Shinji Mikami: Resident Evil 4’s camera was never meant to be revolutionary

Shinji Mikami, the former director of the Resident Evil series, recently stated in an interview that the iconic camera angle his team designed for Resident Evil 4 It was never meant to be innovative and revolutionary.

BingMag.com Shinji Mikami: Resident Evil 4’s camera was never meant to be revolutionary

Shinji Mikami, the former director of the Resident Evil series, recently stated in an interview that the iconic camera angle his team designed for Resident Evil 4 It was never meant to be innovative and revolutionary.

Shinji Mikami is a video game designer, director and producer. He started his career at Capcom in 1990 and has worked on many of the company's most successful games. He created horror series such as Resident Evil, The Evil Within and Dino Crisis, and in 2010 he directed a shooting and action film called Vanquish.

As the director and writer of the game Resident Evil 4, he In an interview recently, he said that the production team simply decided that working with a shoulder-mounted third-person camera was better than the fixed camera angles used in the previous three games in the series. However, the game's camera was so efficient that it was recognized as one of the main reasons for the game's remarkable success and was used in many games such as Gears of War.

BingMag.com Shinji Mikami: Resident Evil 4’s camera was never meant to be revolutionary

Mikami says:

We didn't set out to do something innovative, but in the end everyone said we did something revolutionary. However, personally We thought this kind of viewing angle would be better for the game. We weren't trying to do anything new or groundbreaking.

Mikami went on to say that the first person to admire the game's camera angle change was Masahiro Sakurai, creator of the Super Smash Bros. series. It was:

He stopped by to check out the game in development and asked, Who invented this camera system? It's great.

Jun Takeuchi as one of the game producers at Capcom added:

During the development of Lost Planet, we were contacted by the Gears of War team. They reviewed the in-game camera and some were asking why we didn't use Resident Evil 4's camera in the game. We eventually responded that it's a completely different game.

He noted that members of the Gears of War development team at the time said the game was inspired by Resident Evil 4.

BingMag.com Shinji Mikami: Resident Evil 4’s camera was never meant to be revolutionary

Takeuchi also recently stated that Capcom originally intended to make Resident Evil 7 a service-oriented game with Convert online multiplayer and in-app purchases. According to him, the company pressured the development team to implement such elements in the game, until he was asked to join the project and eventually abandoned these plans. He points out that he ditched all of these parts to end up with a marketing nightmare: an old single-player horror game. The series didn't end, but it led it to a better path, and on the other hand, the seventh edition made this series hit the headlines once again and finally became the best-selling edition of the series in history.

Finally, it should be said that the remake of Resident Evil 4 will be released on April 4, 1402 (March 24, 2023) for PlayStation 5 consoles, Xbox series and PCs.

BingMag.com Shinji Mikami: Resident Evil 4’s camera was never meant to be revolutionary

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