Storytelling with the help of hardware; Creativity or a silly idea

If you have a long experience in the world of gaming, you know that creativity has fallen drastically. At one time, this creativity existed even in hardware and was not limited to the world of software and games. During this time we have seen a lot of progress in the world of virtual reality (VR) and that is a very good thing. However, this technology is still far from the expectations of customers.

BingMag.com Storytelling with the help of hardware; Creativity or a silly idea

If you have a long experience in the world of gaming, you know that creativity has fallen drastically. At one time, this creativity existed even in hardware and was not limited to the world of software and games. During this time we have seen a lot of progress in the world of virtual reality (VR) and that is a very good thing. However, this technology is still far from the expectations of customers.

The main issue here is that creativity in the field of hardware during this period is only summarized in the discussion of virtual reality and augmented reality (AR). Of course, the PlayStation 5 controller was one of the most interesting things in recent years. Dual Sense introduces a variety of vibrations to the user's hand using a technology called Haptic Feedback. With this technology, users are more involved in the game. Also, the presence of Adaptive Triggers will make your every hit in the game different from the previous one.

BingMag.com Storytelling with the help of hardware; Creativity or a silly idea

The Duel Sense handle has many features that manufacturers should use.

It is true that the Duel Sense handle is very advanced. There are a few problems here. First, the use of this feature requires the support of game companies. For this reason, despite the innovation, you may not experience these things at all. Second, this is the only creativity in hardware in the last few years.

Now let's go back a bit. Let's see what happened in the history of gaming that made the game experience more enjoyable.

Old and interesting hardware that made you more involved in the game

Throughout the history of examples There were many different devices that helped you experience the story. That's why you get more involved. This factor made the manufacturers try to be as creative as possible in the field of hardware design. There are many basic things in these examples that we give, however, all of these things are very interesting in the beginning and considering the technology of their time.

In the Nintendo 64 console, there was a title called Nintendogs. In this game, you could blow into your microphone so that the little dogs in the game get some bubbles. It was very simple but it made the game experience enjoyable. On the other hand, the target of this game was children, which was too much to surprise them.

Another interesting thing about the game is What Remains of Edith Finch. In this game, each stick of your controller is dedicated to a time reality in which the main character of the game is stuck. For example, with the right stick you are chopping fish and with the left stick you control a knight from this character's imagination.

BingMag.com Storytelling with the help of hardware; Creativity or a silly idea

The more you advance in the game, the imagination of Lewis (Lewis), the main character of the game, will increase. Because of this, it will occupy more of the screen. The player must try to keep chopping the fish with the right controller and continue the story on the left. It will definitely become more difficult to control the chopping fish as the imagination section expands. Using hardware for storytelling is not a strange thing. It definitely makes the game experience many times better. Basically, it makes you want to play the game again.

One of the new things that many people experienced was the flashlight issue in The Last of Us. . At some times, the flashlight of the main character of the game was disabled and you had to shake the controller to turn it on again. This topic, although small, was very interesting. Especially when the PlayStation 4 controller was just introduced, this game made good use of its capabilities.

Metal Gear used the hardware in its story

The most famous example on the subject The use of hardware in the storytelling of the Metal Gear series. In the game Metal Gear Solid, you will face an enemy named Psycho Mantis. According to some people this fight is very beautiful and at the same time scary. This boss fight was in the first Metal Gear game. This enemy could read your mind, which is very advanced even by today's standards.

BingMag.com Storytelling with the help of hardware; Creativity or a silly idea

First of all Psycho. Mentis reads the memory card of the players. Then he teases them about the other titles they played. Then he asks the player to put the controller on the ground and shows his power to the user by violently vibrating the handle. At the end, Psycho Mantis repels all the player's blows. Because it can read their minds (or the incoming buttons). You won't be able to defeat him until you move the controller to entrance #2. Once you do this, your mind can't Read on.

Read more: Meeting Psycho Mantis in Metal Gear Solid

Overall, the Metal Gear series is one of the biggest series in the gaming world. The point here is that this collection achieved its position by using these creative items. Something that is not easily visible in other titles.

The use of hardware has decreased during this period

If you look carefully, you will come across the fact that most of the recent titles from They use normal controls in their game. Dark Souls titles use the controller more than other games. The reason is clear, the battles in this game are more difficult and require more movements. Of course, fighting titles also really challenge the controller with their combined movements. The main argument here is that this challenge alone is not enough.

Too much use of the controller does not show creativity. In Spider-Man, the sound of your electronic upgrades was played through the PlayStation 4 controller. This item, however small, makes the game experience more enjoyable. Manufacturing companies put a lot of features in their devices. For this reason, their use depends entirely on the game companies.

BingMag.com Storytelling with the help of hardware; Creativity or a silly idea

The Kinect console was very advanced and attractive considering the year it was released.

In this field, Microsoft is a little behind. For example, the Duel Sense controller is full of interesting features that make the gaming experience exciting. This is if the Xbox handles still have their old state and do not have any new and special features. It has improved only in the field of ergonomics, but they do not have new features. Kinect was one of the devices that made the gaming experience many times more enjoyable. It has been mentioned several times in various articles that the removal of Kinect was really disappointing. This device made even the experience of normal titles very interesting. For example, you could use its microphone for voice messages in various games.

Summary

Gradually, over time, companies thought more about profit than creativity. This is why most companies have been very conservative in order to be sure that their product will sell. It happened that the use of hardware for storytelling became less and less. So much so that we no longer see these things in new titles.

Kinect, the example we got from Metal and hundreds of other things were what made game titles more interesting. The issue of player involvement with the game is a very important issue. This issue is significantly important in fiction titles. However, companies are trying to focus more on the main issue, the story, than on its side items. However, these side items are just as important as the main story itself.

Now we hope that companies will think more. Creativity always has a place in the gaming world and it is welcomed. New hardware has many features and can be used in many cases. Only companies should be aware of this issue and try to use these interesting features with a little more time.

BingMag.com Storytelling with the help of hardware; Creativity or a silly idea

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