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The portal is an analysis of how the game interacts constructively with the player

BingMag.com The <b>portal</b> is an <b>analysis</b> of <b>how</b> the <b>game</b> <b>interacts</b> <b>constructively</b> with the player

The portal development story, like many games released before and after, is almost as compelling as the game itself. In 2005, a small group of students led by Kim Swift and Jeep Barnett at the Digipen Institute of Technology released Narbacular Drop online for free as their major project. The game, which told the story of a girl trapped in a dungeon and whose only escape was to solve a riddle after a riddle, was clearly something that was eventually to become a portal.

Gabe Newell and his team at Valve became interested in Narbacular Drop. So shortly after the game was released, Swift, Barnett, and the rest of the developers were hired by the company to work on a work called Portal. However, as anyone familiar with the history of the company can guess, this interesting history does not end here. Although Newell and the rest of the leaders were as interested in the portal as the other games being developed by the company, the game designers were concerned about the quality of the game.

For this reason, they decided to make the game In a series called The Orange Box alongside Half-Life 2 and its episodic sequels, along with a lesser-known work called Team Fortress 2. In fact, the developers thought that the portal might get more attention along with a masterpiece called Half-Life. However, they did not know that this puzzle was going to become one of the best games in history. In the following, we will take a look at this game and examine its different parts.

BingMag.com The <b>portal</b> is an <b>analysis</b> of <b>how</b> the <b>game</b> <b>interacts</b> <b>constructively</b> with the player

Stories and Characters

In the game you will play the role of Chel. A silent antagonist who wakes up and finds himself in a glass cell with only a radio as his companion. He wakes up to the sound of a robotic robot telling him that the experiments are about to begin, and Chel kindly crosses the portal and enters the experimental rooms. Once portals are introduced to the player as a concept, he will soon be able to take over the famous portals and take full tests by passing through the examination rooms.

What What follows is a sequence of rooms in which the player can use the portals to open and move through two holes in space, place the boxes on the buttons, change the direction of the lasers to activate the buttons, and Generally find their way in the lab. All the while, GLaDOS, the robotic voice of the mentioned inanimate object, mocks and demeans your intelligence and ability, and promises you that you will be rewarded if you do all the experiments.

BingMag.com The <b>portal</b> is an <b>analysis</b> of <b>how</b> the <b>game</b> <b>interacts</b> <b>constructively</b> with the player

Glados informs you that you have successfully completed the challenges. Ended. After a simple moment of congratulations, he tries to get rid of you being thrown in the trash. Fortunately, you still have your favorite weapon and you can escape the trouble.

As you walk through the maintenance tunnels and back rooms of the lab, you slowly realize that the only real way out of this building is to Destroying artificial intelligence that has ridiculed you and guided you on your missions. After following the various paths with the Gan portal, you will finally reach Glados's room, and by slicing him, you will cause the whole laboratory to explode.

BingMag.com The <b>portal</b> is an <b>analysis</b> of <b>how</b> the <b>game</b> <b>interacts</b> <b>constructively</b> with the player

If you experience the game completely, you will probably find that the story is not very complicated and somehow tells the story of a person overcoming a torturer. While this theme has been used and answered many times, but unfortunately the portal does not maneuver much on it and eventually becomes the story of a prisoner who escapes from prison. Of course, it is worth mentioning that the story is relatively high quality and has exciting moments, but it is difficult to add anything new to the theme and add different stories around it.

Relationship between the player and Glados h2>

However, where the game shines is not a clich story, but a relationship between the player and the story antagonist Glados. The artificial intelligence of our story is a unique character who is attractive, sarcastic, sadistic and evil. A combination that only the best villains in history have achieved. Without his constant taunts and arousing the player's intelligence and ability, the portal would be nothing more than a long-term training to explain a particular mechanic for use in a larger game. In fact, it is through his constant hostility that the player feels tempted and wants to make his way through the lab despite the various dangers. In addition, by giving The tool of progress to the character, the portals, and the circumstances in which he learns its functions, he is in fact the architect of his own death.

BingMag.com The <b>portal</b> is an <b>analysis</b> of <b>how</b> the <b>game</b> <b>interacts</b> <b>constructively</b> with the player

However, if we look at the lyrics of the final title track, Still Alive, we find that not only have we failed in our goal of killing Gladus, but he actually sees the whole experience as a great success. Glados describes Chel's trip to the lab as a "victory" because the final test taught him how to use the portals effectively. Although Glados was attacked at the end of the game, he won. He did his job and did a successful test of the portal weapon.

Constructive interaction with the player

The idea that the whole game is a test in itself, not just genius Glados's character originates from the whole game. If we consider Glados as a game designer, experiments as his various games, and Chel as a participant, the portal becomes an analysis of how the game interacts constructively with a player during the game. If we want to look at this in general, we can even argue that the game is an experiment by Volvo and wants to answer the question of whether a work with only one mechanic can entertain the player for a few hours or not. No.

It can be argued that the portal is an experiment by Volvo and seeks to answer the question of whether a work with only one mechanic can entertain a player for several hours. Or not.

The answer seems to be "yes", but only if there is an evil creator present to accompany you. Glados, like Volvo, recognizes that the only element that is really needed to carry out a successful experiment is a bit of irony. However, the difference between an element or a mechanic and a game is the motivation to move forward.

BingMag.com The <b>portal</b> is an <b>analysis</b> of <b>how</b> the <b>game</b> <b>interacts</b> <b>constructively</b> with the player


It is easy to say that the portal rides on a very fun, deep and well-explained system, using one portal on one surface and then another on a surface. You shoot differently and solve puzzles one by one by manipulating physics. As far as the gameplay is concerned, it is difficult to find an effect that uses only one mechanic. Of course, just because there is only one mechanic in this game does not mean that the player can do only one thing. The player can do a lot of things with portal Gun, but the fact is that this weapon is the only tool available to the player and the game is focused on it. However, by teaching the uses of this weapon and then using them in different stages, it develops this mechanics brilliantly.


portal soundtrack from There are a number of environmental and sci-fi sounds as well as simple background music that will not be memorable for the player despite the good atmosphere. In fact, with the exception of the beautiful and sarcastic song Still Alive sung by Glados in the final credits, most of the game's music contains background noise that reflects the tone of the game. Of course, this does not mean that the game's music is of poor quality, but it certainly will not be among the best in the video game industry.

Visual effects

White tiled floors and features Experiments with their own design are a perfect reflection of the cold and numb world of Lab and Glados, and as you walk through different rooms and listen to the voice of your robotic enemy insulting you, you will feel that the game lab It is a picture of the future that is trapped in the past. The cold rule of Glados has turned it into more than just a whitewashed prison that has collapsed over the years. Thus, although the music may not be very epic, the game's dark, declining and worn-out world, along with the mechanics of the portal guns, creates an interactive experience that stays in the player's mind long after Gladows's last breaths. />

BingMag.com The <b>portal</b> is an <b>analysis</b> of <b>how</b> the <b>game</b> <b>interacts</b> <b>constructively</b> with the player

Impact on video games

Until the Orange Box is released (The Orange Box), if a game was placed on a set of other games, it usually meant that a failure was considered by the creators and its fate would be just like a demo, the news of which is usually on the sidelines of game magazines. . This misconception worried a number of Volvo members, to the extent that they were fully prepared for the portal to fail and never get the attention of players and critics once it was published.

However, since The other games in the pack were a success, with players and critics eager to give the portal the chance it deserved. This not only led to the success of the portal, but also paved the way for many independent games that might otherwise never have been in the spotlight. On the other hand, it can be claimed The success of this package and the portal game accelerated the incredible success of another of Volvo's products, the Steam platform. As the platform on which most of us buy and play our games, Steam is a real platform for the development of quality and independent video games. In this way, the Steam charts and suggested lists for today's standalone games do the same thing the Orange Box did for the portal years ago.

BingMag.com The <b>portal</b> is an <b>analysis</b> of <b>how</b> the <b>game</b> <b>interacts</b> <b>constructively</b> with the player

On the other hand, the portal and its sequel have greatly influenced the way we think about video game storytelling. It is interesting to know that when gamers are asked about the portal, the first thing that comes to mind is a combination of the first game and the sequel. It can be said that the reason is that the second game is so good and in some ways better than the original version that it changes people's memory and analysis of the first game significantly. portal 1 seems to be seen as a blue portal and portal 2 as an orange portal like two inseparable halves. Therefore, it is not surprising that different versions of the portal are often considered as two separate parts of this collection. This kind of view of storytelling in video games has interesting implications, and raises the question of whether we should pay attention to the series in general when examining games and their value.

BingMag.com The <b>portal</b> is an <b>analysis</b> of <b>how</b> the <b>game</b> <b>interacts</b> <b>constructively</b> with the player


When the portal name comes up, we remember the color orange And we found Abi, portal Gun, Glados, and his character, which pushes the player forward throughout the game maze. We think about how enjoyable it is to get to that final song with the fascinating skills and tools it has given us in the game. What we are not talking about, however, is its impact on the video game industry. The portal not only showed that success does not require large and complex systems in games and creativity comes first, but also made independent games not to be forgotten.

Source: With A Terrible Fate

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