PlayStation Spider-Man game came to PC; See the trailer of its release day

As a result of Sony's latest effort to enter more into the field of personal computers, the remastered version of Spider-Man is now available on this platform.

BingMag.com PlayStation Spider-Man game came to PC; See the trailer of its release day

As a result of Sony's latest effort to enter more into the field of personal computers, the remastered version of Spider-Man is now available on this platform.

This version provides more beautiful visual effects for players and includes unlimited frame rates, support for ultra-wide monitors, ray tracing, a set of technical settings and more. On the other hand, it has been said that this game is fully optimized for the Steam Deck console. Nixxes Software Studio actually helped make the PC port of the game. One of the programmers of this studio named Hilze Vonck, who worked on the game's support for the ultra-wide aspect ratio, says about this:

For five years from an ultra-wide screen with an aspect ratio of 21 I used 9: For me, it is very important to support these types of displays in games. We want to give players who invest heavily in their equipment the opportunity to experience the game in the best possible way. There is a huge difference when you experience the game on these types of screens. The game experience is extremely attractive in this way.

BingMag.com PlayStation Spider-Man game came to PC; See the trailer of its release day

On the other hand, Coen Frauenfelder, software engineer Arshad explains that one of the reasons for the comprehensive support for ultra-wide displays is the positive feedback from the player community about supporting the 21:9 aspect ratio in other PC games.

We initially wanted to We planned to support the aspect ratio of 21:9, and after various reviews, we decided to go even further and add support for displays with 32:9 and 48:9 ratios to the game. The game adapts well to these displays. Roaming the streets of New York on a super widescreen will give you a completely different feeling.

It is interesting to know that not only the gameplay, but also many cutscenes have been changed for the mentioned dimensions. Koen further stated about the challenges of this process:

It is relatively easy to implement support for ultra-wide screens in gameplay. The big challenge is to support these dimensions in the game's cinematic mode, which was specifically designed by artists for 16:9 screens. Outside of that line of sight, there's a lot going on that needs to be fixed. For example, characters on wide screens may suddenly disappear. The easy way is to put black borders in the cutscenes to avoid such problems, but we wanted to give players the opportunity to fully use their screen.

Our team carefully He reviewed all the cutscenes in ultra widescreen and listed all the details that had to be changed by the engineers and artists. We knew it would take a lot of effort to achieve this, but our team was very committed to it. Helsey's passion for it meant he had to work on the technical aspects of this vast subject.

BingMag.com PlayStation Spider-Man game came to PC; See the trailer of its release day

Finally, Spider-Man: Miles Morales is also coming to PC later this year. . Meanwhile, the second version of Spider-Man is being developed exclusively for PlayStation 5. You can see the released trailer below.

Source: PlayStation.Blog

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