The portal development story, like many games released
before and after, is almost as compelling as the game
itself. In 2005, a small group of students led by Kim Swift and
Jeep Barnett at the Digipen Institute of Technology released
Narbacular Drop online for free as their major project. The game,
which told the story of a girl trapped in a dungeon and whose only
escape was to solve a riddle after a riddle, was clearly something
that was eventually to become a portal.
Gabe Newell and his team at Valve became interested in
Narbacular Drop. So shortly after the game was released,
Swift, Barnett, and the rest of the developers were hired by the
company to work on a work called Portal. However, as anyone
familiar with the history of the company can guess, this
interesting history does not end here. Although Newell and the rest
of the leaders were as interested in the portal as the other
games being developed by the company, the game designers
were concerned about the quality of the game.
For this reason, they decided to make the game In a series called The Orange Box alongside Half-Life 2 and its episodic sequels, along with a lesser-known work called Team Fortress 2. In fact, the developers thought that the portal might get more attention along with a masterpiece called Half-Life. However, they did not know that this puzzle was going to become one of the best games in history. In the following, we will take a look at this game and examine its different parts.
Stories and Characters
In the game you will play the role of Chel. A silent
antagonist who wakes up and finds himself in a glass cell with only
a radio as his companion. He wakes up to the sound of a robotic
robot telling him that the experiments are about to begin, and Chel
kindly crosses the portal and enters the experimental rooms.
Once portals are introduced to the player as a concept, he
will soon be able to take over the famous portals and take full
tests by passing through the examination rooms.
What What follows is a sequence of rooms in which the
player can use the portals to open and move through two
holes in space, place the boxes on the buttons, change the
direction of the lasers to activate the buttons, and Generally find
their way in the lab. All the while, GLaDOS, the robotic voice of
the mentioned inanimate object, mocks and demeans your intelligence
and ability, and promises you that you will be rewarded if you do
all the experiments.
Glados informs you that you have successfully completed the challenges. Ended. After a simple moment of congratulations, he tries to get rid of you being thrown in the trash. Fortunately, you still have your favorite weapon and you can escape the trouble.
As you walk through the maintenance tunnels and back rooms of the lab, you slowly realize that the only real way out of this building is to Destroying artificial intelligence that has ridiculed you and guided you on your missions. After following the various paths with the Gan portal, you will finally reach Glados's room, and by slicing him, you will cause the whole laboratory to explode.
If you experience the game completely, you will probably
find that the story is not very complicated and somehow tells the
story of a person overcoming a torturer. While this theme has been
used and answered many times, but unfortunately the portal
does not maneuver much on it and eventually becomes the story of a
prisoner who escapes from prison. Of course, it is worth mentioning
that the story is relatively high quality and has exciting moments,
but it is difficult to add anything new to the theme and add
different stories around it.
Relationship between the player and Glados h2>
However, where the game shines is not a clich story, but a relationship between the player and the story antagonist Glados. The artificial intelligence of our story is a unique character who is attractive, sarcastic, sadistic and evil. A combination that only the best villains in history have achieved. Without his constant taunts and arousing the player's intelligence and ability, the portal would be nothing more than a long-term training to explain a particular mechanic for use in a larger game. In fact, it is through his constant hostility that the player feels tempted and wants to make his way through the lab despite the various dangers. In addition, by giving The tool of progress to the character, the portals, and the circumstances in which he learns its functions, he is in fact the architect of his own death.
However, if we look at the lyrics of the final title track, Still Alive, we find that not only have we failed in our goal of killing Gladus, but he actually sees the whole experience as a great success. Glados describes Chel's trip to the lab as a "victory" because the final test taught him how to use the portals effectively. Although Glados was attacked at the end of the game, he won. He did his job and did a successful test of the portal weapon.
Constructive interaction with the player
The idea that the whole game is a test in itself, not
just genius Glados's character originates from the whole game. If
we consider Glados as a game designer, experiments as his
various games, and Chel as a participant, the portal becomes
an analysis of how the game interacts
constructively with a player during the game. If we
want to look at this in general, we can even argue that the
game is an experiment by Volvo and wants to answer the
question of whether a work with only one mechanic can entertain the
player for a few hours or not. No.
It can be argued that the portal is an experiment by Volvo and seeks to answer the question of whether a work with only one mechanic can entertain a player for several hours. Or not.
The answer seems to be "yes", but only if there is an evil
creator present to accompany you. Glados, like Volvo, recognizes
that the only element that is really needed to carry out a
successful experiment is a bit of irony. However, the difference
between an element or a mechanic and a game is the
motivation to move forward.
It is easy to say that the portal rides on a very fun,
deep and well-explained system, using one portal on one
surface and then another on a surface. You shoot differently and
solve puzzles one by one by manipulating physics. As far as the
gameplay is concerned, it is difficult to find an effect that uses
only one mechanic. Of course, just because there is only one
mechanic in this game does not mean that the player
can do only one thing. The player can do a lot of things
with portal Gun, but the fact is that this weapon is the
only tool available to the player and the game is
focused on it. However, by teaching the uses of this weapon and
then using them in different stages, it develops this mechanics
portal soundtrack from There are a number of
environmental and sci-fi sounds as well as simple background music
that will not be memorable for the player despite the good
atmosphere. In fact, with the exception of the beautiful and
sarcastic song Still Alive sung by Glados in the final credits,
most of the game's music contains background noise that reflects
the tone of the game. Of course, this does not mean that the game's
music is of poor quality, but it certainly will not be among the
best in the video game industry.
White tiled floors and features Experiments with their own design are a perfect reflection of the cold and numb world of Lab and Glados, and as you walk through different rooms and listen to the voice of your robotic enemy insulting you, you will feel that the game lab It is a picture of the future that is trapped in the past. The cold rule of Glados has turned it into more than just a whitewashed prison that has collapsed over the years. Thus, although the music may not be very epic, the game's dark, declining and worn-out world, along with the mechanics of the portal guns, creates an interactive experience that stays in the player's mind long after Gladows's last breaths. />
Impact on video games
Until the Orange Box is released (The Orange Box), if a game was placed on a set of other games, it usually meant that a failure was considered by the creators and its fate would be just like a demo, the news of which is usually on the sidelines of game magazines. . This misconception worried a number of Volvo members, to the extent that they were fully prepared for the portal to fail and never get the attention of players and critics once it was published.
However, since The other games in the pack were a success, with
players and critics eager to give the portal the chance it
deserved. This not only led to the success of the portal, but also
paved the way for many independent games that might otherwise never
have been in the spotlight. On the other hand, it can be claimed
The success of this package and the portal game
accelerated the incredible success of another of Volvo's products,
the Steam platform. As the platform on which most of us buy and
play our games, Steam is a real platform for the development of
quality and independent video games. In this way, the Steam charts
and suggested lists for today's standalone games do the same thing
the Orange Box did for the portal years ago.
On the other hand, the portal and its sequel have greatly
influenced the way we think about video game storytelling.
It is interesting to know that when gamers are asked about the
portal, the first thing that comes to mind is a combination of the
first game and the sequel. It can be said that the reason is
that the second game is so good and in some ways better than
the original version that it changes people's memory and
analysis of the first game significantly.
portal 1 seems to be seen as a blue portal and
portal 2 as an orange portal like two inseparable
halves. Therefore, it is not surprising that different versions of
the portal are often considered as two separate parts of
this collection. This kind of view of storytelling in video games
has interesting implications, and raises the question of whether we
should pay attention to the series in general when examining games
and their value.
When the portal name comes up, we remember the color
orange And we found Abi, portal Gun, Glados, and his
character, which pushes the player forward throughout the
game maze. We think about how enjoyable it is to get
to that final song with the fascinating skills and tools it has
given us in the game. What we are not talking about, however, is
its impact on the video game industry. The portal not
only showed that success does not require large and complex systems
in games and creativity comes first, but also made independent
games not to be forgotten.
Source: With A Terrible Fate