In the late 1990s, the horror and survival genre was a growing
genre in home game consoles. While many attempts have been made to
create horror games in the past, Capcom's Resident Evil game was a
huge success, proving that the genre could be commercially
successful as well as critically acclaimed. The advent of compact
discs as the industry standard for storage allowed developers to
have more adventure in their games, and Resident Evil in particular
took advantage of this. In fact, in a cartridge-based system, long
video cats and hours of recorded dialogue never worked. At the time
of its release, it was cinematic features that helped Resident Evil
to act differently against similar games like Alone In The
Resident Evil 1; Starting a new era in the horror genre
As is always the case with an unexpected sale, developers all over the world competed madly for the success of Resident Evil and the popularity of the popular new word, "Fear and Survival" To use. The Clock Tower hint-and-click adventure series was introduced as a third-person horror game that focused on solving puzzles instead of fighting, while SquareSoft incorporated a combination of the role-playing elements it was known for and the third-person action style in the game. 1998 Implemented Parasite Eve. Although most of these games originated in B Romance and George Romero's zombie-themed films in the 1960s, 1970s, and 1980s, when Konami decided to try his luck in the horror and survival style with Silent Hill in 1999, Seek inspiration From less conventional sources.
The first version of the Resident Evil series
The Rise of Silent Hill
With all the similarities that Silent Hill had with Resident Evil in terms of combat and gameplay mechanics, it's more about the kind of psychological and constant horror that Used in Japanese horror movies, it relied on jump scares and horror moments commonly found in Hollywood instead of sudden jumps or jumps. Zombie-like dogs jumping out of windows helped Resident Evil successfully convey a sense of Hollywood fear to the player, but almost immediately after Silent Hill emerged, it became apparent that instead of providing a steady source of fleeting shocks, the game needed deepening. Engage the player for a longer period of time.
After the advent of Silent Hill, it became clear that instead of providing a steady source of fleeting shocks, the game wanted to engage the player deeply for a longer period of time.p>
Perhaps the smartest tool that Silent Hill developers used to stress players was radio. After the radio was found by Harry Mason in the early minutes of the game, a winged creature entered through the window and attacked him, and the radio made a noise. After fighting a monster in a diner and eventually killing it, Harry realizes that the radio he has picked up emits a sound whenever supernatural beings are near him. The louder the sound, the closer the creatures get. In a city like Silent Hill, always shrouded in thick fog, the radio becomes both an ally and a source of torment for Harry and the player. Whenever you hear the sound of the radio, you know you have to be careful because enemies may be lurking in the fog, but not knowing where they are or whether they will even attack was annoying to many.
Novels Stephen King
May (The Mist)
While most people who have experienced Silent Hill play are familiar with how radio works, what is less common is that the idea This iconic feature found in most of the games in this series was not created by the director, Kichiro Toyama, or even by the composer, Akira Yamaoka, but was mainly inspired by Stephen King's novel Mist. In the story of the novel, a small town in the state of Maine is covered in thick fog that contains a collection of disgusting creatures, including a bird-like monster that bears a striking resemblance to the monster that Harry fights in the early minutes of Silent Hill. These creatures, like Silent Hill, cause radio equipment in their vicinity to produce nothing but annoying noise.
CarrieIn Silent Hill, religious apostles led by the dreaded Dalia Gillespie use their daughter as a carrier for the birth of the dark god, Samuel, which unfortunately leads to hellish pain and turmoil. Dalia never shies away From unimaginable suffering, even when it is for those who have a family relationship with her. He sets his daughter on fire and then uses an evil spell to keep the poor girl alive. The dreams that Elsa sees in torment are the foundation of another nightmare world that Harry must fight while exploring Silent Hill. A world where the physical manifestation of the heartbreaking thoughts of a young girl who has fallen victim to her mother's wishes. Another of Stephen King's plays, Kerry, tells the story of a teenage girl who is harassed by her peers and abused by her deeply religious mother. At the best possible end, Dahlia Gillespie is ironically and ridiculously burned alive by her god Samuel as a karmic justice for her daughter's torment.
Image of Elsa
References to other works
Interesting Story of Different Silent Hill Places
Almost everything in Silent Hill is named in honor of someone or something.
Road Naming Buckman is just one of many references to influential figures, as in each of the Silent Hill games, the various streets and places the player visits are often named in honor of those who have inspired the creative minds of the development team. The series features Ira Levine, author of Rosemary Child, Mary Shelley, author of Frankenstein, and Michael Creighton, who wrote the thrilling story of Jurassic Park. When Harry arrives at Midwich Elementary School, he can read the list of teachers at the school, including Ronaldo, Moore, and Gordon, three members of the Sonic Youth rock band. This group was one of the most influential rock bands of the 80's. There is even a street named after the famous astrophysicist and author Carl Sagan. Landscapes However, this is not just a name that pays homage to novels, groups or movies. Some of the scenery and sounds inside Silent Hill have made references. The aforementioned caf that Harry Mason visits at the beginning of the first game is designed with reference to a similar diner in the film Natural Born Killers, directed by Oliver Stone and written by Quentin Tarantino. There is a promotional poster for an album by the British band Portishead that has undoubtedly influenced the music of the series' composer, Akira Yamaoka. The Metropolitan Theater is a direct reference to the demons of Dario Argento. A movie theater in the city also has posters for future attractions that are very similar to Raiders of the Lost Ark and Die Hard 2. The brown photo of Elsa Gillespie, which Harry often finds during his complicated journey, shows her dress almost identical to that of Pamela Franklin in the legend of Hell House. In one of the dangerous alleys behind the caf, he can see someone saying "REDRUM" on the door, just like Stanley Kubrick's film Shine, based on a novel by Stephen King of the same name.
Borrowed From directors like Dario Argento or writers
like Stephen King, it's not surprising, both of them have a
lot to say in the horror genre, but there are plenty of fun
references in Silent Hill games as well. One of them is
Midwich Elementary School in the first game, which is a very
faithful remake of Arnold Schwarzenegger's action-comedy school,
Kindergarten Cop. Everything From the school look to
many of its recognizable features has been removed directly
From this classic movie. Similarly, Laura and Mary
characters in Silent Hill 2 wear costumes that are almost
identical to those worn by Nicholas Cage's wife and daughter in the
1997 action film Con Air. The game's art director, Takayoshi Sato,
named Dutch painter Rembrandt as an influential figure in the
design of Silent Hill 2, as well as Andrew White, whose
painting "Christina's World" was used as a source of
inspiration for Dalia Gillespie's exterior in the first
version of the series. Has been. While the interior of the
residence is based on the Norman Beat house in Alfred Hitchcock's
View of Midwich Elementary School in Silent Hill 1
Jacob's Ladder 1990
Silent Hill 2 Character James Sunderland wears the same jacket that Tim Robbins wears in the psychological horror film Jacob Ladder, but there are many deeper similarities beyond an old military coat between the two. The story of Jacobs Ladder, which seems to be a vague witness to the psychological collapse, ultimately shows that it is a story made by Jacob's dying mind as a means of surrendering to his death in the Vietnam War. Each game in the Silent Hill series has several potential endings to the story based on the criteria to be met, but they are generally hidden From the player. Perhaps the most unfortunate potential outcome of the first game is the film. Where we see Harry Mason dead in his car after an accident at the beginning of the game; With a variety of weird things he encounters on his journey.Silent Hill is more inspired by Jacob Ladder than you think. There are places on Silent Hill that seem to be directly inspired by some of Jacob Ladder events, most notably the hospital, various incarnations of which appear in almost every series of games, and the subway station on Silent Hill 3. Interestingly, the subway station on Jacob's Ladder was itself inspired by a vivid nightmare experienced by screenwriter Bruce Joel Rubin. Many of the creatures' designs, such as the pyramid head in Silent Hill 2 and Valtil in the third version of the series, are similar to the creatures we see in the movie.
Undeniable similarities between James Sunderland (Silent Hill 2) and Tim Robbins (Jacob Ladder)
Designing Evil Creatures
As mentioned, the design of a number of evil creatures in the Silent Hill series is inspired by the Jacob Ladder movie, but several other works in this section have given the game designers an idea. The Insane Cancer attacking the header is inspired by some of Hieronymus Bush's paintings, while Francis Bacon's famous painting, Three Studies for Figures at the Base of a Crucifixion, serves as a starting point for drawing creatures such as Mandarin, Closer and Flesh. Lip is considered in Silent Hill 2 and 3.
Works by David Lynch
Blue Velvet (1986)
Heaven's Night Cafe in Silent Hill 2, where Maria works, is almost like a place in one of David Lynch's films called Blue Velvet. In fact, a comparison between Silent Hill and David Lynch's works makes more sense than a comparison between Stephen King's writings and even Jacob Ladder elements.
Lost Highway 1997A comparison between Silent Hill and David Lynch's works makes more sense than a comparison between the writings of Stephen King and even the elements of the Jacob Ladder.
The Lost Highway movie, quoting Lynch, "is the mental state of a
jealous man who commits murder, then denies it, even to himself,"
which for Silent Hill fans should be reminiscent of the core
of the story. Silent Hill 2, in which James Sunderland
believes that his wife Mary is actually alive, despite the fact
that he has killed her before. When James arrives in Silent
Hill, he quickly meets Maria, who is aesthetically similar to his
dead wife, but in stark contrast to his wife, shows a clear
confidence in choosing her clothes and occupation as a The dancer
has updated. When Maria is repeatedly brutally killed by the
pyramid scapegoat, it becomes clear that she is in fact just a
structure of James's sinful mind. His extraversion is a direct
result of James's repressed desires in the last months and the
morbid life of his dead wife. Her murder annoys James, and the
whole pyramid emerges as a physical manifestation of his guilt,
repeatedly killing Maria in front of his injured eyes.
Twin Peaks Twin Peaks)
Using characters with similar appearances to reflect a character's guilt in killing a loved one is an important thematic tool lost on the highway, but Lynch is also missing some of his other work, especially his TV series, Twin Peaks uses these characters. In the series, when Agent Dale Cooper tries to track down the killer of Lara Palmer, who worked as a dancer and was confirmed to be in a relationship with a number of main characters, his cousin comes to stay with the Palmer family. Maddie, with an almost identical appearance portrayed by the same actor, has a character almost completely opposite to Lara. Eventually, Maddie meets the end of the man who killed Laura, which is similar to the fate of Mary and Maria in Silent Hill 2, who are killed by James, respectively.
Picture of Maddie (right) and Lara in the Twin Peaks seriesSilent Hill series. In Twin Peaks, lodges are home to many exotic creatures. These territories exist at a separate level From the city of Twin Peaks and can only be accessed under certain conditions. When asked by Deputy Sheriff Hawk about Black Lodge, he told a story From the perspective of his people:
Legend has it that every ghost is on its way He has to get through it perfectly. There you will meet your shadow. My people call it "The Dweller on the Threshold," but it has been said that if you encounter Black Lodge with imperfect courage, it will utterly destroy your soul.
Another World (The Otherworld )
In Silent Hill, The Otherworld is a nightmarish image of the real world that periodically rises above the city as a siren sounds to signal change. The city walls are replaced by chained, rusty and bloody fences, and the only light that can be found in the middle of the dark night is a flashlight carried by the player. The monsters increase as soon as this happens and danger lurks in every corner. The origin of The Otherworld varies depending on the game, but in Silent Hill 1 and 3, it is the result of an evil creature buried in Elsa Gillespie's body, making her nightmares a reality. The Otherworld is different in the second version depending on which character sees it.
A picture of Pyramid and James Sunderland (Silent Hill 2)
Another similarity between the other world and Black Lodge is
the ability to summon twins who play the twin peaks Is known. There
are a lot of Tulpas in the series, including one of Dale Cooper's
agents, whom he actually meets in the Red Room at the end of Season
2, and eventually takes his place in the real world. Similarly, in
Silent Hill One, nurse Lisa Garland Tulpaz is the real Lisa
Garland who died before the events of the game; A fact she is sadly
unaware of for most of the story. Respect for Nurse Garland as the
only person who cared for Elsa during her years of torment was at
stake. A nurse who was eventually murdered by highly religious
fanatics who hired her to care for the poor girl. When Lisa
realizes that she was murdered months ago and that she was just
dreaming of being tortured as a teenager, she experiences a
psychological breakdown and begins to bleed.
The red skirts that the girls in Silent Hill 3 are wearing are a sign of the red room curtains in the Twin Peaks series.
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Silent Hill 2006
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Source: Goomba Stomp <// a>Tags: from, stephen, king, david, lynch;, take, look, silent, hill's, inspiration, sources