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Top 10 scary moments in non-scary games

BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games

Sometimes it happens that you are experiencing a game that looks good on you, but suddenly there are some horrible moments in bed and you are forced to Change your pants. These moments completely surprise us and make us not dare to go to the bathroom. Here are the Top ten moments that showed us that we should not trust games that look friendly.

This list has a few general rules:

  • Only one game from each set
  • games that are officially classified in the horror genre have no place in the list
  • Introduced games should include moments that scare us as much as a standard horror game
  • Well, this is you and this is the Top 10 scary moments in non-scary games:

    10. Chapter 19: Uninvited Guests - Uncharted: Uncharted Drake ( Chapter 19: Unwelcome Guests - Uncharted: Drake's Fortune)

    Platform: PlayStation 3

    BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games

    up to season 18 games , You are basically fighting pirates who are armed to the teeth, so when you enter the shelter, it may be very shocking to find the heads of zombie-like creatures. But it is in season 19 that the game behind the waves of these horrible monsters hovers over your head. If you do not shoot at sensitive points on their body, killing them will require a lot of bullets. They are also quite resistant to Drake fists. The only good thing about releasing these monsters was getting rid of Eddie Raja. Of course, there is a connection between these monsters and El Dorado, and this connection will not be pleasant at all.

    9. The Flood Appears - Halo: Combat Evolved - The Flood Appears - Halo: Combat Evolved>

    Release Year: 2001
    Platform: Xbox, Xbox 360, Personal Computers

    BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games

    When you play Hilo, most of the time you imagine that your enemies are The Covenant and if you kill them, they will not rise. But when the floods hit, they shatter your imagination. After encountering the Coventry, you must encounter a large army of disgusting parasitic creatures that the Coventry accidentally released. The Fledas can capture the bodies of corpses and make them move to fight MasterChef again. Besides, there is a stage in the game where you have to fight these nonsense creatures from the beginning to the end, and from somewhere onwards, you get the feeling that this nightmare is never going to end. Yes, I mean the library stage, the stage where all the parts are copied from each other. The Covenants must pay the penalty for the punishment they inflicted on you through steel.

    8. The Apocalypse - Final Fantasy VI Advance

    Release Year: 1994 (Original Edition), 2006 (Advance Edition)
    Platform: SNES, PlayStation 1, Gimboo Advance, PC, Android, iOS

    BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games

    Many fans refer to Kefka Palazzo as the biggest villain in the Final Fantasy series. Some even go so far as to claim that he is the greatest character in Final Fantasy. The reason is as clear as day. It does not take long for the mission to stop the campaign of the Gestahlian Empire to go beyond that. It is only in the middle of the game that we realize how one-dimensionally black Kafka is. While the impudent emperor is content with his current power to rule the world, Kafka's absurdity and madness upset the fragile balance between the Warring Triad and the infiltration of all trapped magical powers. The Returners can do nothing unless they escape the floating continent and watch the world sink into turmoil. Many people die, continents are torn apart, and animals that were once tame turn into bloodthirsty, mutant monsters. The scary thing is that the heroes' quest to save the world fails to some extent. This surprised many players. As Alfred Pennyworth put it well in Nolan's The Dark Knight: "There are some people who just want to watch the world burn." In this game, this is exactly what Kafka does. To date, there has been no other villain in role-playing games who has managed to come close to Kafka's achievements.

    7. The Ghost of Lady Comstock - The Ghost of Lady Comstock ( The Ghost of Lady Comstock - Bioshock Infinite )

    Release Year: 2013
    Platform: Personal Computers, Xbox 360, PlayStation 3

    BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games

    You should not underestimate Father Comstock's ghostly wife. Your first encounter with him will be very exhausting, even at the lowest level of difficulty, because he tends to constantly move between different parts of the battlefield and revive the bodies of the soldiers you killed to help him. You have to defeat him several times to calm him down forever, and naturally each time it becomes harder to fight him. Besides, in the fight against her, you have to look for some quantum gaps (Tear), and every time you open one of these gaps, Lady Comstock utters things in a language that does not seem to belong to this world. It should be noted that this struggle takes place in the Alternate Reality, in which the war between the founders of Colombia and the revolutionary Colombian group Vox Populi has destroyed the once beautiful Colombia. The unexpected presence of the Lutece twins in certain places and the expression of the riddles do not help either.

    6. Scare Trap - Batman: Arkham Asylum Batman

    Release Year: 2009
    Platform: Personal Computers , Xbox 360 and Xbox One, PlayStation 3 and 4

    BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games

    No inventory of the works of Dr. Jonathan Crane (Jonathan Crane) is not safe, especially bats. There are places in the game where the cloaked knight inhales this gas and begins to see things that do not really exist. In one of these situations, he sees Commissioner Gordon, who has apparently remained in the country. In another moment, the game takes control of Batman from the player and puts him in the role of Bruce Wayne's childhood, who has to relive the horrible night when his parents were killed. But in all these areas, you have to face the scarecrow. In these illusions, he finds a giant body, and like Freddy Kruger, large, sharp needles appear on his nails, and you, too, must climb from a prominent place and be careful that the scarecrow does not see you. If he sees you, you turn into a bat pancake. Of course, when you concentrate on the six dangs and realize what you are doing, you will not have a problem, but these parts prove how loyal Rocksteady has been to the source of the original adaptation.

    5 . Lavender Town - Pokemon Red and Blue ( Lavender Town - Pokemon Red and Blue )

    Release year: 1998
    Platform: Gimboy

    BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games

    Perhaps the main audience of the series Pokmon are children, but that does not mean that this series does not have its own scary moments. In red and blue Pokmon, when you enter the city of Lavender, you notice that nothing is in place. It is the first sign of the city's murmuring music, which is rumored to evoke suicidal thoughts in some people. When you go to the Pokemon Tower in the northeast, you will be very sad, because it is the burial place of many Pokmon. If you climb the tower on your first visit to the city, you will encounter unrecognizable ghosts that you can not fight, because your Pokmon are too scary to move. City dwellers also tell you that Marowk was killed by Team Rocket and that his soul is wandering in the tower. To fight ghosts, you need a Sylph Scope to identify them. They are generally Gastly and occasionally Haunter. You will also encounter Cubones. According to Pokodex, it is not clear what the cubon looks like, as it always has the skull of its dead mother on its face. Of course, the Cubans are mostly funny creatures, but in this part of the game Freak, it shows that in the context of all that, humor and humor can create dark moments.

    4. Sorrow's River of the Dead - Metal Gear Solid 3: Snake Eater strong>)

    Release year: 2004
    Platform: PlayStation 2 and 3, Xbox 360, 3DS, PlayStation Vita

    BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games

    The mentality of many people is that in a video game the best way to move forward is to kill any enemy that comes their way. But perhaps this formal goodness will change their minds. After Snick escapes from Grozny Grad Prison and dives into a Harrison Ford-style drain through an outlet to prevent Ocelot from reaching him, he finds himself in a stream. In this river Saro is staring at him and you have to leave it behind, while you have to dodge the ghost of all the enemies you have killed so far. Yes, you guessed it: from the beginning of the game until that moment, the game records all the people you killed (including the bosses) in its memory, and now you have to face the ghost of all the people you killed and did not think the same. Such a situation makes you reconsider killing, right? What makes it even scarier is that if you use your child (CODEC) to contact auxiliary forces, the only reaction you get from them is the Game Over screen reaction. Other than that, you can not swim in the river, and if you try to do so, Saro will put a ghostly obstacle in front of you. This was not the first time that Kojima tried to play the role of the audience in the Metal Gear series by using gameplay systems. If new Metal Gear games are to be released in the future, it certainly will not be the last.

    3. Into the Twilight - The Legend of Zelda: Twilight Princess - Into the Twilight - The Legend of Zelda: Twilight Princess )

    Release Year: 2006
    Platform: Wii, GameCube

    BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games

    Exploring the vast land of Hyrule is a lot of fun. But it is not very pleasant to explore it while it is imbued with a kind of stirring aurora. Beyond that aurorae conveys a murmurous sense of darkness, you have to deal with enemies that have changed due to aurora exposure: from the Bokolin to the Bokobaba and the Kargrook, all of which look like hyacinths. They look like Silent Hill. Also, all people have become ghosts and continue their normal lives unaware of this fact. This is really frightening. But perhaps the worst part of this phenomenon are the enemies known simply as "Shadow Beasts". They attack the link in droves (with the exception of the lone shadow monster in Ordon Village) and their attacks are deadly, and in the process of defeating them, the link may lose most of its health hearts. But worst of all is the mournful howls they make when there is only one of them left. This will cause all the monsters you have landed to rise again and you will have to count them with one hand. If you want to prevent these monsters from coming to life again, you have to make quick reactions and decisions. At the very least, you can be happy that they are only present in predefined locations (with the exception of the eighth black hole) and leave a portal that the link can trap if it fails. However, this is also a glimmer of hope.

    2. Hebiju Mission 06-5 - Fire at the Gate of Death - Senran Kagura Brest ( Hebijo Mission 5-06 - Fire at Death's Door - Senran Kagura Burst )

    Release Year: 2011
    Platform: 3DS, PlayStation 4, PC

    BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games

    You may be surprised that a game with a strong emphasis on Japanese teenage girls with a high level of sexuality to this The list goes well, but as has been repeated many times in this game, each coin has two sides. The main part of the game is about Japanese high school girls with unscientific physical dimensions who fight with each other and during their fights, their clothes come off. But it is at the end of the game that the card is returned and you are given control of Homura. In this part you have to find your way in the inner body of Yamata-no Orochi to save Homura's conquered friends. This stage seems to have come out of the heart of the second game series (Doom). The color of the enemies is limited to red and black, and when you defeat them, they immediately disappear, leaving a pool of blood. Every time Homora finds one of her classmates, she sees them in a beautiful flowerbed wearing attractive white hats and dresses, but then Oruchi starts screaming evil and these girls turn into the same red and black creatures you were fighting. This shows that even games based on the attractiveness of anime girls' limbs can create dark and serious moments in their bed.

    1. Appearance of Zophar - Lunar 2: Eternal Blue ( Zophar Appears - Lunar 2: Eternal Blue ) >

    Release Year: 1998
    Platform: Sega Saturn, PlayStation

    BingMag.com <b>Top</b> 10 <b>scary</b> <b>moments</b> in <b>non-scary</b> games


    He pointed out that a number of other candidates had been prepared for this list and many revisions were made on it to reach the final list. The following is a list of other candidates considered for inclusion in the list:

    • Bioshock - Big Daddy
    • Pokmon Diamond and Pearl - Old Castle (Pokemon Diamond and Pearl - The Old Chateau)
    • Legend of Zelda: Ocarina of Time - Shadow Temple
    • Legend of Zelda: Ocarina of Time - Shadow Temple Legend of Zelda: Legend of Zelda: Legend of Zelda: Sword of the Sky - The Silent Realm Challenges
    • li>
    • Giagas - Earthbound - Giygas
    • Kingdam Hearts - Kingdom Hearts - The destruction of Destiny Islands

    Source: Gamefaqs </ p>

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