Techland Teching company Dying Light 2 has released a new update for this game. This update is only for ninth generation consoles and gives a lot of improvements to this game. The package offered for the PlayStation 5 will also affect the PlayStation 4 version.
The name of this package is on the PlayStation 5 console version 1.007 and on the Xbox S and X 1.2 series. Overall, this update will improve the Diving Lite 2 experience. These improvements will have a big impact on the game. This is a special update for people who are looking for more stability in the game. The game bugs have also been significantly reduced.
One of the important additions is the Balanced Mode. This mode has been added to the Xbox X Series. You can play it at 60 frame rate using the balanced mode. On the other hand, the Xbox S series version has also received Performance Mode. In this case, the frame rate will be 60. The description of the new package states that other items have been added to the Xbox S Series. However, no explanation has been given.
Diving Lite 2 is visually very beautiful, but the bugs in it have made it not provide a good experience for users.
new items that have been added to the S and X series consoles in this update. Is:
The content of the storyline
- All the elements that caused the Deathloop are gone.
- problems of many stages of Gone are the days.
- Gone are the problems of safe havens. You can now get into all of them without any problems.
- 's problems have made a lot of progress in terms of game stability. Also, the problem of the black screen no longer exists.
- The problems of the story section related to the co-op part have also disappeared.
- The problems of the invitation have also improved.
- The problem of friends appearing at long distances has also been solved.
- The problems of open world activities have also been eliminated. Gone are the days.
- Enemy animation problems are also largely gone.
- As well as a lot of performance improvements.
- Tool problem Nightrunner is gone
- People who have received the right tools can get a paraglider or grappling hook during the quap process.
Significant improvements in combat
- Beaters' behavior improves during the day Is. Enemies attach to players sooner, which makes their behavior more diverse.
- Weapons 'performance in terms of weight has improved.
- Enemies' response to different weapons has improved.
- Human enemies can prevent players from hitting.
- Enemies' reactions to small blows are also shorter.
Ragdoll Behaviors new
- Enemies are getting more and more riddled. Regdal mode is when enemies switch to a different mode instead of a dry animation after death. This animation was originally created to make death look more natural. One of the most prominent examples of this was Uncharted 4. When Nathan dies, you will see this state.
- This state has become more natural.
- Ragdal state will act differently depending on the different weapons.
- In terms of the force applied to the enemy, the game has improved a lot. The animations will work exactly where they were hit.
- When the enemies hit the surface, the right sound and reaction will be performed.
- Spear detection is improved Is. Enemies would fall right on the spears after each blow. More sound effects and animation have been added to the game.
Night and balance improvements
- Howler's sense has expanded.
- Howler has increased resistance to more types of weapons.
- If a howler is shot by a player but survives, he will run after him faster.
- Volatiles Appear faster.
- The chases in Level 4 will also be very difficult.
Parkour is one of the most important features of the Dying Light series, which is also very well designed in this game.
Improvements in the user interface h3>
- Survival Sense now works better than ever and can always be used. As well as not having to wait to use it after one It is not a parkour movement.
- The option section has also had many improvements compared to before.
- It is possible to hide the player's life, select items and indicate the time of day.
- Dynamic mode is also available for these items. This means that it will not be displayed when the player's life is 100%.
- Now this dynamic mode will be by default. Item selection is displayed when you are in a fight.
- Dynamic settings for the time of day will also be on by default. These items are only shown when the night changes day by day or vice versa. You can change these settings.
- Visually, features such as HP or power (Stamine) have been greatly improved. They are generally brighter and their colors are more natural.
- The enemy distance indicator has also been greatly improved and is more specific.
Improvements of the last game giant
- Enemy reaction problems to player actions have been fixed. Because it was possible that this character did not react to the player's actions and disrupted the fight.
- Also, the player's behavior will be different in phase two, especially during the coup.
- The enemy It will use more regional moves.
- Fantasy scenes in the middle of the fight have decreased.
- The course of the enemy moves has also improved.
Improvements at the end of the game
- The end of the game has been improved. Also, several new final scenes have been added to the end of the game.
Improved balance in the game
- Now you can buy powerful bows more easily. li>
- Also, chargers and banshees are easier to find at night.
- Exterior lighting has been greatly improved.
- Shadows and sunlight have also been improved.
- Shades of floodlights have also been greatly improved.
- Motion Blur mode is also much better than before. Is.
Capability upgrade And there are new abilities in this game.
- Player blows to enemies with sharp weapons have greatly improved. Just as players can split enemies into pieces and even halve them!
- The soundtrack has been completely redesigned. Now the sound will be different depending on the power of the blow.
- Drops of blood are spilled on the ground after the blow.
- If a player is too close to the enemy, blood splashes on the screen. .
- Blood effect on enemies is also better.
- Now you can communicate with dead enemies! These people will react differently to different blows.
- new effects have also been added to the game.
- Graphically, the blood has improved a lot.
- many problems and bugs have been eliminated.
Now let's deal with the problems fixed on the PlayStation 5 and 4 versions:
- All death rings are gone.
- many stage problems have been solved.
- Safe area problems have also been improved.
- Improving the problems of the co-op section
- The stability of this section has greatly improved.
- many problems in this section have also been improved.
- problems of accepting invitations as well Gone are the days.
- Challenges are gone too.
- Friends no longer show up at long distances.
- problems in the open world like hanging shelves or NPCs are gone.
- Other players will not suddenly sink into the field.
- The game's performance problems have also improved.
Paraglider was one of the funniest additions to number 2.
Knight Runners Tools Solved problems
- The performance of weapons has also been greatly improved. This will give the user a sense of the weight of the weapon.
- Enemy response to a variety of weapons has been improved.
- Human enemies can anticipate and counteract some of the players' movements.
- Response to Light blows has also been greatly improved.
new Ragdal Behaviors
- Enemies will enter Rigdal mode more than before .
- Ragdal will be more natural than ever.
- Each enemy will behave differently based on your weapon.
- Now if a character is thrown down, The right force will be applied to it.
- Voice discussion problems have also been fixed.
- Spear detection has been improved. From now on, the enemies will react correctly to each blow. new animations and effects Has also been added to the game to make it look more natural.
Balance and night improvements
- Howler detection has been improved.
- Howler's resistance to remote weapons has increased.
- When Howler hits an arrow and survives, he will follow the player.
- Valatil hides faster than before It comes out on its own.
- The pursuit in Level 4 has become more difficult.
- The enduring sense is constantly activated and there is no need to wait.
- The options menu has also had many improvements.
- It is possible to show, hide or show the dynamics of the player's life, item selector and time of day.
- Dynamic mode will be the default for the player's life part. This means that it is not displayed when the person's life is complete.
- In the item selection, the dynamic mode is by default. The item selector only appears when fighting or using the D-Pad.
- Dynamic mode is also set by day and night. It will only appear when the night happens during the day or vice versa.
- Other cases are also hidden or dynamic. This broadens the player's visibility.
- All of the user interface has been visually improved. The colors are more realistic and a little more neutral.
- Indicates the distance of the enemies has also been greatly improved and is more visually distinct.
Improved in the fight against the final giant
- The problem of the enemy reacting to the player's actions has been completely solved. Especially the many bugs that existed in the co-op situation.
- new behaviors have been added to phase 2 in the co-op section.
- The main enemy uses more area movements in the co-op.
- The story scenes in a fight have been shortened.
- The process of fighting the giant has also progressed.
Improvements in the final part of the game
- Different endings of the game have been greatly improved. new final scenes have been added to the game to match the gameplay.
- Powerful bows will be more readily available. This makes it easier to upgrade in the game.
- Benchs and chargers are easier to identify at night.
- Ambient lighting has greatly improved.
- Sun shade has greatly improved.
- The shadow from the spotlight has also improved a lot.
- Motion Blur mode has also been greatly improved. As well as the ability to customize.
- Hitting players with sharp weapons has become more accurate. For this reason, players can cut or halve certain parts of the enemy's body. Because of this, enemies will make different sounds depending on the blows.
- Drops of blood will be spilled on the ground after the blow.
- If a player is too close to the screen , Blood will also spill on the screen.
- The blood effect has also been greatly improved.
- A dead enemy can also be linked. In the sense that it will react to blows.
- More effects have been added to the blood discussion in the game.
- Blood discussion problems have also been resolved in the game.
- as well as the quality of this issue has improved a lot.
We have seen a lot of incomplete titles at the time of release. The problem with Dying Light 2 is that the game has been under construction for a long time. They even announced about 2 months ago that the game is completely made. During this time, the manufacturer has time to solve its problems. However, the release of Dying Light 2 was not very good. many people bought this game to experience the coop and this part had the most problems. Now, with this new update, many problems of the game have been solved. This improvement trend will definitely continue and Dying Light 2 will reach the border without any problems. However, selling at the time of release is one of the best earning opportunities that Takland has missed.