The artist is the author we know by name, because he has a unique artistic style. The authors create works of art that are distinct from the works of other artists and look personal and special. Just by looking at a work of art and its style, you can find out that the artist created it. That work belongs entirely to the author-artist, and the goal of everyone else involved in the process of making it is to bring the author-artist idea to fruition. When author artists work on something, their signature is specific to the work and makes it different. Also, people buy their work just because their favorite author artist made it and do not need it for any other reason.
Andrew Sarris, a famous film critic, proposed the author's theory. He identified the director as the artistic force behind the film, who has his own artistic style and vision. Great directors like Alfred Hitchcock, Federico Fellini, Michelangelo Antonioni and Quentin Tarantino are all authorial directors.
The game industry also has author actors. Here are some of the best:
10. Will Wright ( Will Wright )
His famous works: SimCity, Sims ), Spore
Born in Atlanta, he has French, English, Italian, and Indian roots. He is somehow the child of half the world. He initially studied mechanical engineering before switching to computers and robotics. In his head, he dreams of an era in which humans will colonize space. As a student, he experimented with electronic components. After graduating, he realized that he was spending so much time playing that it might not be a bad idea to start playing himself. That's why he made his first game for the Commodore 64, Raid on Bungelig Bay. The game was released in 1984 and its style was helicopter action.
Inspired by the architectural ideas of Christopher Alexander and Jay Forrester, the idea of making an urban game came to his mind: Simcity . He co-founded Maxis with Jeff Braun, and Electronic Arts (EA) released their game. Simcity was a huge success. Maxis continued to succeed, and years later they created a more revolutionary game: The Sims. The game, as Brown described it, was an interactive dollhouse that shook the world. Will Wright continued to work in the field of gaming and has won many awards for his achievements. Among them are the Lifetime Achievement Award at the Game Developers Choice Awards in 2001, admission to the Academy of Interactive Arts and Sciences Hall of Fame in 2002, and membership in the Academy of Motion Picture Arts and Sciences. British Television (BAFTA) mentioned in 2007.
His personal interests include competitions Car racing and collecting weird tools pointed out. He backed John McCain in the 2008 election.
His style: His games are non-traditional compared to mainstream games. These games are similar to the real world; Whether on a personal level (like Sims), or on an urban and social level (like Sims), or on a biological level (spores). The gameplay of his games is often very simple, but addictive, and they deal with issues that are not known in other games. His games are realistic and in which common experiences and human empathy play an important role. There is no plot or storytelling in his games. Will Wright games are always very popular and fun, and their experience is unique.
9. Peter Molyneux ( Peter Molyneux )
His famous works: Theme Park, Populus (Populous), Dungeon Keeper, Black & White, Fable, The Movies
Short Biography: Peter Molinio was born in Guildford, England and began his career as a video game salesman. His first game was The Entrepreneur, a text game about business simulation. The game failed, so Molinho temporarily gave up gaming and began exporting beans to the Middle East (yes, you read that right!).
He, along with his business partner Les Edgar, He founded Taurus Impex Limited, which exported beans to the Middle East. But Commodore International mistaken their company for Torus, a relatively well-known company that makes networking software, and offered Molino free amiga systems to port its "networking software" with them.>
Moulinho and Los Edgar founded Bullfrog in 1987 with the money they earned for Commodore International. He created the God Game genre and became famous by making Populus. Electronic Arts bought the Bullfrag, and in 1994 he became deputy director of Electronic Arts, creating another successful game: Dungeon Keeper.
He later left his parent company and founded Lionhead Studios. With the help of a small team, he made the best game of his career: Black & White. He spent $ 6 million of his personal investment on the game. He later joined Microsoft. He is now considered one of the most prestigious and prestigious playmakers and has achieved prestigious achievements such as entering the AIAS Hall of Fame, the Order of the British Empire and the Order of Arts and Letters of France (Ordre des Arts et des Lettres).
His style: For him, like all other author artists, ambition is the first and last word. Sometimes his ambition has disastrous consequences and he is forced to apologize for the exaggeration in advertising his games. His games are mostly fantasy-like in reality, but the violence in them is low and they are suitable for playing with the family (Phoebe is an exception in this regard, of course). The worldview of his games is simple and sweet, like the tales of the old fairy king. Their atmosphere and context also remind you of bedtime stories. There is also a black-and-white moral orientation system in his games that usually affects the appearance of the characters and the environment.
8. David Cage ( David Cage )
His famous works: Fahrenheit, Heavy Rain ( Heavy Rain), Beyond: Two Souls, Detroit: Become Human
Short biography: His real name is David de Gruttola and his origin is French. He started his career as a musician. In 1993, he founded Totem Interactive, a music production company. He also composed music for series, movies and video games. In 1997, he founded and became the CEO of Quantic Dream. There he works as a director, senior designer and playwright. He has directed five games to date: Omikron: The Nomad Soul (1999), Fahrenheit (2005), Heavy Rain (2010), Beyond: Two Souls ( Beyond: Two Souls) released in 2013 and Detroit: Become Human (Detroit: Become Human) released in 2018.
His style: He prefers to minimize the role of gameplay in his games. At first glance, the gameplay in his games seems to be a collection of mini-games and instant events (QTE), but these mini-games and instant events are semantically tied to the story. His games have a tense atmosphere and have a profound emotional impact on the player. Cage is interested in architecture, and his games are dark and serious, like noir films. The subjects that Cage deals with are more adult than regular games, and adult elements (such as the characters' nudity) are also seen in his games. The characters in his plays are believable and profound.
Unfortunately, his plays have been criticized for their bad endings and story holes.
7. Hironobu Sakaguchi ( Hironobu Sakaguchi )
His famous works: Final Fantasy series, Parasite Eve, Blue Dragon, Lost Odyssey
His style: We owe much of the perspective we have today on the style of role-playing (and especially Japanese role-playing) to Sakaguchi. His games, like most Japanese role-playing games, follow the logic of anime, but his games are like great anime, not mediocre anime. His games have the traditional gameplay of role-playing games, but there is also a trace of innovation in them. His stories took place in a dreamy world. This story either takes place in the distant past, or in a world where elements of science fiction and medievalism are combined. Fantasy elements of his works have made them belong to a specific time and place, because they either happened in the distant past, or the distant future. In his games, humans and monsters interact with each other and there are many strange elements. The appearance of the characters is also anime and strange. Some characters have a completely modern look and others have a medieval look.
In the strange and dreamy world of Sakaguchi games, we meet engaging, realistic and believable characters who are generally very lovable. His characters are complex, circular, and dynamic, and seem to have emerged from nineteenth-century novels. Emotions also play a big role in his games and his characters go through great emotional journeys and at the same time they are believable.
6. Fumito Ueda ( Fumito Ueda )
His famous works: Ico, The Shadow of Colossus ( Shadow of the Colossus), The Last Guardian
Short Biography : Oeda was born in 1970 in Tatsuno, Hygo Province. From childhood, he was interested in art and living beings, and his special taste was formed during this period. He graduated from Osaka University of Arts in 1993. He initially tried to become an artist, but later went on to design video games. He began his career as an animator for Enemy Zero, under the direction of designer Kenji Eno. The project was overdue and the construction team had to work hard to deliver it on time. He eventually joined Sony, where he designed the Echo and Shadow of the Colossus for the PlayStation 2. These two games made him famous. His latest game is The Last Guardian, released in 2016.
His style: It is easy to identify his artistic style and yet difficult to describe. The coexistence of a number of different elements together makes his games stand out, but their uniqueness is summed up in the experience they provide. The atmosphere of his games is always sad and dark, but not depressing. The sadness in his works is soft and gentle. His plays take place in magnificent, large and ancient ruins, and the protagonist of the story is solved in the sorrow of the environment. The color of his works is cold, yet their main background is nature. The structures are ancient and seem far more important and larger than the main character.
Gameplay in games He, too, is subsequently calm and reassuring. In his plays, action does not play a big role, and the feeling that is evoked in the audience is calm and a deep sense of sadness, but without anxiety. His plays are like a sad lament, a lament for a lone protagonist tasked with doing the impossible in the ruins of an ancient world that no longer exists.
No conclusions can be drawn about his plays. These games pay homage both to the courage of the hero of the monsters and to the glory of the ancient world, which somehow conflicts with the protagonist.
5. Shigeru Miyamoto ( Shigeru Miyamoto )
His famous works: Super Mario, Dankingkang (Donkey Kong), The Legend of Zelda, Star Fox, F-Zero, Pikmin
Short Biography: Miyamoto was born in 1952 in the town of Sonobe, Kyoto, Japan. His style as a playmaker was greatly influenced by his wanderings in the woods and caves as a child. Miyamoto graduated from Kanazawa Municipal College of Industrial Arts, but did not find a job. He initially tried to become a manga designer, but eventually turned to acting. He worked for Nintendo and designed the company's first Sheriff coin arcade game. He also co-produced Nintendo's next games, until the company expanded into the United States and gained worldwide fame. He then built some of the company's largest and most popular collections, making Nintendo one of the most successful gaming companies in the world.
Most of his plays have achieved great success, both commercially and critically. In some ways, he can be considered the most successful and popular game maker in history. In addition, he has been the teacher of many other great game developers. Like Satoshi Tajiri, the maker of Pokmon. He was the first to enter the Hall of Fame of the Academy of Arts and Interactive Sciences. In 2006, Miyamoto received the French Art and Literature Award. He was one of the nominees for the "60 Years of Asian Champions" list in the Times of Asia. He was named one of the 100 Most Influential People in the World by the Times in 2007 and 2008.
His style: 's somewhat like Steven Spielberg . He does not work in a particular genre, he is not a pioneering artist and he does not even seem to be interested in introducing himself as an "artist". So why is he considered a great author? The reason why Miyamoto is one of the greatest playmakers in history is that he knows more than anyone what he is making. Most of the game developers on this list have provided us with enduring masterpieces, but the key to Miyamoto's success in making the funniest games. He knows the gamers and knows what entertains them. He has a good understanding of the concept of "entertainment". He is an unrivaled master of game-making techniques and is well acquainted with the profession. That is why he is a head and neck taller than his colleagues. Will people play Mario and Zelda in a hundred years? Most likely yes.
4. Shinji Mikami ( Shinji Mikami )
His famous works: Resident Evil, Dino Crisis, The Devil May Cry, Vanquish, God's Hand, The Evil Within
Short Biography: Mikami was born in Japan in 1965 and graduated in video game-related disciplines (business) . He joined Capcom in 1990, where he worked as the creator of the quiz game Capcom Quiz: Hatena? no Daibouken and started with three Disney animated adaptations (Who sewed shoes for Roger Rabbit? Aladdin and Goof Troop). Aladdin both sold well and received good reviews, guaranteeing his success as a playmaker. But the reason Mikami gained his current fame was because he watched a movie called Zombie, directed by Italian filmmaker Lucio Fulci. The reason this movie was so important was that Mikami hated it. So in response to this film, he decided to make a game to show the world how to tell a story about zombies. The game he made is called Resident Evil. The game did not invent the Survival Horror genre, but did set many symbolic rules and clichs. The game was so successful that it made the survival-style horror genre a prestigious one, guaranteed the victory of PlayStation 1 in the console war, and Mikami became the king of the genre. Since then, he has moved to various studios at Capcom and has worked as a producer, director and executive producer on many major games. In this respect, his work record is one of the most brilliant and few people are able to compete with him in this field.
His style: Mikami is like Miyamoto. He does not make artistic or personal games, but his approach to established and popular genres has led him to become an author artist. However, he has a great talent for innovation. I think he can be called the father of survival. Before Resident Evil, many games were made in this genre, but no one considered it a separate genre. Horror games of this genre were generally either point-and-click adventure games or action-adventure games. In Resident Evil trailers, the term Survival Horror was first used and became the name of a new genre. Mikami either controlled the archetypes and style rules, or improved them. Other larger games (such as Silent Hill) largely mimicked and owed Resident Evil. 1 4 . 4 1 . . .
3. (Goichi Suda)
: (The Silver Case) (Flower, Sun and Rain) : (Michigan: Report from Hell) 7 (Killer7) (No More Heroes) (Moonlight Syndrome)
: 51 1968 (Nagano) . (!) . (Human Entertainment) . (Super Fire Pro Wrestling) . (Syndrome) 1998 (Grasshopper Manufacturer) . . . 7 . . .
51 . 5 1.
: 51 . . . . Killer7 No More Heroes . . : Film Window . 51 . (The Smiths) .
2. (Tim Schafer)
: (Monkey Island) (Day of the Tentacle) (Full Throttle) (Grim Fandango) (Psychonauts) (Brutal Legend)
: 1967 . . ( ) . . (Ballblaster) (Ballblazer) . . (Ron Gilbert) (Dave Grossman) . . : (The Secret of Monkey Island) 2: (Monkey Island 2: LeChucks Revenge). . : (Maniac Mansion: Day of the Tentacle) .
(Full Throttle) . . 2000 (Double Fine Productions) . . . 2 1 . .
: . . . .
. . ( (Ben) (Raz) (Grim) (Eddy) ). . (Roadie) . . . ( !) .
(Lord Byron) : .
1. (Hideo Kojima)
: (Metal Gear) (Snatcher) (Zone of the Enders) (Death Stranding)
: 1963 . 3 . . . . . (The Portopia Serial Murder Case) . . . . .
(Metal Gear) . . . . . . . 4: (Metal Gear Solid 4: Guns of the Patriots) .
: . . .
. . . . .
. . . . .
: . . . . .
- (Michel Ancel): (Rayman) (Beyond Good & Evil)
- (Chris Avellone): (Fallout) : (Planescape: Torment) (Pillars of Eternity)
- (Clive Barker): . (Undying) (Jericho)
- (Cliff Bleszinski): (Unreal) (Gears of War)
- (Tim Cain): 1 2 (Arcanum) (The Temple of Elemental Evil) (The Outer Worlds)
- (John Carmack): (Wolfenstein 3D) (Doom) (Quake) (Rage). ( )
- (Eric Chahi): (Another World) (Heart of Darkness)
- (Doug Church): (Ultima Underworld) (System Shock) (Thief). (Immersive Sim)
- (Brian Fargo): (Interplay) (InXile Entertainment)
- (Richard Garriott): (Ultima)
- (Ron Gilbert): .
- (Yuji Horii): (Dragon Quest) (Chrono Trigger)
- (Todd Howard): 3 (Fallout 3) 4 (The Elder Scrolls)
- (Casey Hudson): (Mass Effect)
- (Koji Igarashi): (Castlevania)
- (Tomonobu Itagaki): (Dead or Alive) (Ninja Gaiden)
- (Shigesato Itoi): / (Mother/Earthbound)
- (David Jaffe): (Twisted Metal) (God of War)
- (Rieko Kodama): (Phantasy Star) (7th Dragon) (Skies of Arcadia)
- (Ken Levine): (Thief) 2
- (Colin McComb): :
- (Sid Meier): (Civilization) (Pirates!) (Railroad Tycoon). .
- (Tetsuya Mizuguchi): (Rez) (Child of Eden) (Tetris Effect)
- (David Mullich): (The Prisoner) (I Have No Mouth and I Must Scream) (Heroes of Might & Magic)
- (Michael Morhaime):
- (Greg Zeschuk & Ray Muzyka): ( 3)
- (Yuji Naka):
- (Tomohiro Nishikado): (Space Invaders) (Shootem Up)
- (Tetsuya Nomura): ( 7 ) (Kingdom Hearts)
- (Yoshiki Okamoto): 2 (Street Fighter 2) (Monster Strike) (Red Dead)
- (David Perry): (Shiny Entertainment) (Cool Spot) (Earthworm Jim).
- (John Romero): 1 2 (Hexen)
- (Masahiro Sakurai): (Kirby) (Super Smash Bros)
- (Warren Spector):
- (Yu Suzuki): (Virtua Racing) (Virtua Fighter) (Shenmue)
- (Satoshi Tajiri):
- (Toru Iwatani): (Pac-Man)
- (Toshiro Tsuchida): (Front Mission) (Arc the Lad)
- (Jon Van Caneghem): (Might & Magic) (Heroes of Might & Magic) (Kings Bounty) /
- (Richard Vender Wende): (Riven) (Myst)
- (Roberta Williams): (Kings Quest) (Phantasmagoria).
- (Kazunori Yamauchi): (Gran Turismo)
- (Gunpei Yokoi): . (Metroid) (Kid Icarus)