Edgerunners anime, Cyberpunk 2077's advancements in the latest updates, and its 20 million copies sold by September 2022, there is no doubt that the efforts CD Project Red will eventually continue to develop RPGs set in a dark future.

However, what we didn't expect was that the studio was so quick to announce its plans for to announce the creation of another part of the cyberpunk series. Of course, there are very few details about the sequel right now, and the only thing we know for sure is that there are plans for it to be made by a brand new studio in Boston, USA. Now, in this article, we will look at the lessons that this sequel can learn from Cyberpunk 2077.

It is best to address the most obvious one first. The first lesson is don't announce your game four years before you start developing it. However, according to recent official news, it is too late to avoid this. CD Project Red has recently announced its future plans, and it seems that a new version codenamed Project Orion will be made.

Read more: From the next Witcher to cyberpunk and a new collection; CD Projekt talks about its plans

On the other hand, it has been said that at least three new games from the Witcher series will be released before the Cyberpunk 2077 sequel. With only two of the three games currently in pre-production, it's unlikely we'll hear anything specific about Orion or whatever the game ends up being called for the next few years.

Releasing at the right time

A small part of the game's problems stemmed from the fact that the game was introduced too soon. As you probably know, Cyberpunk 2077 was announced in 2012, years before The Witcher 3 was even developed and released, and when it was re-announced in 2018, it put a lot of pressure on the developers and made them make a lot of promises about it. Promises that later made matters worse, and it was revealed that Cyberpunk 2077 might not be ready for release until 2022.

BingMag.com What lessons can the Cyberpunk 2077 sequel learn from it?

Of course, game development is a complex process. Cyberpunk 2077 was an ambitious project that had to deal with both the problems caused by a global pandemic in the final months of its development and the expectations raised by fans. In fact, although in this article we do not intend to act in such a way as to place all the blame on the developer studio, there is no doubt that the various problems of the game, from bugs and technical issues related to the versions of the 8th generation consoles to the widespread criticism of the players, all It is rooted in its early introduction and the enormous pressure it put on the development team. The game literally wasn't quite ready at launch.

Despite all of these issues, CD Projekt Red has clearly gone to great lengths to expand the game's development. The heads of the Cyberpunk 2077 production team will move to a new studio in Boston to lead the new project, and on the other hand, members of the CD Projekt Red studio and Fool's Theory studio will work on making new versions of The Witcher, new IP, and remakes. However, we hope that future games will learn from Cyberpunk's failure. Next, we'll take a look at some of the gameplay elements we'd like to see revived or changed on our next visit to Night City.

BingMag.com What lessons can the Cyberpunk 2077 sequel learn from it?

Cyberpsychosis

If you've watched the Edgerunners anime on Netflix, you've probably noticed that the main focus of the series is on Cyberpsychosis. Cyberpsychosis is a mental illness caused by excessive use of cybernetic components in the body. In fact, when a person becomes too dependent on these components, things happen to his mind. This is a great example of how the series makes good use of gameplay elements as the only real interactions with the disease in the game are a series of mini-bosses.

Using this element in gameplay can be interesting and Of course, it is reasonable. For example, it can be interesting to make changes in its effectiveness when you upgrade your character or even activate some cyberware, if you pass a certain threshold and various changes, and for example you get more power or problems. Find a psychic. Either way, it can be fun to see both sides of this issue.

BingMag.com What lessons can the Cyberpunk 2077 sequel learn from it?

Darker World

CD Projekt Red has done a great job designing the dystopian cyberpunk 2077, however, the sequel could do better. For example, televisions can Be beyond talk shows and advertisements. On the other hand, it is fascinating to see the negative side of cybernetic developments and strange groups. There is certainly no need to dwell too much on these issues, but there is a deep, dark area hidden beneath the neon surface of such worlds that is well worth seeing.

Attention to more details.

Night City is a city full of amazing little details. For example, it is possible that while shopping in a store, someone is looking to steal from it. You can hear thousands of similar stories from different players. Since the release, the development team has kept any updates on such details and expansions under wraps and kept quiet about it. However, small optimizations such as improving the dialogues of common NPCs and providing information about the small details of the city can be interesting. Focus on creating role-playing games with memorable stories. Of course, in the meantime, it plans to create beautiful and attractive worlds for players to explore, and Cyberpunk 2077 definitely maintains this balance. However, when it comes to the role-playing element of the game, compared to Geralt, and in many cases similar, it seems that many of V's dialogue options often boil down to positive goals. Meanwhile, the cyberpunk dystopian world can make the dream of achieving any kind of goal, from becoming an altruistic or ruthless person to a simply stupid character, a reality. Of course, the choices we have to make in the game are all interesting, and in the second round of the game, you can have a different experience, but you will feel that something is missing. The Cyberpunk 2077 sequel could learn from Fallout: New Vegas in this regard, and it would be a great way to make the story more flexible.

BingMag.com What lessons can the Cyberpunk 2077 sequel learn from it?

More interaction with different factions

There is a lot going on in Night City at once, from the different factions that rule each region to the huge organizations that The world of cyberpunk dominates. While there are a few main and side missions that allow you to engage with these different factions a bit more, it would be great if we could find ways to infiltrate these factions and gain ranks within them. Either way, allowing players to join different gangs, assemble their own team, or rise to the top of large organizations would be a fascinating way to roam a city as complex as Night City.

Does cyberpunk need multiplayer? Does it?

According to a recent report about CD Projekt's future plans, it seems that the studio is trying to incorporate multiplayer experiences into its game portfolio. As you probably know, the multiplayer mode that was originally planned for 2077 was eventually canceled, citing a change in development engines, but the studio plans to bring the multiplayer parts, or more specifically, the online elements, into the game. All your IPs are slow. So far, only the multiplayer part of one of the upcoming versions of The Witcher has been confirmed, and we have to wait and see what this part will look like in Cyberpunk.

Although Cyberpunk 2077 is also alone and without multiplayer. Like all other CD Projekt games with the exception of Gwent, it's massive and has a long gameplay, however the big question is what will the multiplayer look like? Are we talking about an indie game like Star Wars Battlefront or Vampire: The Masquerade Bloodhunt? Or would we ideally end up with something like Factions Last of Ace mode? Or even a mode where the choices of other players will affect your world? Anyway, there are many ideas.

BingMag.com What lessons can the Cyberpunk 2077 sequel learn from it?

Street Fights

One of the things that the Edgerunners anime highlights beyond the cyber psychosis is the street fights that we rarely see in 2077. That's not to say we need the next cyberpunk to be GTA or Twisted Metal, but at least for now, most of your time behind the wheel in Night City isn't much fun. Of course, there are occasional shootings, but the options are limited. The good news is that CD Projekt Red has already confirmed that vehicular combat, along with an overhauled police system, will be important parts of the game's next big patch.

Story

Cyberpunk 2077 did a great job of adapting cyberpunk RPGs and tabletop games. All those games wrapped up their stories very well. Orion's story doesn't necessarily need to revive characters like Johnny, Alt, etc. to keep us excited. In Cyberpunk 2077, CD Projekt Red created an amazing world both through its own innovation and with the help of adapted sources. An informal slogan seen in cyberpunk fiction is that Life is cheap and it is never possible to save the world and you can only save yourself. So it can be interesting to make versions that are a little more in line with the fresh themes of the genre. It's also interesting to see how the game world has changed years later based on the choices we made in Cyberpunk 2077 (think Dragon Age 1 and 2!) and how that affects the next character's story.

Ultimately, only time will tell what this sequel will look like. Until then, however, if you didn't experience Cyberpunk 2077 at launch due to its well-known issues, now is a good time to try it out on PC or 9th-gen consoles.

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