Taking screenshots of games today is not at all difficult. With the new consoles, all you have to do is press a button to capture an image of your gameplay. However, taking "great" screenshots does not seem easy. The artistic design style, characters, and ambient views of some of the games are so mesmerizing that I personally spend hours capturing images in them, but adjusting, manipulating angles, and finding the best combination are all part of the story. While the genre and art style of the game play an important role in making images look good, photography of games requires practicing and cultivating an artistic look.
- Is virtual photography in games the next type of art?
We have all been experiencing video games for years, but only in recent years have we been drawn to creativity and extraordinary image capture due to the growth of cyberspace as well as the visual aspect of these works.
The rule of one-third
One of the rules that is important when saving an image in games The law is called "one-third". This rule tells us that each image is completely equal to nine parts using two vertical lines and two horizontal lines, and the most important elements of the image must be in line with these lines or near their intersection. Aligning a character or body with these lines will bring your image to life with charm, curiosity and energy in the audience, especially compared to an image that simply tries to put the most important components in the middle.
An image of nature that shows the law of one-third
To better understand the one-third rule, let's take a look at a few screenshots: the first from the amazing game Uncharted: The Lost Legacy, the second from Far Cry New Dawn, and the third from Santa Monica's God of War. In the screenshots of Uncharted, you can see that I have placed a kidney and a large part of the train on the left side of the image (one third of the left), and this way your eye is quickly attracted to this side. Then, as you follow the train line, you can see the beautiful waterfall as well as the far green horizon of the image. The waterfall and mountain sections cover the middle to the upper parts of the image, which is called the intersectional point. This image is a standard example of a third law. By paying attention to these specific points and pieces, we can make an attractive combination.
Similarly, we angled the Far Cry screenshot so that the end of the bus was one-third to the right as well as along the tree. By placing the camera where it provides a wider and larger image of the bus, we consider the audience's point of view. While one-third of the right is practically filled with buses and trees, one-third of the left has more negative empty space (sky). These screenshots would not have been so eye-catching if we had not followed the rule of thirds.
These screenshots from God of War is a great example. While Kritos is largely in the center, we adjust the camera to fit at the intersection of the lines. We also made sure that the gate was at the top left, so that we could drop it directly in the middle of the image.
Let's take a look at each image of the one-third rule lens. Do you notice the objects and important parts of the images at the intersection of horizontal or vertical lines?
Another important point to take A screenshot that is often overlooked is to ensure that there is at least one Point of Interest in the image. Having two or three attractive dots in an image can also be acceptable, but do not forget that the more dots you include in the image, the more they compete to get the audience's attention.
Red Dead Redemption II and Anthem screenshots, for example. look. In the image of Red Dead 2, the first thing that catches your attention is the pub that is located right in front of your face! We deliberately placed the camera at this angle to draw attention to the building, and this angle of the street (which extends to nature), the sidewalk and the power lines generally make for a more beautiful city. With these in mind, you create dynamic and complex effects over simple images. The contrast between the light parts of the left one-third and the darker parts of the right one-third also makes the image more aesthetically pleasing.
Now a similar condition exists in Anthem screenshots. Here, the first thing the eye focuses on is where light rays pass through the trees. You will definitely notice that this point is not exactly in the center of the image. If we want to go back to the one-third rule, you generally should not leave the attractive point of the image in the center. After paying attention to the bright light, the audience's eyes turn to the large stone statues, which are located in the left one-third. On the other hand, falling leaves and background ruins are an advantage and give the audience the illusion that the environment is alive.
Symmetry or Asymmetry
All images can be divided into two types: concave and asymmetric. As you can see in the example below, an image is symmetrical when both sides are essentially the same when drawing a line in the middle. Symmetry can often be a symbol of the logic and order of phenomena. While such a principle has its own place in art and photography, most symmetrical images look dull and lifeless. In contrast, asymmetrical screenshots give you a sense of vitality and variety.
Here are some screenshots of Darksiders III and Far Cry New Dawn and Spider-Man (made by Insamanic). In the Darksiders image, notice the difference between left, right, top and bottom of the image. If you draw a vertical or horizontal line in the middle of the image, you will notice that there is no symmetry in the different parts of it. However, the audience feels that there is a certain kind of balance in it.
Back to Far Cry New Dawn, which has similar conditions here. Light has penetrated in from the ship's hangar, illuminating the entire background environment. To the right of the image, the fighter is displayed in dim light. The contrast and asymmetry of this image is really admirable and at the same time it depicts balance and imbalance.
Light and Darkness
One of the easiest and most effective ways to create a stunning and engaging image for the audience is to display a balance between high colors (light) and low values (Darkness). The result will be a vibrant and extraordinary atmosphere. To show this part, we refer to two popular eighth generation games: The Witcher 3 and Batman: Arkham Knight - one in Gotham City filled with neon signs and billboards on the street that show the depth of darkness of the underworld and the other in fantasy space. Northern Territories.
Ranelagh Ferry Terminal is the best location to show the balance of light. Batman is standing on a roof with the camera above his head. Not only does this show the beauty of an asymmetrical image, but it also puts the Batman character in the dominant position (we'll move on.) The black of Batman's costume contrasts interestingly with the neon orange light of the terminal. The darkness of the surrounding waters also creates a great negative atmosphere to draw the audience's attention to the interesting places we want.
Location or Position
One of my favorite tips for discussing screenshots is to look at the position of the image components. This has a huge impact on the audience's interpretation of your image. You can put a human in your screenshots and change the image by changing his position, role and importance. If the photo is taken from the top of the character, he has a degraded position. Now, if the height of the camera is the same as hers, it gives the audience a sense of equality and uniformity, and if they take screenshots from below, it creates a feeling of dominance and superiority. You can completely change the audience's interpretation of the image by adjusting the position of the camera or character.
Take a look at the following image of Kritos in God of War. He is completely in Chaurli's shadow and his eyes and head are up. Now our tortoise looks at Cretus from a higher position, which can be a sign of strength and physical superiority over the son of Zeus. This image is also a great example of the law of one-third and asymmetric balance.
In the next image, Wonder's position in front of Colossus is completely reduced and humiliated. Although he is almost equal to his opponent in terms of the size occupied in his image, the great distance between the characters shows well that "Wonder" has no chance against Colossus. Here we also see another great example of inconsistent lighting.
Finally, the screenshot below of the Witcher 3 shows a different view from Geralt. Compared to "Ciana", he occupies much more space in the image, and this creates a sense of drama and metaphorical greatness of his character. On the other hand, the Depth of Field effect is applied to Geralt to focus the audience on the smaller character in the background on the right. This screenshot contains all the points: asymmetric balance on both sides, inconsistency of high and low light levels, one-third rule, attractive point, and of course, exceptional location.
Finally, everyone with the oldest And the most successful way to progress in a job is to practice. When you visualize your goal from an image, you get closer to your final goal with each practice and repetition. Undoubtedly, there are many tips and tricks to increase your ability to shoot and capture amazing shots, and using the depth of field effect can completely change the nature of your image. Tilting or angling a photo can change its feel, dynamism, and symmetrical balance. Clever use of the surrounding space creates an amazingly beautiful effect in a screenshot, while simplification is in many respects far more spectacular than crowded and glamorous views.
Try the next time you want to take a screenshot You have your favorite game, use these tips. I promise you will become a screenshot master in the shortest time!