Home > Gaming > Game news
Reading time estimate: 2 min

Microsoft: It was our mistake to shut down Linehead Studios

BingMag.com <b>Microsoft:</b> It was <b>our</b> <b>mistake</b> to <b>shut</b> <b>down</b> <b>Linehead</b> Studios

As part of a recent six-part documentary about Xbox, Xbox executives have admitted that they make decisions and how to manage them in relation to the studio. The Lionhead that led to the studio's closure in 2016 was a mistake that taught them lessons.

The sixth episode of the documentary Power On: The Story of Xbox has a small section that Dedicated to Lionhead Studios. "One of the biggest mistakes we've learned in the past from learning about Studios Linehead is about the studio closing," said Shannon Loftis, director of Xbox Games World Publishing. We had already released Fable 1 and it was a success, people wanted more, so we bought Linehead Studios. "Those were good years."

He adds: "However, after Phable 2, Kinect entered the market and the connection between Phable and Kinect was never really realized. "Fable: The Journey was a passionate project for many people, but I think it went a long way from the elements that made Fable 1 and 2 so popular."

Sarah Bond "We bought Lionhead in 2006 and shut it down in 2016. A few years later, we thought about that experience again," said Xbox's Game Developers Experience and Ecosystem Division. What have we learned and what can we do to avoid repeating our mistakes? " Phil Spencer concluded: "You're buying a studio for work that they're great at right now, and your job is to help them accelerate what they're doing, not them. Accelerate your work.

From what Xbox executives have said, it is clear that Microsoft has misunderstood the management of the studio and gone the wrong way. Even Loftis says he hoped Linehead would still operate as a stable studio. The good part, though, is that Xbox executives have learned from these events and will use them in how they manage their new studios.

Although Linehead Studios no longer exists, their great legacy is Fibel. It is still alive and a new game from this series is being developed by PlayGrand Games Studio. This new episode strikes a balance between old and new ideas for creating a fantasy role-playing game and will be based on the Fortezza game engine, which is a good thing because Fortza Horizon 5 was released a while ago and it is one of the most beautiful games. Made so far we know.

Source: IGN </ a>

Tags: microsoft:, our, mistake, shut, down, linehead, studios

READ NEXT IN: gaming / game news

BingMag.com Dragon Age 4 will not be released in 2022 either game news

According to reports, Dragon Age 4 will not be released in 2022. This game was made by BioWare and was introduced in 2018. There has not been much news about the development process during this period

BingMag.com The Dying Light 2 upgrade will be free for ninth generation consoles game news

There is nothing left until the release of Dying Light 2. Now people who experience this game on 8th generation consoles do not need to pay for the next generation upgrade. Techland, the maker of Dyin

BingMag.com Blizzard under Microsoft: We solve the company's ethical and cultural problems game news

After Microsoft acquired Activision Blizzard, Blizzard Entertainment CEO Mike Ybarra reaffirms the company's commitment to improving workplace culture

BingMag.com The creator of No More Heroes talks about his meetings with Marvel game news

Guichi Soda, better known as the maker of the action and adventure series No More Heroes, recently announced that he has been working with Marvel, a company that has long Wanted to make games with its