One of the most important features of storytelling is the discussion of the relationship between the game world and its story. Now he wants to be in a movie, series or book. Discussing the connection between the world and the story not only improves the audience's experience, but also turns the produced work into a work of art. When we say that the story is an engaging game, it means that the gamer can imagine himself in its world. The longer this feeling persists, the greater the audience engagement. When it comes to video games, adding a decision section and making a change in the story has a big impact on the audience.
Because users will be more involved with the game. The meaning of the word "engaging" has changed a lot during this time. Now it mostly means virtual reality or very precise controls. If we want to take a closer look at the different genres, the role-playing genre games are the most engaging. Because users can easily imagine themselves in the world of this game and see the story From their own point of view.
This is the reason why this style of role-playing is called. In role-playing games, one is expected to see the player immersed in the world and its story. Something not expected From other game genres. For this reason, the issue of user involvement is an important part of the role-playing style. It is also a must for this style. But how do games engage users? What style of storytelling is necessary to attract the audience to the game story?
Role-playing style has always been very popular due to the player's involvement with the story and choices
Each game story has 4 important elements; Story text, environment, characters and background. Among these elements, the text of the story and the environment show the shape and image of the overall story of the game. For this reason, the timing, events and happenings of the game depend entirely on these two. Characters and background (Setting) of the game are other parts that control the content of the story. How the story is told and What it is about in general. In principle, it is generally believed that the style of story that makes the user more involved in a game is Mirror Content.
This means that the game story that contains the original text And the environment is completely indicative of the characters and context. The opposite is also true. This is because the character and the playing field are something that attracts the audience more than any other factor. The playing field will make the person mentally prepare and the characters will make the audience feel. For example, the player will feel pity or anger towards a character.
In addition to the above, we must keep in mind the amount of content. The events in story games are either too big or too small. Big events are things that change the way you look at the story. Small cases are also events and connections between characters that are not very important in general. These definitions will make the audience more relevant to the game.
In order to further discuss the content of the mirror in this article, we will examine the two games together. The Witcher 3: Wild Hunt and Dragon Age: Inquisition are two of our topics of discussion. Both of these games are highly acclaimed. On the other hand, because they had a lot of focus on the story and good support for the game after its release, they were able to provide a good experience for the fans. Of course, in general, in the discussion of storytelling, Witcher 3 did a little better than the Dragon Age. Because it was able to create a good connection between the story and the characters.
Role-playing style has always been important in the world of video games and has been mixed with other genres.
Dragon Age: Inquisition
The player Dragon will control a customizable character. This character finds a special power after surviving an incident called The Breach. In essence, your character is a leader at first. You have to lead a group called Inquisition. Your goal is to unite the various sects of Thedas and confront Corypheus. He is an evil character who is also responsible for the rift. The story is displayed during the game in the form of several main missions. Also, these missions are spread over several very large areas in the game. In the end, your character will use the help of a Dragon to destroy Corifus.
To be honest, there is nothing in this story that makes it special. That's why you have a common heroic story. What makes this game different is the impact of the world and its environment on the story. Also, the characters are very well designed. On the other hand, you will not only control one character but also a group.
One of the most important things in Dragon Age game was the existence of teamwork and the experience of controlling a number of characters together
The last thing is What is the main feature of Dragon Age game . That means you do not control only the character. Instead, you will manage a whole group. Because of the decision-making sections, players can fully personalize their experience. This game mode is also due to the fact that in general, the Dragon Age game is based on big events. That is, the future of the world is balanced in such a way that each sect is in its own region. On the other hand, the story revolves around the same story. This discussion provides the basis for a very good fantasy story. It also leaves room for small events. For this reason, in the Age of the dragon, there are many opportunities for characters.
We also mean special moments for characters when characters have the opportunity to grow and show themselves to the audience. Certainly the number of characters in the Dragon Age game is not small. The point is, many of them have no depth and no meaning alone. That is, each character acts only as a carrier of a part of the story. For this reason, it becomes a bit difficult to discuss the credibility of these characters. Due to the unreality of some characters, the engaging part of the Dragon Age game is less than the other.
The Dragon Age environment is one of the most important features of the game and is separate. Tedas is a very vast world with many geographical areas. From the Hissing Wastes Desert to the Emprise du Lion snowfields, they all add to the diversity of the world. These areas do a good job of showing different cultures. They even have a good relationship with the steps. However, Tadas can not be much related to the character and the field of play. Apart From the different climates and cultures of the people, there is no other different case in different parts of Tadas. Their use and relationship to the player are exactly the same.
This means that there is a main stage and several sub-stages and the player must go through it. There are also a number of new resources and enemies. After a bit of Dragon Age experience, you will find that these places are almost the same. As a result, the sense of involvement of the player we talked about disappears altogether. Because the player does not feel he will find something interesting if he looks at it. On the other hand, the situation will get worse because your main character has no basis and has nothing to do with these areas.
The only place where the characters are really different From the rest of the place is the main center called Haven and Skyhold. There is a very good connection between the environment and the character. First, this is the only place where the Inquisition is recognized. Even there, the soldiers are trained and the player can plan for the game world. Secondly, the side characters are also present in this place. That's why you can communicate with them and have a conversation. Age of the Dragon uses this connection between the characters in the battle with Corifus. The problem is that this only happens twice in the whole game. Most of the time, the Dragon Age environment is something like Wikipedia. That is, there is a lot of information in it, but the characters and the playing field have almost no role. As a result, the issue of engagement will disappear. An element that is very important for a role-playing game.
One of the hallmarks of the Dragon Age is the supporting characters. These people strongly bring back the discussion of the engagement that was lost. Lots of different side characters that figure out big and small events in the game. These people make connections that are very important and rare in the game as a whole. For example, Cassandra Pentaghest, who has a supportive and hopeful demeanor, or Iron Bull, a soldier who, with his wit, slightly improves the dry atmosphere of the game. These people show a very beautiful and engaging connection to the user.
Something that eliminates the separation between big and small events in the game to some extent. In the sense that these side characters prove to you that Tadas is worth saving. Because it is full of people who are alive with hope, desire and of course problems. This will open an emotional window for the player to invest in this game. For this reason, he will be a little involved in the game.
Of course, in general, the discussion of the player getting involved with The game still has another problem. Ability to customize the main character! Who is the main character of the game called Inquisitor? Depending on What the user chooses, he can be many characters. A soldier, an elf, a wizard and even a dwarf The only thing that can be said for sure about this character is that he has a lot of power through the gap. Throughout the game, the protagonist of the game is an unnamed person, an Andraste leader, and finally the commander-in-chief of a large army.
It depends on the player. The main character of the story can be violent, cruel, kind or even stupid! The punisher can be anything at any time. This is due to the ability to choose a lot in this game. The problem is that the game choices are based on location. Not based on the character's behavior or What is expected of it. For this reason, the Age of the Dragon introduces a character that has not evolved. Therefore, it will not have much effect on the story and the conditions of the game.
The main reason for this lack of development is the instability of the main character. It is definitely a pleasure to have so many choices. Especially because the variety is so great because of the circumstances. But this method of storytelling can advance the game to a limited extent. Even if you try to stabilize the main character's behavior and give it a special character, you will still have problems. Because there will definitely be a situation where the game can not offer What you want.
This problem manifests itself more than ever at the end of the game. Because in the end you will have only two choices. The good end or the evil end. From the point of view of the game, the best ending is that the main character of the story of Corifus destroys and closes the gap. It does not matter What decision he made during the game. Moments like this show how generic and ordinary the story of the Dragon Age is. Even this game does not try to develop its main character. For this reason, the text of the story can not display the main elements. This means that the user will not notice whether his actions affect the game or not. The same thing affects the player's involvement with the game.
One of the important things in Dragon Age game was the presence of side characters on which the game itself was very focused.
The reason for this is not only the existence of the main character can be customized. If you take a look at the Mass Effect trilogy, you'll find that content can be engaging, even with a customizable character. In general, Shepard's identity does not depend so much on the player's decisions. He is a soldier who works for a union. However, it is much more stable than the main character of the Dragon Age game. Because his character is constantly confronted with small events that end up in a big event.
The best example of this is the end of Copper Effect 2. This stage is officially suicide, but the only way to finish the game is the right way. In fact, this decision is very difficult because Shepard has to choose between himself and his colleagues. People he has been in contact with during the game. The game focuses a lot on the relationship between the main characters. This means that completing your steps not only means progressing in the game, but also that the connection between these people will be stronger. That's why the game's goal is to show more of this relationship. The reasons given earlier are to prove this point. That investing in the character makes the player more involved in the game.
Now to the main character of the game Let's return to the era of the dragon. In essence, the issue of character customizability is difficult here, as the main character of the game feels like a device. Something you use to explore the game world and work with characters. Without having any special connection with What has been said. In other words, the main character of the Dragon Age game mostly induces the feeling of a side character. The most important factors involved in the Dragon Age game have been left out to focus on the big events in the game. This omission is also due to more focus on the game's generic story. That is, your goal is to save the contact.
So What is the answer to the punitive question? It is not so difficult. He is the head of the punishment group. As well as being able to close the gap and do a few other things. In essence, there is a main character so that the player can enter the world of contact. When it comes to storytelling and character specificity, there is nothing to offer.
The Witcher 3: Wild Hunt
In Witcher 3, players control one They are in charge of a Witcher named Geralt of Rivia. He is looking for a girl named Ciri and must try to save her From Wild Hunt. Most of the game's story is about Geralt, who looks for clues in places where Siri has been present. In the end, he finds her and resists Wild Hunt.
If we want to examine Witcher in the same way we did in The Dragon Age. This game is basically a rescue mission. Now, if you look more closely, you will find that the story of this game shows much more content. Because of this, it will involve the player more. Using techniques such as Flashback, in which you play the role of Siri. These cases make the two stories of Geralt and Siri related and a good fit is established. In other words, the story of the game is constantly strengthened by small events.
For this reason, the more the player moves forward, the more he finds himself immersed in the game. The important connection between Geralt and Siri also becomes more apparent as you move forward. The story mode of this game reaches its peak at the end. When Siri's fate is determined by the player's choices. To survive or die. Siri's future will also affect Geralt's story.
The game environment shows Geralt's job well
At first, the fact that Siri's fate depends on Geralt's actions seems to diminish the character's identity. Some even believe that these decisions should be in the playable parts of Siri. When you look at it From a general perspective, it's not true at all. The main purpose of the story is to show Siri as a full-fledged adult. Someone who can make his own decisions and does not need anyone. In a way, his special abilities are also the decorations of the game. Just as Geralt never directly determines Siri's fate. He only guides Siri in some choices. It has a paternalistic connection to Siri.
For example, on Father's Day Emhyr var Emreis's emperor asks Geralt to bring Siri back to him. If Witcher complies, Siri will change his mind about him. For this reason, he will no longer look at him as a father. In the end, Siri becomes the daughter of the emperor. Other options for the end of the game also have a paternalistic background. For example, the mission of "Final Preparations" gives Geralt the choice to give Siri freedom of action. Also, the mission of "Child of the Elder Blood" is to determine whether Witcher allows Siri to use her anger.
At the end of the game, your choices during it indicate the fate of Siri
All these choices Accurate face does not affect the survival or death of satiety. Instead, the relationship between Siri and Geralt makes sense in these situations. The end of the game is highly dependent on the events and the relationship between the two. The fact that the last boundaries of the relationship between Siri and Geralt occur in the most important times of Witcher 3 indicates one thing. Geralt is a man who can not have children because of his profession. He travels most of the game alone. Even when he meets some people, it is only for a short time.
He has no direct connection with any person or sect. There are definitely magic, swords and other items in this game. When you put these aside, you will encounter a man who believes he can live alone. He even has the opportunity to do so. However, during the game, he tries to build a family. Even at the end of the day, it succeeds to some extent. Of course, it goes without saying that defeating Wild Hunt is necessary to save the world. It is also an important part of the game. First of all, Witcher 3 is about Geralt's personal relationships. In a way, it shows his main character. Unlike Dragon Age, this focus on Geralt makes the player more involved in the game.
Overall, if you look at the world of Witcher 3 and Dragon Age, there are many similarities. Both are made up of several kingdoms, empires and sects. Also, both worlds are full of sub-characters and are based on the medieval European era. There is a big difference between the two worlds of this game. The main difference is that the environment inside Witcher 3 does its best to show the character of Geralt. This will increase the user engagement with the game.
Your main enemies in this game are these three people.
(Velen) . . . . . . (No mans land) . .
. (Philip Strenger or Bloody Baron) . . . . . . . .
3 . (Novigrad) . . (Templar vs. Mage) . . 3 (Triss Merigold) . . . .
. . . . 3 . .
(Skellige) . . . (Yennifer) . . . (Fast Travel) . .
3 . . . . .
3 . .
3 . . . .
. . . . .
. . . . . . . . (Butcher of Blaviken) .
. . !
3 . . 3 . . . .
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3 . . . . . 3 .
Source: Withaterriblefate.comTags: what, does, mean, involved, game;, from, dragon, age, witcher