PlayStation: We are increasing the variety of our games but staying true to the roots

Herman Halst, president of PlayStation Studios, said in an interview with Axios that PlayStation is diversifying its list of games in development, but from single-player story games. which form the main strength of its studios, will not be neglected.

BingMag.com PlayStation: We are increasing the variety of our games but staying true to the roots

Herman Halst, president of PlayStation Studios, said in an interview with Axios that PlayStation is diversifying its list of games in development, but from single-player story games. which form the main strength of its studios, will not be neglected.

The reason for the importance of this work is that having the highest sales among consoles is no longer enough for PlayStation to win this generation of home hardware.

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While with the launch of PlayStation 5 in 2020, Sony entered a new cycle of console development, it also started game development for personal computers and smartphones.

Herman Halst in relation to this "We have a long history and reputation for making great story-driven single-player games like Last of Us, Horizon, and God of War," says the thread. Like an orchestra conductor, he can use his efforts to expand the activities of PlayStation studios and be able to establish coordination and order among 4,000,000 developers who work in 19 internal PlayStation studios from Japan to California.

BingMag.com PlayStation: We are increasing the variety of our games but staying true to the roots

He continues: "We are currently diversifying our game list and have a total of 12 projects under development that offer elements or an atmosphere of service-oriented multiplayer games. ."

Service-oriented games are often referred to as multiplayer games that are designed to be supported over time and receive new content in the years after their release, thereby attracting and engaging more audiences. They can earn more money by themselves. Among the service-oriented games that have achieved great success now, we can mention Fortnite by Epic or Apex Legends by Electronic Arts. However, Sony has not achieved much success in this field to date, and therefore wants to increase its efforts in service-oriented games, because the profitability of such games is very high if successful.

Read more: PlayStation in collaboration Creators of Halo, Destiny and Call of Duty make multiplayer game

Most of the service-oriented games in Sony's development are still unannounced, but we have a better view of some of them. Herman Halst states that partner studios such as Firewalk or the recently acquired Haven Studios, as well as some of PlayStation's other in-house studios known for creating great single-player games, are developing some of these service-oriented games. . Halst emphasizes that not all of these projects are entirely new franchises or properties, and some are based on existing popular PlayStation game series. For example, we know that Naughty Dog is developing an online multiplayer game based on the Last of Ace universe.

Read more: First look at Jade Raymond's Haven studio; What is their exclusive game for PlayStation? However, traditional PlayStation fans should not worry too much. PlayStation is not going to stop developing its blockbuster single-player story-driven games that have won many awards over the years, and we will continue to see them. The head of PlayStation Studios says that many of Sony's leading studios love making these games and will continue to do so. "Some of our biggest story-driven single-player games have also been our most profitable games to date," he said.

Sony is also interested in the PC and mobile markets. According to the research company Newzoo, the revenue of the mobile market is almost twice the global revenue of the console market.

For some time, some PlayStation 4 games have been released on personal computers in order to experience more sales. However, the development of the game for mobile phones is a little slower and no titles have been announced yet, but their ambitions are clear. Halst says that PlayStation plans to increase its in-house capabilities for mobile game development. They plan to collaborate with other publishers and even recently acquired Savage Game Studios, their first in-house studio acquisition for mobile games.

Sony also mentions that there is a possibility that even After 2022, create and release games for PlayStation 4. "We definitely don't want to forget about the millions of active players who play on the PlayStation 4 console, and we want to make sure there are great games for them too," said Hermann Halst. However, we will review this on a case-by-case basis.

BingMag.com PlayStation: We are increasing the variety of our games but staying true to the roots

Movements Sony's move comes as development costs for blockbuster games soar. Most of the bigger studios have seen a lot of growth in recent years, says Halst. According to Halst, bringing older games to PC has helped sell them, allowing PlayStation to invest more and more deeply in studios and projects in development.

Regarding multiple reports. Regarding the overwork of prominent Sony studios, including Naughty Dog, which causes pressure on employees, and of course, this issue exists throughout the video game industry, Herman Halst says: "I want to tell the experts who work at PlayStation Studios, as I look for people who can have balanced long-term careers with decent career progression.

Holst says his teams are trying to tackle this problem in fine detail. He states that an experienced art director might decide to work on a Sunday (which is a holiday) to fix a problem he saw in the game's development. Am I going to tell him not to do it? It's a bit more complicated because what if his whole team feels like they have to do something like that? So what that means is that we have to have a conversation with the art director and say that this is about the game itself, but the team and members who work on that game are very important and they should be considered in this decision.

In July, one of the developers of the remake of Last of Ace, released as Last of Ace Part 1, wrote on Twitter that this game is the first experience in their career without Crunch ( (too much work) has been done and overall applauded the changes made in this studio.

BingMag.com PlayStation: We are increasing the variety of our games but staying true to the roots

In terms of the near future that Halst and his team have ahead of them, they should also consider the launch of the PlayStation VR2 virtual reality device, which will be released in early 2023, and provide the first list of games when the device is released.

They also have a hard time figuring out how to succeed in service-oriented games, which they will use the experience of Bungie Studios, which was acquired by PlayStation some time ago.

Read more: Who makes 10 online and service-based games for PlayStation?

In March, Sony released the racing simulator GranTurismo 7, which is known as a service-oriented game for the PlayStation. After the criticisms that were made in the first days due to the price of the cars in the game, the studio that created the game, Polyphony Digital Studio, tried to improve the situation by releasing updates and responding to the requests of the fans. "We have to listen and learn from the players and react quickly to them," Halst said. This is what we are learning."

BingMag.com PlayStation: We are increasing the variety of our games but staying true to the roots

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