The rise and fall of Anthem; A song that has never been heard

Electronic Arts (Electronic Arts) is one of the most famous publishers in the gaming industry, with many valuable games and talented game developers, but for a long time, due to many His controversial decisions about games and how to monetize them have gotten a bad press. Fortunately, this company has recently moved in the right direction with the decisions it has made and is trying to correct many of its mistakes, but some of the mistakes it has made before are recorded in our minds in the most disappointing way possible.

BingMag.com The rise and fall of Anthem; A song that has never been heard

Electronic Arts (Electronic Arts) is one of the most famous publishers in the gaming industry, with many valuable games and talented game developers, but for a long time, due to many His controversial decisions about games and how to monetize them have gotten a bad press. Fortunately, this company has recently moved in the right direction with the decisions it has made and is trying to correct many of its mistakes, but some of the mistakes it has made before are recorded in our minds in the most disappointing way possible.

BingMag.com The rise and fall of Anthem; A song that has never been heard

Anthem's development story is very messy and paints a very bad picture of Bioware. Development of the game began in 2012, and while new mechanics were added at a steady pace, these mechanics were never compatible with each other, and the development team had to redesign other mechanics for the game in order to create what would eventually become a The effect becomes fun. In terms of story, the game was constantly changing to keep its world and story in line with the changing development plans. At the same time, the developers had to work with the Frostbite game engine, which was by no means popular.

Anthem had spent almost 4 years in pre-production and although the development team behind closed doors for It was trying to create a cohesive product, but there was nothing to show players. Next came the E3 2017 event, where the developer team showed off a short gameplay of the game. The game looked very promising and fans were undeniably eager to try it out. However, it should be said that the test version of the game contained many ideas that could not be seen in the final version.

BingMag.com The rise and fall of Anthem; A song that has never been heard

So while Anthem has been well received by the general public, BioWare has had a lot of conflicts to make the game. Even at this time, the development team had no clear vision of what the game would ultimately be. Since many of the original ideas of the game did not have a place in the final version, elements were borrowed from similar games such as Destiny and The Division, and the ability to fly in the game environment became the only distinguishing factor of Anthem.

Finally, Anthem was released on February 22, 2019 (March 10, 2017) and was immediately criticized by critics and Fans were placed. At the time of writing, Anthem holds a score of 59 on Metacritic, the lowest score of any game developed by BioWare. However, this was not the work that Electronic Arts had promised with advertising and marketing.

Although this negative reception was not far from expectations for the developers of Bioware, but the final work for the fans who had high hopes for it, It was shocking. Anthem was a work that had a lot of potential because the core gameplay was interesting enough, but other aspects of the game were not good enough. A story that seemed to have been written quickly and was not of good quality, along with the fact that Electronic Arts forced the developer to turn the game into a service-oriented work and its early release contributed to the game's failure. Of course, the fact that the previous game of this studio, Mass Effect: Andromeda, also failed in many aspects, did not affect the failure of Anthem.

BingMag.com The rise and fall of Anthem; A song that has never been heard

However, despite the negative public reception, the game's publisher promised fans that it would work on it and fix many of its issues through post-launch updates. Electronic Arts wasn't very popular at the time, but since Anthem was a service-oriented game with some promising elements, fans still had hope that the game's fortunes could turn around. However, many of Anthem's contemporary games such as Destiny and The Division had done similar things; So Electronic Arts might have been able to turn the game around.

Update after update has fixed some of Anthem's minor and major issues while adding new content, including the long-awaited Cataclysms update that A period of several weeks would add three new sections to the game. However, before Cataclysms was fully released, BioWare and Electronic Arts abandoned their plans and instead implemented seasonal updates to add new content to the game. As you can guess, Bioware still didn't understand what the success of the game depends on. 2020 came and the publisher of the game promised to make fundamental changes in the progression system and provide new content for it, and we were supposed to see Anthem 2.0 somehow.

BingMag.com The rise and fall of Anthem; A song that has never been heard

Although Anthem 2.0 was highly anticipated by fans of the game, months went by without a major update and finally all hope was dashed in 2021 as BioWare hammered the final nail into the game's coffin. And announced that he will stop all activities on game updates because he wants to focus on the new version of Copper Effect. On the other hand, with the widespread spread of the Corona virus and in the absence of any close communication and cooperation between the teams, it was more difficult to improve the game conditions than before and there was practically no hope.

Finally, although the emergence of Anthem was visible to fans Unaware of what was going on inside Bioware, the studio had to go through a difficult development cycle without any hope. Fortunately, it seems that Electronic Arts has learned from the turbulent development of the game and its outcome and is trying to be more flexible with its studios and provide them with more time and tools. For example, according to reports, it seems that the next Copper Effect will be made with Unreal Engine 5 instead of using Frostbite.

BingMag.com The rise and fall of Anthem; A song that has never been heard

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