Fallout is one of the largest action role-playing franchises in the world, but it has not always been so. While most players' first experiences with Fallout 3 date back to the mid-2000s, Fallout actually started in 1997, and its unofficial history goes back even a few years. In the following, we will Take a look at the amazing history of the Fallout series from the beginning to the present.
When Boone - a game developer in California - closed down, four of its employees teamed up to start a new studio. With the help of an investor named Chris Wells, former Boone members Brian Fargo, Troy Warrell, Jay Patel and Rebecca Heinemann formed Interplay Entertainment in 1983. In its early days, the studio partnered with some of the largest game development companies, such as Activision and Electronic Arts, to develop games for them.
In the mid-1980s, Interplay realized a great deal of skill in making role-playing games. (RPG) and made three episodes of The Bard's Tale - published by Electronic Arts. The success of these Interplay titles led to new experiences - instead of a traditional fantasy role-playing game, they decided to create a post-apocalyptic-inspired role-playing game called Wasteland.
Wasteland was a huge success of its time, selling 250,000 copies. Interplay wanted to work on a sequel, but Electronic Arts had other ideas. When Brian Fargo failed to obtain the Wasteland intellectual property rights, Interplay formed a separate division within the company called Black Isle Studios. Under the direction of Fergus Orkhart, Black Isle focused on developing role-playing games, the first of which was a spiritual sequel to Wasteland that achieved incredible success: a post-apocalyptic nuclear-themed role-playing game called Fallout
Fallout, an adventure in a war-torn world (1997)
Fallout fans have never experienced the first games in the series. Fallout 1, which differs significantly from today's versions of the franchise, was a two-dimensional, isometric title. The rights team bought a special system called GURPS - the universal and universal mapping system - from Steve Jackson Games. The company was dedicated to making desktop role-playing games.
Fallout 1 sent you out of the nuclear shelter to find a "water chip" as the shelter's water resources were running low. This was a very difficult game at the time and you only had a certain amount of time to find water, otherwise you would not have been able to finish the story at all. This may be a cruel and strange approach, but there is no reason not to call Fallout an admirable game even today.
Fallout also has a memorable scene in its opening scenes, where a bullet is fired at a prisoner and then the shooter points to the camera. When Steven Jackson saw the scene himself, he terminated GURPS's license with Interplay. The development team now needed a new system, and Fallout designer Chris Tyler came out as an angel of salvation, combining traditional role-playing systems with new ideas. "I wrote my own drawing system behind game cards, notebooks and everything I could find," Tyler said in a 2019 interview with PC Gamer. This system was very similar to the desktop role-playing game system, and Fallout used Action Points in battles. Each member of your team had 8 action points - there were several ways to increase them - and they were used to do a variety of tasks throughout the game. Some small moves required only one action point, and shooting with a gun required six action points. If you wanted to acquire skills, you had to pay for action points, and as a result, you had to plan for every action and decision you made; Especially when dealing with more difficult enemies.
The game development team was completed with Tim Cain, who took on the role of producer and programmer. People often mention Tim Kane's name when talking about the first Fallout games, and some even consider him the creator of the secret. Clearly, given Kane's important role in the development of Fallout's first games, he can be called the creator or at least one of the creators of the franchise.
Fallout 2 (1998)
Fallout 1 was extremely well received by critics and audiences alike, and even before it entered the stores, the production team was working on a sequel. Tim Kane introduced Fallout 2 in early 1997, and after writing most of its story, left Interplay in early 1998 and founded Troika Games. Due to some financial problems at Interplay, the developers were under a lot of pressure and had only nine months to release the second game in the series. , Was also the producer of the project. Fallout 2 took a relatively different approach, and this time instead of a completely serious and apocalyptic game, we were on the side with a fun and exaggerated title. The developers also got rid of the "time-limit" system in Fallout 1 to reduce the game's unnecessary difficulty.
In short, Fallout 2 was "more fun and popular" than the first game. Yes, the story is still told in a war-torn, dark and dangerous world, but elements have been added that we can see even in today's versions. In this game, the audience was confronted with things like the crashed Star Trek shuttle, Doctor Who's Tardis, and characters from Monty Pitan and the Holy Grail.
was one of the most interesting and bizarre encounters in Caf of Broken Dreams; A random location on the map that, unlike other random locations, the game allows you to return to. The caf included a variety of game content alongside several characters from Fallout 1, and you could even choose Dogmeat as your companion.
With all that said, Fallout 2 is never a game, despite its fun and weird parts. It did not become ridiculous. Throughout the main story, as one of the descendants of Fallout 1, you had to look for the G.E.C.K. Fallout 2 also introduced an evil group called The Enclave, which is still one of the key elements in the world of Fallout. Finally, the second installment hit the market just one year after the release of Fallout 1, and was a resounding commercial success.
Fallout Tactics: Brotherhood of Steel (2001)
Let's specify one thing from the beginning; Fallout Tactics: Brotherhood of Steel is not a major game in the Fallout series and is actually a spin-off, but it is very similar to the first part. Most importantly, Fallout Tactics is a really good game and it should be highly praised. focused on. Gameplay and turn-based combat was one of the strengths of the first two Fallout games, so the creators decided to make it the core of Fallout Tactics: Brotherhood of Steel. The game also had surprises and unexpected parts, including the option of playing "non-turn" and multiplayer gameplay.
Fallout Tactics is a great spin-off of the series, but naturally not all fans of Fallout - as a role-playing, open-world franchise - would like to experience a combat and tactical title. Bethesda executives now consider Fallout Tactics a not-so-important title that is not worth pursuing. However, Obsidian Studios in Fallout: New Vegas hinted that the most important Fallout Tactics bands showed that some developers were still interested in the title differently.
Fallout Tactics was as popular as the first two episodes of Fallout. It was not critically acclaimed but was still acclaimed and sold more than 300,000 copies by the end of 2008.
: ( 2004)
In some ways, this game is inspired by Baldur's Gate: Dark Alliance. Was. It must also be admitted that the Brotherhood of Steel is one of the most forgotten parts of the Fallout series, and such a thing is not at all surprising. The gameplay had evolved from a traditional tactical role-playing game to a hack-and-slash role-playing game, and although official sales figures were not released, we know it was never popular with fans until 2021.
In 2001, Superman 64 developer Titus Interactive bought a majority stake in Interplay and somehow took control of the company. The following changes were not to the liking of long-serving Interpaly employees; Changes included the complete cancellation and rebuilding of Baldurs Gate 3. These events were so unfortunate that Brian Fargo decided to leave the studio and start inXile Entertainment.
Baldurs Gate 3 production team decided to make a Fallout 2 sequel codenamed Van Buren. Unfortunately, this project was never completed. In 2003, Titus closed Black Isle Studios and canceled the development of Fallout 3. Several members of Black Isle formed Obsidian Studios after a while and were not willing to give up their favorite secret series, Fallout.
Titus' catastrophic decisions led to the cancellation of several other projects, including Fallout Tactics 2, Brotherhood of Steel 2, Fallout for PlayStation, and Fallout Extreme. Vampire The Masquerade: Bloodlines developer Troika games planned to make a spiritual sequel to Fallout and even released a video of it in 2004; But the studio finally closed in 2005 so the project would never be completed.
Fallout 3 (2008)
After the Xbox lost to Brotherhood of Steel, a lot happened for the Fallout series. Bethesda bought the rights to the franchise in 2004, and some of the rights returned to Interplay in 2005 after Titus went bankrupt. Eventually, the veteran studio was able to retain the rights to produce an online game from Fallout.
Fallout 3 made a major change in the series, using Bethesda's Creation Engine, a 3D mode at the same time. First-person shooter - just like Bethesda's previous games including Morrowind and Oblivion. This game will be available for Windows, PlayStation 3 and Xbox 360. Initially, the plan was to rebuild the entire Washington DC, but due to the amount of time it took, the developers were eventually satisfied with half of it. However, this was still a big and ambitious endeavor, and no one had ever experienced first-person and third-person travel to radioactive contaminated lands.
While Fallout 3 did not look like what the regular fans of the series liked, the structure of the game and the new mechanics that were added to it seemed quite logical and attractive. Bethesda even created the Walt Targeting System (VATS), which reminded fans of the Fallout 1 combat system, and you could use it to hold the game and aim at specific parts of the enemy's body.
Fallout 3 It ended up being a huge technical and commercial success, selling more franchises than all the previous episodes. Exact sales figures for the game have not yet been released, but estimates put the sale at 12.4 million copies worldwide. Fallout scored 3 outstanding scores - the PC version of Metacritic scores 91 out of 100 - and has won numerous awards, including Best Game of the Year.
Fallout: New Vegas (2010)
It was understandable with the incredible success of Fallout 3 Bethesda wants the oven to be hot and to launch it in the shortest possible time. However, the studio was busy developing Skyrim at the time and decided to outsource the production of Fallout to another studio. Bethesda's studio was also obsessed: a definite and smart choice, given that many former Black Isle members worked on it, most of them working on the Fallout series.
Some elements of Fallout's initial project 3 (or Van Buren) were used in New Vegas. Locas Las Vegas with Caesars Legion were both scheduled to be in Van Buren. Obsidian also re-introduced some of the first two games of the series to fans - including the Republic of New California. Another thing that came back with New Vegas was Black Isle's sense of humor; New Vegas is an extraordinary and unrealistic depiction of the world of Fallout.
Obsidian with New Vegas changed a lot. To date, each of the series' role-playing games has put you in the position of a Walt (shelter) resident. Instead, New Vegas gives you the role of a forgotten courier who has been abandoned in dangerous lands and seeks revenge on his predecessors.
It can be said that New Vegas is still the most popular part of Fallout. It is interesting in its kind; Because its meta score was lower than Fallout 3 and 4, and the main reason was many bugs and poor optimization. However, despite this lower score, New Vegas has always been respected by the gaming industry and fans are more interested in making a sequel than ever. New Vegas had more than 5 million copies sold, according to the latest official figures.
Fallout 4 (2015)
Many people believe that Fallout 4 is where Fallout moved away from its heyday. However, the game received excellent scores. Fallout 4 actually looked better than ever, but fans said Bethesda, instead of focusing on the special and popular elements of New Vegas, took the further path of Fallout 3 to make the fourth installment. The humorous and non-serious aspect of Fallout is practically ignored in the fourth episode, and its world is a bit more boring than New Vegas; Also, many of the role-playing elements in this game are weakened.
Although Fallout 4 is said to be in a lower position than some of the other franchise titles, it is fair to say that we are on the side of a very good game overall. . The core of the gameplay is generally the same as before - exploring war-torn lands and completing missions - and Fallout 4 does its job well. Even though the quality of the missions is not good and memorable, we are still interested in them. However, the new dialogue system was largely disappointing, and player selection had little effect on the characters' responses.
Fallout Shelter (2019)
Fallout entered a different space some time after the fourth episode, and Bethesda installed a spin-off called Fallout Shelter in two dimensions on phones. Smart released. In this game, you Take on the role of an overseer who must manage his shelter. This is probably the only Fallout series game to be released on all available platforms; As we said, first on smartphones (Android and iOS) and then on PCs and consoles and even Tesla cars. Fallout Shelter was a unique idea that expanded the world of Fallout in a special way and surprised many fans when it was released in 2015.
However, the game was met with conflicting opinions, as many Critics have argued that it's too similar to other mobile games, and if you wanted to play it the way you wanted, you would have to spend a fortune on it. In addition to not having enough depth, this made Fallout Shelter just an interesting and different game, not the title fans would expect from a large, long-established studio like Bethesda.
Fallout 76 (2019)
If Fallout 4 was the first game in the series that showed a bit of weakness, Fallout 76 It was like a complete defeat. However, this was only the case at the time of the game's release, as Bethesda has made it better and better over time with regular updates. For all that, it can not be called a "great follower" and should be considered a "good" title at best.
When Bethesda bought the follower rights through Titus from Interplay, their contract There was a special condition: that Interplay retain the rights to make an online game based on Fallout. With the presence of major online role-playing games (such as World of Warcraft), it is understandable that Interplay has decided to retain such rights. The company finally relinquished its rights to make Fallout online in 2012 after years of litigation, paving the way for Fallout 76.
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Source: Cultured VulturesTags: take, look, amazing, history, fallout, games, series