phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

Metal Gear Solid 5 is a full display of a recurring theme in the Metal Gear franchise: Myths are inherently deviant. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

Part Five: What Does It All Mean?

The Nature of Myths

Metal Gear Solid 5 is a full display of a recurring theme in the Metal Gear franchise: Myths are inherently deviant.

  • Part 1: Rise of a Myth describing the nature of Big Boss and the background needed to understand the events of Metal Gear Solid 5
  • Part 2: Big Boss vs. Venom Snake - Description of the events of Metal Gear Solid in the form of "Big Boss vs. Venom Snake" template
  • Part three: Venom Snake's philosophy - Description of Venom Snake's perception of Boss's wishes and its effects
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  • Part IV: Phantom Pain describing the effects of the events of Metal Gear Solid 5 on Venom Snake and its aftermath
  • Part V: All this what does it mean - Description of the player-protagonist relationship and the preliminary thematic goal of Metal Gear Solid 5 phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

In the beginning Following on from Metal Gear 1 and 2, Kojima subverted expectations with an unexpected twist where the games' antagonist was none other than Solid Snake's commander, Big Boss. Then in Metal Gear Solid 1, Snake is a well-known hero among soldiers and people involved in top-secret missions. His legendary achievements inspired Meryl Silverberg, a rookie soldier trying to become a top fighter. Throughout the game, Snake constantly debunks the current myths surrounding his past and berates Meryl for believing them. For Snake, his myth is more of a myth than reality. Regrettable exaggerations of his actions that ignore real moral ambiguity and give him more credit than he deserves. According to him, "My real self is not a number compared to my legend." phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

Metal Gear Solid 2 Continue He was the originator of this topic, but he also introduced it to the meta-narrative level. Within the story, Solid Snake is once again the subject of deviant mythology, copied and more or less worshiped by Raiden. Outside of the game, Kojima uses this same pattern to play up the player's expectations. He introduced Solid Snake as the protagonist of Metal Gear Solid 2 (Solid Snake is a legendary video game hero) to instead subvert expectations and secretly put the player in control of Raiden for much of the game. Raiden, who is the polar opposite of Snake physically and mentally, was used to deconstruct the nature of Snake in the form of a video game legend. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

Metal Gear Solid 3 takes the story of the game to the oldest time period of the franchise to show the origin and history of its legendary characters and the ideas of the franchise. In this situation, Metal Gear Solid 3 is something like the mythology of the Metal Gear series universe. We were able to witness the story of the villainous Big Boss, the Patriots, Aslat, the top-secret operations of the series' timeline, and even the source of the franchise's title weapon, Metal Gear. In doing so, Metal Gear Solid 3 offered a different perspective on many of the elements and components in the series, helping to clarify their true nature, both good and bad. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

Metal Gear Solid 4 is about the end of myths. As the last game chronologically in the franchise's timeline, almost all the important characters, events and missions from the previous games are each in turn legends within the Metal Gear universe. In other words, Metal Gear Solid 4 takes place eight years after Metal Gear Solid 2, more than ten years after Metal Gear Solid 1, and several decades after the other games in the franchise. So people like Big Boss, his sons, the patriots and the various rebellions against them have been forgotten by the patriot weapon system and the new world order. For most of the characters in the game, the events of the other games are distant memories, and everyone and everything still alive is aged. So Metal Gear Solid 4 gave us Ald Snake, an eighty-year-old asshat, a strangely mature Meryl, a ruined muse, a broken-down Metal Gear Rex, and his plant life. Thematically, Metal Gear Solid 4 showed what happens when myths survive long enough.

Myths are inherently perverse, and the static nature of myths compared to the natural entropy of time makes these myths survive all the more. be further away from the truth. This is how the legendary unstoppable soldier Solid Snake becomes a breathless old man who keeps getting veins on his back. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

Finally, we come to Metal Gear Solid 5, which in my opinion has the most comprehensive look at the nature of mythology among all the games in the Metal Gear series. such as portable apps and pace Walker, a significant part of Metal Gear Solid 5 revolves around the legend of Big Boss. The epics of his past adventures and his martial prowess make him an inspiration to the soldiers and capable of building an army of his own. When Venom Snake comes to his senses in 1984 and begins his mission to bring down Skullface, the most important asset at his disposal is the credibility of Big Boss. As Aslat tells Venom after arriving in Afghanistan:

You are a legend in the eyes of those who live on the battlefield. That's why you have to do this mission yourself. How and where to do it is up to you. Go now! Let the legend come to life.

One of the most amazing subtleties in Metal Gear Solid 5 is how Venom quickly forms his own private army to go after Skullface despite him rarely doing or saying anything.

You think to yourself that convincing soldiers to leave their country or the organizations they work for is going to take a lot of effort for a private army, especially one that is in direct conflict with their previous organizations. However, Venom easily recruits hundreds of ex-Soviet soldiers, private forces, and even XOF soldiers. In Portable Aps, Big Boss basically does this by having philosophical conversations with his prisoners of war, until he can leave these conversations to his subordinates and rely on the momentum of his name. Even though Bigg Boss didn't talk to everyone personally, he still maintained his popularity through charm and intermittent decision-making.

Venom Snake is many things, but he doesn't have a classically charismatic personality. During a significant portion of the game he rarely speaks, even when someone is speaking directly to him. However, this new army is easily formed behind him; Because the legend of Big Boss has become so powerful in the world, especially since his mysterious disappearance nine years before the start of Metal Gear Solid 5. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

Even though much of the enchanted world is the Big Boss legend, Venom Snake struggles with it in his own mind. As mentioned before, the conflict between the real Venom Snake and the Big Boss injected into him is the basis of many of the conflicts in the game. From another angle, it can be considered a race between Venom's natural tendencies and external expectations imposed and evoked by the legend of Bigg Boss. This issue does not extend to all the divergences between the actions of Venom and Big Boss that were mentioned in the second part, but it includes some of them. For example, Kaz and Diamond Dogs expect Venom to execute Huey America. Part of it is because they expect the legendary Big Boss to embrace his grandeur and judge others like the tyrant that he is. Venom obviously has a bit of a problem with this decision and ends up banishing Huey, which causes an angry Kaz to yell at him while the Diamond Dogs witness the event with their tongues.

However, The most important contrast between the legend of Big Boss and the character of Venom occurs at the end of the game during the truth mission. /2210/25010-8.jpg" class="content-pics" alt=" phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)" title=" phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)" loading="lazy">

"Do you remember now? Who are you? What should you do? Thanks to you I cheated death and thanks to you I was influential. You too have written your own history. You are your own person. I am the big boss and so are you no there are two of us. together. Where are we now? We made it. This story, this "legend", is ours. We can change the world and with it, the future. I am you and you are me. Keep this in mind wherever you go. Thanks, my friend. From here on out, you're the big boss.

The reason I mention this quote several times throughout the article is because of its tremendous importance. This quote is a comprehensive summary of Bigg Boss's view of the world and how he treats others. Big Boss frames his appeal to Venom as a heroic call for cooperation, a plea for help. At the same time, he magnifies his place in history and intentionally puts Venom on his level and place. In addition, he presents his solution in a contradictory way by using a familiar language and in this way raises his position even more. Bigg Boss emotionally reinforces his request by personally thanking Venom and calling him a 'friend'. This quote is really a motivational speech beautifully delivered by Big Boss.

Of course, the truth is that this message is nothing but a set of deceptions and lies.

BIG Bass recklessly ignores all concerns regarding Venom's wishes and life in order to pursue his own plan. Venom is nothing more than a nut, a completely ignorant and unwilling nut. It is unclear why and when Big Boss sent the "Man Who Sold the World" tape to Venom; But with attention Its contents are clearly an alliance call for Big Boss to have Venom's loyalty for his future plans. Big Boss does this by referencing his own mythology, offering Venom the prestige and power that comes with it. In doing so, he reinforces Venom's loyalty, pride, and sense of purpose, thereby clouding Venom's sense of existence. The obvious crimes that Bigg Boss has committed against Venom: stealing, brainwashing, cheating and inflicting severe physical injuries on him (face change) are all forgotten. Venom accepts his role and immediately sets to work to promote the destruction of Big Boss in the world and proudly fulfill the wish of the abnormal person who betrayed his most sacred rules and moral principles. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

Gumbi of Raiden

The protagonist replacement in Metal Gear Solid 5 is basically an improved version of "Gumbi" Kojima's Raiden in Metal Gear Solid 2, but with a different purpose. In short:

Kojima promoted Metal Gear Solid 2 in a way that made it seem like everyone's favorite video game legend, Solid Snake, was the protagonist. In fact, Solid Snake was only a playable character in this title for a short time and was replaced by Raiden instead. Raiden was a completely new character who was different from Solid Snake in every way. Solid Snake is dark, reserved, stocky, reclusive, and a legendary professional fighter who isn't too talkative and has a lot of charm overall. Raiden has balding white hair, is angry, has a thin voice, has a girlfriend on the support team, is new and constantly asks questions, and looks more like a Final Fantasy character (especially Tidus) than a classic western hero.

The purpose of this twist was for Kojima to enhance the game's core thematic elements on a meta-narrative level. The story of Metal Gear Solid 2 was about the Patriots who were building a new artificial intelligence tasked with processing (censoring) digital information to form a global information framework to control the population according to the Patriots' wishes and goals. It is eventually revealed that Raiden's entire mission was actually part of an elaborate experiment by the Patriots to test their information control theory. They wanted to see if they could turn a rookie soldier into a talkative but efficient operative like the legendary Solid Snake despite putting him under extreme mental stress. The experiment was successful in part due to the manipulation and intervention of the Patriots, but also due to Raiden's unwise imitation of Solid Snake.

Read more: Hideo Kojima, Prophet of the Century; Review of Metal Gear Solid 2 (2001)

On the meta-narrative level, Kojima took on the role of the Patriots, and the players replaced Raiden. Using a deliberately misleading advertising campaign that featured Solid Snake as the protagonist of a straight-up action-adventure game, Kojima carefully crafted the storyline of what Metal Gear Solid 2 would be like. The players completely believed this story and not only were deceived by Kojima, but also succumbed to the emotional temptation of once again being in control of the popular Solid Snake. The whole world felt a terrible blow. The carpet of expectations was pulled from under their feet. The carefully constructed framework of deceptions crumbled on their heads, and astute players who realized the true dimensions of Kojima's vision gained a complex understanding of the nature of information control, framing, and deception. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

Big Conspiracy

It's easy to think of replacing Big Boss in Metal Gear Solid 5 as a pointless rehash of Gumby Raid did Yes, this new plot twist has a lot in common with its predecessor, and it definitely reinforces many of the same themes that Metal Gear Solid 2 tackled about the nature of information control and psychological manipulation, but in my opinion, this replacement protagonist is on a higher level. Instead of being limited to one title in the Metal Gear series, these issues extend to the entire series. In Metal Gear Solid 2, the relationship between Raiden and the Patriots mirrors the relationship between Kojima and the player. Is. In Metal Gear Solid 5, the relationship between Venom Snake and Big Boss is reflected in the relationship between the player and Big Boss (and indirectly with Kojima). The key difference is that most of Kojima's scheming in Metal Gear Solid 2 took place outside of the game through advertising. On the other hand, most of the cheats in Metal Gear Solid 5 do not only happen inside the game, but also in the narratives of Metal Gear Solid 3, Portable Aps, Pace Walker and Grand Zeros.

The current narrative structure in the chronologically first part of the Metal Gear series is very similar to the films of David Fincher and Martin Scorsese (Fight Club, The Social Network, Good Buddies, The Wolf of Wall Street, Drug Gangs of New York). They follow that the audience knows that each of them is evil or misguided in some way, but because A mixture of attraction and pure emotional attachment finds them lovable or attractive. For example, it's easy to be captivated by the magnetic character of Tyler Darden or the emotional exaltation of Project Mehem in Fight Club, even though the viewer must have realized that all of Tyler's actions are self-destructive. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

The key to the success of these stories is to envelop the audience in textual information to the point of suppressing his calculated and logical evaluations and visible problems. be That's because Ninety Percent of Fight Club consists of a depressed, brooding narrator who gets a taste of the good life through Tyler Darden, the coolest guy in the world. Similarly, all Metal Gear games with Big Boss as the protagonist lead the player through the same process. From Metal Gear Solid 3 to Grand Zeros, the player never leaves Big Boss' perspective. We see the Metal Gear universe entirely through the lens of this legendary soldier and his alien paradise movement without assuming a neutral bystander. How he sees her.

Kojima builds this storyline brick by brick with stunning skill. The player knows that Big Boss will eventually become the main antagonist of the whole series, but we can't stop ourselves from liking this handsome, strong, dark-skinned and charismatic character who fights with good intentions against the forces of authoritarian evil to protect the underprivileged. We know his motives. We are aware of all the things and those who have been lost. We saw the death of Bass and the reasons behind it. We saw how governments threw the lives of their heroes into the dustbin of history. We completely sympathized with Bigg Boss's pain and anger. So it's natural that we cheered for Bigg Boss when he started a private army for himself that didn't answer to anyone or anything. Most of the players were probably still rooting for Big Boss when he got the nuke and hid it from the UN. All his actions seemed justified in these times.

Bigg Boss should have built a private army to protect himself and his comrades. He had to make it more powerful to deal with Cypher. He had to lie to the international community to survive. All the great powers of the world are either grossly corrupt or actively the puppets of a secret government. Big Boss is the only true force of justice in this world!

Kojima promoted Metal Gear Solid 5 as a game that showed Big Boss' final moral downfall, but this was just a plot by Kojima. Big Boss had already become the villain of the story. He may fight other villains, but that doesn't make him a hero. This is obvious to any unbiased viewer, but to die-hard Metal Gear fans who have followed Big Boss's adventures since Metal Gear Solid 3, he was a lovable hero. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

An interesting difference between the surprises of the two games Metal Gear Solid 2 and Metal Gear Solid 5 is that even though Raiden was an impersonator of Solid Snake, he was still himself and an independent identity. He had it from Solid Snake, but in Metal Gear Solid 5 Venom Snake believes he is Big Boss just like the player and the player-protagonist relationship does not end here.

Even though we don't know much about Venom Snake, we can infer that he had a similar player relationship with Big Boss. Venom was not part of the Metal Gear Solid 3 events, but most likely during the events of the Portable Ops games. And Pace Walker has joined Big Boss's army for probably the same reason as everyone else who joined his army: he was drawn to Big Boss' allure and legend. So both Venom and the player are locked into a narrow view of Big Boss' legacy that exaggerates his good qualities while downplaying or completely ignoring his bad qualities.

This is the situation of the player and Venom Snake. puts them in the same state of mind during the events of Metal Gear Solid 5 where both try to justify Big Boss's strange behavior. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

We are Big Boss

From the player's point of view, the Big Boss attributed to Metal Gear Solid 5 behaves like a player - the protagonist of Metal Gear It doesn't have Solid 3, Pace Walker, Portable Aps, and Grand Zero. He rarely speaks at the beginning of the game, and the times he does speak in corners is passive and consists of asking questions to clarify the situation or answer specific questions. He is not a decision-maker to begin with, despite his code name (Bigg Boss) which refers to his unquestioning ability to make decisions. Big Boss, instead of behaving like the flamboyant and passionate legend we expect, he spends most of the game aloofly watching Aslat and Kaz's speeches, their fighting and waxing poetic about the nature of war, but these are all superficial details of Big Boss's personality. The most prominent deviation from storyline player expectations It was Bigg Boss. Before the start of Metal Gear Solid 5, every player knew that Big Boss would become the villain of the story. In fact, they knew about this issue long before the start of Metal Gear Solid 5. They found out about this fact in their first Metal Gear game. Whether their first game was Metal Gear 1 or Pace Walker. Even if they didn't follow the story or forgot about it, Kojima showed as much as possible in the Metal Gear Solid 5 ad campaign that the game portrays the moral depravity of Big Boss. In addition, the game's ads gave away almost the entire plot of the game, gave Big Boss a clearly villainous motive, and painted a more or less straightforward storyline for players: Big Boss is so obsessed with revenge that he betrays Boss's legacy.

Nevertheless, none of these things were seen in Metal Gear Solid 5. The person we thought was Bigg Boss didn't go through the expected storyline. He actually went in the opposite direction. Instead of raging against Cypher and Skullface, Big Boss devoted himself to his mission and even calmed Kaz down in his moments of anger. Instead of degrading himself with evil deeds, Big Boss is generous and saves child soldiers and animals, protects his subordinates at all costs, and refuses to use the Metal Gear.

All The players were confused by these events. My hypothesis while playing the game for the first time was that Big Boss's injuries caused serious brain damage to him and caused him to change his personality, but of course this hypothesis answers the question why Big Boss was not drawn like this in terms of narrative. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

From Venom Snake's point of view, Big Boss' behavior was much more strange. As I mentioned earlier, we can infer that Venom is locked in a mental battle between his "natural self" and the imposed Big Boss persona for the entirety of Metal Gear Solid 5. Not only can this issue be seen in many of Venom's unexpected decisions throughout the story, but it can also be seen in the progression of Venom's character. He begins the game as a completely passive and silent character, but gradually becomes more vocal and takes on a more authoritative role until he becomes speechless by the end of the game.

Another way to think about this conflict is to see it as Venom's attempts to reconcile his expectations of Big Boss's behavior with his own desires. In this case, Venom's storyline can be explained from passivity to leadership. At the beginning of Metal Gear Solid 5, Venom is still trying to figure out how to handle the social, environmental, and psychological pressures expected of him to be a big boss. His answer is to listen to whatever his advisers tell him, but as Venom's story progresses, he seems to realize the conflict between Big Boss' and his own view of the world, and as a result, he begins to walk his own path. It is worth noting that this storyline is not only psychological but also ideological, and this fact can be seen in the non-contradiction of Venom Snake's decisions regarding his unique view of the world.

In other words, both the player and Venom Snake is in the process of justifying the contradictions between the legend of Big Boss and his character in Metal Gear Solid 5. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

I think this is the central essence of Metal Gear Solid 5.

Metal Gear Solid 5 deals with many themes: the nature of cycles, revenge, parasites, language, culture, violence, mercenaries, war. cold, weapons of mass destruction, deterrents, child soldiers, biological warfare, genetic inheritance and more, but Hideo Kojima purposely made the story around one particular character and plot twist that overshadows everything.

Kojima Venom created Snake to give Metal Gear Solid 5 a character that would be both an alternate player and a unique character in the Metal Gear series. As an alternate player, Venom is initially fascinated by the Big Boss myth, has the same experiences as the player with Big Boss, and truly believes that he is Big Boss. As a character in his own right, Venom forms his own take on what Boss wants, which is completely different from Big Boss, and perhaps the best alternative to the widespread death and destruction that most claimants to Boss' legacy bring in the Metal Gear series. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

Venom and the player think they are actually a legend ( Bigg Boss) but it is not so. The other characters and the player expect Venom to live up to his legend, but he doesn't. Even apart from Big Boss's legacy, Venom's achievements seem to make him a legendary figure, but eventually Venom fades from history. Just like Venom's relationship with Legends, players expected Metal Gear Solid 5's protagonist to follow the narrative expectations set by legendary gamer Hideo Kojima, but it didn't. It didn't happen, but that's okay. Kojima did something else instead. He has (once again) delivered one of the most daring and subversive narratives in the history of video games. He created a work that deserves to be constantly analyzed and examined to extract all its meanings and purposes. I don't claim that this analysis is the best and most comprehensive explanation for Metal Gear Solid 5, but I hope that it will provide valuable information for those fans who still devote their time to this game.

End. phantom pain; Narrative analysis of Metal Gear Solid 5 (the fifth-last part)

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