Frogwares studio has just unveiled the remake of Sherlock Holmes: The Awakened for consoles and PCs.
The young Sherlock narrator game is the one who starts solving his first important case with his colleague John Watson whom he has just met. What appears to be a case about a missing person quickly turns into a web of conspiracies by a dangerous cult that worships Cthulhu as their god and is trying to fulfill an ancient prophecy. The two detectives in the story roam across four locations: Victorian London, a sanatorium in Switzerland, New Orleans, and the Scottish Highlands, trying to separate reality from the paranormal while preventing the actions of cult members.
The producer of the game, Denys Chebotarov, said about the reason for making this game:
The idea of using From the disturbing and terrifying events in Sherlock Holmes: The Awakened to the continuation of the story of young Sherlock, the studio has been discussing for some time. The scary and supernatural environments, along with the great gameplay, are great as lasting and impactful moments in Sherlock's growing up years. Something that goes above and beyond what we've already done in Sherlock Holmes: Chapter One, allowing us to expand our creative perspective on the moments Sherlock could have experienced to become such a genius.
The story is also well written to give us a great opportunity to give our perspective on how the deep bond between Holmes and Watson was formed. It's something we purposely didn't cover in Sherlock Holmes: Chapter One, but we knew it was a part of the Holmes story we'd love to cover someday; A profound and horrifying experience that basically strengthens the relationship between the two.
So we always wanted to remake this game one day, but the war (Russia and Ukraine) made us develop it now. By working on a work where the bulk of the content, story, and narrative is in place after a few weeks, the development cycle has become much more predictable and structured. While the future is uncertain, stability and predictability are exactly what we need right now.
Jaroslav Martyniuk, as the head of the studio's design team, added:
None of the content or code of the original game will be changed. We're basically rebuilding the entire game from scratch in Unreal Engine 4 using everything we could intelligently extract from Sherlock Holmes: Chapter One, which was released a few months ago. We will also be adding completely new gameplay mechanics while reworking core elements to expand the ways players solve cases.
Changes to the game's story and timeline include: It means that the voice will be repeated. On the other hand, we are working on camera angles to make it look like modern third person games. Also, all the user interface, animations and cutscenes will be rebuilt. This game is a completely new work that only the overall story of the files has remained more or less intact.
So we Keeping with the foundation of the story, we keep many of Catullo's horror stories intact, but rewrite it to be a direct continuation of the young Sherlock story. In fact, we're changing the timeline to tell Sherlock's story a few years after the events that took place in Cordona. Watson is by his side, but they are just getting to know each other at this point and this is their first major case together.
Many character interactions and dialogues have been rewritten. We're also making some changes to the story behind the cases, as well as writing some brand new side quest stories. On the other hand, the story of how the bond between Holmes and Watson was formed is being improved, and changes are being made at the end to align with these changes and the psychological impact of the events on both of them.
Sergey Oganesyan, director of public relations of the developer studio, said about how the game was financed:
In Normally, we'd fund the next game from the sales of our previous games, but this ongoing war constantly presents us with new challenges that require us to stop development, restart, and adapt to new conditions each time. It takes time, effort, and in some cases money to produce a game.
We have a lot of content, new features, and storylines that are kind of ready now. are. However, we've rewritten the original story a bit and we're going to do the voice acting for the game from scratch, so we'll have to record everything from scratch. On the other hand, since the game is going to be released on five platforms, we also need a lot of time and resources. Finally, we have some ideas for improving the game that we would like to implement if we have more resources.
He finally stated:
By providing funds through the mentioned, we can cover all these needs and in a way guarantee to finish the game and deal with the obstacles that may occur during this war to face it, to offer. This funding allows us to prioritize the needs and safety of our team and be more flexible.
Finally, we also know that we have a dedicated group of fans who enjoy our games. , have supported them and want them to help us in the best possible way right now. Through Kickstarter, we can give these fans the chance to buy our next game now and get credited for their support. At the same time, we will help improve some of the final content of the game and give them some additional bonuses and rewards.
Remake of Sherlock Holmes: The Awakened at
an unknown date for the 8th and 9th generation Xbox, PlayStation,
Nintendo consoles. It will be released on Switch and PC. It should
be mentioned that a campaign on the Kickstarter website is also
planned to provide the final budget for the game production. You
can see the published pictures below.