Castlevania is one of the oldest collections in the gaming world, with many games built on it and the success of many of its games - some of which are among the best titles of all time. - made the animated series Castlevania on Netflix. Due to the large number of Castlevania games, choosing the Top ten games was not an easy task, but we did our best and we are sure that you will oppose us in a few cases. The following are the Top ten games of Castlevania in qualitative order:
10. Castlevania III: Dracula's Curse ( Castlevania III: Dracula's Curse )
Release Year: 1989
Platform: NES, Computers Personal, PlayStation 4, Xbox One, Switch
A common pattern prevailed among NES games: In the second game, the creators made a big change in the formula of the game, and in the third game, they returned to the same formula that had answered in the first game. This happened to Super Mario, Zelda and of course Castlevania. Castlevania II: Simon's Quest was a non-linear, but often confusing and boring game. After Castlevania 2, Castlevania 3: The Curse of Dracula was released. This game was 2 lines longer than Castlevania, but not as much as Castlevania 1 line. The game also included several playable characters, some of whom you may know from the Netflix series. Of course, these two features did not mean that the game was easier. In some ways, Castlevania 3 is the toughest original trilogy, and if you let go of the game out of anger and never try to finish it, you are right.
9. Castlevania ( Castlevania )
Release Year: 1986
Platform: Famicom, NES, Arcade, Commodore 64, Amiga, PCs, Mobiles, Gimboo Addons, PlayStation 4, Xbox One, Switch
Thessaloniki For this series, the legend was on the NES, and in terms of sequence of release (and not necessarily storytelling), it was a game in which the conflict between the Belmont family and the legendary Dracula's vampire began. This game did a lot of things right. The artistic direction and music of the game, despite their limitations (due to the console hardware), have remained a classic to this day, and the enemies are just as symbolic. Fighting the concept of death and mythical beasts before confronting Dracula showed just how powerful this vampire was; Even if your health tape was perfect and you had countless holy water to throw at him, you could still feel his power. However, one can not ignore the fact that Castlevania 1 was a nerve-wracking game because of its awkward control, because unlike Super Mario 1, you could not adjust the direction of your jumps in the air. This limitation, along with the mechanism of throwing backwards when injured, caused many handles to be broken.
8. Castlevania: Bloodlines ( Castlevania: Bloodlines )
Release Year: 1994
Platform: Sega Genesis, PCs, PlayStation 4, Xbox One, Switch
Castlevania has been the exclusive franchise of Nintendo consoles for some time (better to Not to mention the awful arcade games of the series), but with the release of Castlevania for Bloodlines it was first released on the console of a rival company, Sega. Released exclusively for Sega Genesis, the game did not differ much in terms of game design from its predecessors, and the general formula was action-oriented gameplay in which scuba diving and fighting that you had to worry about were combined. However, the reason for the game's fame was its strange additions to the worldview of Castlevania. One of these additions was a direct reference to Bram Stoker's novel Dracula, a connection that was not explored in most of the series' games. Castlevania: Bloodlines, like most 16-bit Castlevania games, has remained visually appealing and playable to this day.
7. Castlevania: Dawn of Sorrow ( Castlevania: Dawn of Sorrow )
Release year: 2005
Platform: DS, Mobile, PCs, PlayStation 4, Xbox One, Switch of Sorrow (will be discussed later), continued its story and more modern context, re-establishing the player in the role of Soma Cruz, abandoning the anecdotes of previous games that were several centuries old. Soma Cruz is a supernatural hero whose power is gradually increasing, and is in keeping with the game's metro-dual structure seen for the first time in the Symphony of the Night. Of course, Soma's capabilities are far more diverse than those of members of the Belmont family. However, the release of the game on the DS handheld console made the game even more special. Thanks to the console's structure, the game map is permanently displayed on the Top screen, so it opens up enough space at the bottom of the screen for other tasks, and you no longer have to pause the game to look at the map. Dawn of Sorrow was certainly not the only DS game to implement such a system, but it was very useful in a series of exploration games such as Castlevania.
6. Castlevania: Order of the Ecclesia ( Castlevania: Order of Ecclesia )
Release year: 2008
</> It was Koji Igarashi, the creator of the legendary series, who worked on it. Perhaps the reason for the big changes that were made to the game was the close and long relationship between Igarashi and the series. Unlike other games in the series, the focus of this game is not on backtracking, and its structure was a combination of recent games in the series with the stage structure of the early games. Also, the main hero of the game no longer belongs to the Belmont family. This hero is called Shanoah, who in the style of Kirby can steal the magic of enemies to use different weapons. Although the classic vampire whip is one of our favorite weapons, the game's new combat system adds variety, which is why the Ecclesiastical Circuit system is still worth playing.
5. Castlevania: Lords of Shadow ( Castlevania: Lords of Shadow )
Release year: 2010
Platform: PlayStation 3, Xbox 360 and PCs
When the game was announced, the name of Castlevania was still added to it It was not, and if anyone is playing it, the question may arise as to what other than the main character Gabriel Belmont's name has to do with Castlevania. However, the surprise of the game's famous story makes it clearer why he used the name Castlevania for the game. Apart from that, Lords of the Shadows is one of the great action adventure titles for the Xbox 360 and PlayStation 3 that did not get the attention it deserved. The game's intriguing hacking and slash fight, its beautiful orchestral music, its gloomy atmosphere, and the Hollywood actors who voiced the main characters all went hand in hand to turn the Lords of Shadow into a very high-level game. Lords of Shadow 2 and Mirror of Fate, released on the 3DS, did not have much success, and this is unfortunate, as Lords of Shadow 1 was excellent.
4. Castlevania: Rondo of Blood ( Castlevania: Rondo of Blood )
Release Year: 1993
Platform: PC Engine CD, PSP, PlayStation 4
This is where things get a little confusing. Blood Random has two versions. One of these versions is the fourth one on this list, and the other is Castlevania: Dracula X, which was released for Super Nintendo. If you wanted to play a better version in the mid-nineties, you should have a PC Engine - the Japanese equivalent of the Turbograph - 16. It later became easier to play Bloody Random as a remake of it was released in Castlevania: The Dracula X Chronicles for the PSP and in Castlevania Requiem for the PlayStation 4. Thanks to its glamorous graphics, smooth animations and great sound design, Blood Round looks much fresher than it did when it was released in 1993. Blood Random is one of the titles of Castlevania that unfortunately did not receive the attention it deserves, especially considering that it is another title in its sequel.
3. Castlevania: Aria of Sorrow ( Castlevania: Aria of Sorrow )
Release Year: 2003
Platform: Gimboi Addons, Mobile PCs, PlayStation 4, Xbox One, Switch
The game was a secret for the Gimboo Addons, and the reason for this is that Aria Gham is as far away from the standard background and atmosphere of Castlevania as possible. Dracula continued to play a role in the game, but the game took an unusual path that apparently had nothing to do with the Belmont family and their never-ending battle with the vampire lord. Soma Cruz, who returned after the Dawn of Sorrow game, is appearing in this game for the first time. In this game, you can use several different weapons to defeat enemies and also increase their power by using their capabilities. If it's a Castlevania game made for people who hang out at a Hot Topic clothing store, have straight hair and wear a Hawthorne Height T-shirt, it's an Aryan game of grief, but it's not necessarily a bad thing. .
2. Castlevania: Symphony of the Night ( Castlevania: Symphony of the Night )
Release Year: 1997
Platform: PlayStation 1, Sega Saturn, Xbox 360, PSP, PlayStation 4, Android, iOS
This game has it all Changed. The Symphony of the Night was a huge change from the previous titles in the series, changing the structure of the game from stage-scuba diving to world-playing role-playing influenced by the Metroid series. The game even created a new genre between video games: MetroDvania. The formula that the game set for this new genre remained intact for more than a decade. Although the game was released for PlayStation 1 (in the middle of its life), Konami did not force the creators of Night Symphony to design 3D graphics for the game (a disaster that came with the mediocre games it released for the N64). That's why the game has flashy and eye-catching 2D graphics that never get old. The English translation of the game also includes unique examples of unwanted humor (such as the famous phrase "miserable little pile of secrets"), but it is enough to talk. The second place in the list belongs to this game!
1. Super Castlevania IV ( Super Castlevania IV )
Release Year: 1991
Platform: SNES, PCs, PlayStation 4 , Xbox One, Switch
Placing games other than the Night Symphony or Aria of Sorrow as a game Is the first list of "Castlevania Games" a controversial decision? Probably, but it's hard to always be right. In Super Castlevania, the 4 basic Castlevania formulas have evolved and we see the best action-scuba diving gameplay between 2D games. Stiff movement in previous games has been replaced by precise jumps that can be adjusted in the air. The more powerful SNES also allowed Konami to add more environmental effects to the game when hitting enemies, as well as adding more weight to the game without the need to add vibration to the game. This is doubly important when dealing with tough bass players.
But do you think these issues are important? no! Super Castle deserves a legendary status just because of its music. Thanks to the SNES excellent sound chip, while touring the murmuring parts of Dracula's castle, the gothic musical instruments of the game sound like trumpets and the music will remain in your mind for weeks after the game is over.
Source: Gamespot >Tags: top, games, castlevania, series