If someone asks you what you think of the kitchen of the restaurants where you eat, your answer will certainly not be similar to any of the steps in the OroCode series. . In real kitchens, mice are not lurking to steal any raw materials placed on the cabinets. In real kitchens, you can not go from one side of the kitchen to the other through magic portals. In real kitchens, you don't have to cook pancakes on a swamp on alien planets. And there is close cooperation between all the chefs. For a kitchen to work properly, all its staff must work like clockwork; One is crushing the ingredients, one is washing the dishes, one is wandering around the pots. In such a chaotic environment, there is no room for misunderstandings and misconceptions about your co-workers' professions. Delays in preparing orders, spoiling the taste of food, burning something, even dropping materials on the floor all have consequences. , Have created a franchise that can be described as a change in the style of co-op.
Ideal conditions for cooking
What is the difference between symmetric and asymmetric multiplayer game article? which one is better? Mark Brown well explains the reason behind this change. Basically, most coop games are symmetrical. That means you and your partner are doing the same thing. For example, if you are beating enemies, your partner is doing the same with you. True, this can be a daunting task, but it is not a real co-op experience. Because you and your partner, even though you are on the same page, each play your own game, and even if you do not say a word, you can move the game forward.
Over the years Game developers have realized this and that is why in recent years there has been a trend among co-op games called asymmetric co-ops. Asymmetric co-op is a game in which the role is different between you and your partner, so you can not do each of them automatically. The structure of the game is such that it forces you to interact with each other.
If the food stays on the gas too much, the kitchen will catch fire, although you can extinguish it with a fire extinguisher. Of course, if you play seriously, a kitchen fire is not something that happens often.
For example, one of the strongest examples of this is the game "Keep Talking and Nobody Explodes". In this game you will be given a bomb to defuse and your friend will be instructed on how to defuse the bomb. Your friend should help you defuse the bomb by reading the instructions and guiding you. Given that you can not see the instructions and your partner can not see the bomb, addressing becomes challenging, so success in the game depends entirely on your skills and your partner in interacting and getting each other's point.
The dark stages were among the stages of the orthocode 1 crusher, which fortunately in OverCode 2 was not repeated.
Although "Speak so that no one explodes" is a pure example of asymmetric coop (because there is no resemblance between your role and your partner in the game), but it is not a pure example of a video game. Because it's a game in which the role of "gameplay" is low, and on paper it can be implemented outside of the video game (although it may be a little difficult). Because not only do they encourage players to interact, but they also have strong gameplay as a video game. In other words, in these games, player interaction has not replaced gameplay.
The question is, how did the game developers manage to keep the over-the-top aspect of the overclocking asymmetric? How do they force players to interact with each other and keep that interaction dynamic?
The answer is simple: create chaos; Chaos that forces players to take the initiative; Initiate the moment you want to pass it on to your partner.
Personally, I really enjoyed expressing the King of Onion's gossip.
Let me explain further.
At first glance, the gameplay is simple. At the top of the page is a series of orders that you must prepare. For example, we assume that the customer wants a hamburger. The side dishes include hamburger bread, hamburger meat, lettuce and tomatoes.
Hamburger bread should be placed on a plate.
Hamburger meat should be eaten first and then cooked on a frying pan. Lettuce and tomatoes should also be eaten.
When you have done all this, you put the leftovers on a plate, take them to the place of delivery, and the order is finished. Sounds simple, doesn't it?
But the problem is that not everything is ever that simple. The stages of the game are designed in such a way that the perfect palace that you have put in order in your mind is constantly collapsing. Whenever you feel like you have reached the perfect rhythm for preparing and delivering orders, something happens that disrupts your beloved rhythm and forces you to take the momentary initiative.
In the upload section at the beginning of each step, the score required to receive one, two or three stars is announced. When you finish the Orcode, you get 2 points for making it four stars, which is a very difficult challenge.
You may find that there is no empty fish when you eat the hamburger. So you put the meat on the cabinet, you get involved in preparing a custom that takes up the grilled fish, and on the way to delivering the order to the customer, you tell your partner to put the meat that you put on the cabinet on the grilled fish. He does the same, but after the hamburger is cooked, your friend will see that you delivered the previous order with the last clean dish. Now one has to wash the dishes. But who? You and your partner are each involved in something. Which of you can leave your work and go to the dishes? There is a solution to this problem, and that is interaction.
Orcode 1 and 2 both have maps that you can move through to enter different stages.
This is a very simple example of the chaotic atmosphere of Orcode. In each of the various stages of the game, there is a deterrent element that narrows the field for you as much as possible and increases your need to interact and cooperate with your teammates.
For example, in some stages, random points of The earth is on fire. If you happen to be unlucky and trapped inside a burning area, your partner should temporarily give up what he or she was doing, remove the fire extinguisher, and extinguish the fire so that you can continue working.
The next step is for you and your companion to be on a moving platform on the precipice, and you must help your companion to gather and crush the raw materials by shaking the lever of the platform. Any inconsistencies and errors in the interaction will cause your partner to fall into the abyss and ruin the stage.
As the steps progress, the recipe for new dishes opens.
Of course, it should be noted that the level of interaction in the game depends on how much you want Be sure to follow the steps perfectly. For example, if you do not have the worry of making the steps three stars (or four stars in Orcode 2) and you just want to finish them, you probably will not need much interaction and you can finish the stage with the least effort and the most mistakes, one star. Take it and open the next stage, but if you have such a view of the game, more than half of the fun will be lost. In fact, in my opinion, the essence of the game experience is summed up in three stars (I'm not saying four stars, because that was something I could not do!). If you do not have this concern, the gaming experience will be incomplete for you.
Of course, being overcoated does not mean that it can not be played alone. In fact, the game's single-player gameplay is surprisingly different and changes the overall gaming experience. In Coop mode, the gameplay is very chaotic and you and your teammates are constantly interacting with each other. Sometimes, when things don't go your way, you may get upset. The more players (up to 4 players), the more chaotic the gameplay becomes.
In the main menu you can choose your favorite chef. These chefs are very lovable and numerous, at least in OverCode 2.
But when you play the single player section, you are given control of two chefs that you can switch between with the push of a button. In the single player section, the speed of eating raw materials decreases significantly. You should use this to your advantage, and when you need to control one of your chefs, keep the other chef busy chopping so that he is not idle.
Due to the lower speed of the single section and the reduction The chaotic nature of the gameplay makes this part a different experience, so that some stages get into puzzle mode; So you have to find the best way to switch between chefs and what to do at any given time, and discovering this requires burning phosphorus in addition to trial and error.
Since OverCode 1 does not have an online co-op mode, I had to play it solo, and the overall experience as a single player game was very enjoyable. With the exception of one of the dialysis stages of the game, in which starring as a one-man show was an absolute torment and made my fingers ache, the rest of the stages had a logical degree of difficulty. Due to the fact that the quorum score is lower to reach three stars in the single player section, the creators of the game have observed as much fairness in determining this score as possible. OverCode 1 is built with the unbreakable formula of "good idea + more budget" and is not fundamentally different from it. In this sequence, the number of chefs (yes, in these games you can choose your chef and they are all very googly), the stages, food, ingredients, etc. have increased, but the gameplay is basically what it was in Orcode 1, with the difference In Orcode 2, a new mechanism has been added to the gameplay, and that is the ability to throw raw materials (I emphasize; raw materials and not plates). Although this mechanism may seem simple at first glance, in practice it has changed the gameplay so much that it has led to the creation of steps that would not be possible in Orcode 1.
There are many details on the page that you should pay attention to. The right side of the mushroom is frying, the top two are loaded with rice, the left are dirty containers that need to be removed and the top right corner cleaned. Pay attention to the orders, the stage timer and the points you have accumulated so far.
The throwing mechanism has made the gameplay in Overcode 2 much smoother and faster. This mechanism also increases the depth of the game, because with a little creativity you can create shortcuts for yourself by throwing raw materials and save a lot of time. However, Orcode is a game based on time constraints and the joy of finding ways to save time is indescribable.
Orcode 1 and 2 are two very colorful games with cartoon characters and funny characters They are funny. At the heart of the game's story is a character named The Onion King, who rules the onion realm and guides your actions through a light and funny story. In the first game, your goal is to become so good at cooking that you can feed a monster (which looks like a bird spaghetti monster) and defeat it. In the second game, you have to stop the advancement of the zombie nannies that the King of Onions mistakenly summoned. Giving the King of Onions a career after finishing each part of the game is a heartwarming fun ring after the sometimes exhausting stages of the game. Also in this game, you can witness the gradual transformation of the King of Onions into an authoritarian dictatorship that actually looks at you through the eyes of its slaves. At least that is the feeling that is conveyed from his inexhaustible professions and desires!
When you cross the street, you have to be careful not to be hit by a car. Who really makes a restaurant in this situation ?!
I have personally spent over 90 hours on Orcode 1 and 2 and their dialysis and starring all their steps. (20 hours on Orcode 1 and 70 hours on Orcode 2). Although these games may seem simple and childish in appearance, this childish appearance is only to soften the brutal gameplay of the game, as the high speed of the game and the need for seconds of reaction and initiative may be too heavy for the child's mind. In this respect, OrCode is like Fall Guys: it looks funny; Merciless inward.
The degree of difficulty of the game in dialysis also increases significantly, especially in the final stages, which are different from the normal stages, in which the stage structure is constantly changing and entering new phases. Due to this constant change, it is not possible to find a formula and routine that is somewhat responsive, and you will have to find a new routine for each new phase. Be prepared to start over many times.
However, game dialysis (especially for OverCode 2) adds a lot of value to the game and is exemplary in terms of content. Each dialect has its own theme and space; For example, summer theme and cool juices, oriental food theme, winter and hot chocolate theme, picnic theme. The appearance of the game stages also correspond to these themes, and their appearance designs are mostly very eye-catching and warm. If you and your partner can connect with the game, you probably do not want the game to end and you are looking for more content, so the existence of these dialysis is a great gift. Create a game industry: Produce isopic games with an isometric view, the focus of which is to simulate a job in the funniest and most cartoonish way possible, and you and your partner should do a simplified version of this job by interacting and sharing work with each other. These games include Moving Out (focusing on moving furniture), Lumberhill (focusing on wood) and Onsen Masters (focusing on managing the East Hot Bath). If you are looking for a non-fiction co-op game to play with a friend, spouse or any other close person in your life, Orcode 1 and 2 and similar games are the best options available.