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Max Payne is still a masterpiece after 20 years

BingMag.com <b>Max</b> <b>Payne</b> is <b>still</b> a <b>masterpiece</b> <b>after</b> 20 years

Exactly twenty years have passed since the release of the Max Payne game. On the occasion of the birth of this everlasting masterpiece, it is necessary to take another look at it and after removing the dust from the old game disk, finish it a few times. The essence of old games is that we have to finish them every few years; Especially on their birthdays.

We suggest you play the unique Max Payne theme for more fun while reading this text.

While the All-New York apocalyptic blizzard Swallowing up, we follow a wounded policeman named Max Payne. A person who has nothing to lose and in revenge seeks to drown every movement he sees in his path in his vortex of emptiness.

At first, Max returns home and arrives with a corpse. His wife and baby girl are confronted by several addicts. Addicts who have used a new type of substance called "Valkyr". Three years later, we see Max Payne working in the police counter-narcotics unit, secretly searching for clues about the Walker in the depths of the Punchinello family. This is where the situation becomes really critical.

BingMag.com <b>Max</b> <b>Payne</b> is <b>still</b> a <b>masterpiece</b> <b>after</b> 20 years

after the murder of one of Max Payne's colleagues from the counter Drugs are made for Max, and it does not take long for Max Payne to be pursued by the New York Police Department, criminals, and an evil secret society called the Inner Circle. Fortunately, Max Payne knows how to use a variety of weapons.

Max Payne was released in 2001 for PC. This game is one of the first games to use the Bullet Time feature; Undoubtedly, for the first time in the world of video games, Max Payne has used this feature correctly. A feature that was introduced to everyone with the popular movie of that time, the Matrix. Everywhere we looked at the time, we saw traces of the Matrix's slow-moving shots.

In the middle of Max Payne's struggles, we can slow down as we dive, resulting in cinematic and chaotic scenes that They are one of the most prominent parts of Max Payne game. "Diving into a room and defeating a group of criminals who have made a living there amidst a flood of bullets and Molotov cocktails is a unique show with a great feeling that still has its beauty, even after twenty years."/p>

BingMag.com <b>Max</b> <b>Payne</b> is <b>still</b> a <b>masterpiece</b> <b>after</b> 20 years

Max Payne plays a puzzle-like feel in most of his fights. Players must find the most attractive and optimal way to clear any trace of any criminal in a living room according to the weapons and the amount of Bullet Time available to them.

It counts and managing the amount and timing of its use is one of the key factors in surviving the brutal situations of this game. Even the most common enemies of the game can destroy the health of the player with a timely and accurate shot of their shots; That's why during the Max Payne game experience, he thought before doing anything. There is nothing worse than rushing into a room and after everyone is aware that we have no Bullet Time left and have no choice but to take a slap in the face from lead bullets.

Intelligence is one of the main characteristics Enemies are not counted in Max Payne; Instead, beating up complacent offenders with a thick New Jersey accent is a smash hit. Most of the fights in this game end in a few seconds; The roar of fire from the guns lasts for a few moments and we are again immersed in the silence of the game. Sometimes the sound of criminals hitting the ground and the dry, dark sentences of Max serve as the end of the struggle.

BingMag.com <b>Max</b> <b>Payne</b> is <b>still</b> a <b>masterpiece</b> <b>after</b> 20 years


Using guns makes great sense. From the deadly and fast Uzi Dota of this game to the violent explosion of its shotguns that throw the enemies with power. Of course, Max Payne is more than just a slow-motion action scene. If the whole Max Payne game was summed up in its fast (and sometimes slow) shooting, it would not have been possible to call it a masterpiece after two decades. He is not ashamed. Whether we're talking about pulp fiction or "John Woo" movies, or classic noir movies, David Lynch's cinema and, of course, The Matrix. Max Game is the love letter of some gamers who enjoy their favorite works and instead of imitating ideas, they pay homage to them.

Remedy studio games have always been associated with popular culture, and Max game Paine is also full of clever gestures, winking at the audience, and, surprisingly, violence similar to the Tom and Jerry cartoon. Max Payne was likely to turn into a showy, complacent, and serious Alki crime story, but thanks to the strange skills of the game's author, Sam Lake, Max Payne's character has unique traits and personality. It's great that it turns the game upside down.

Max's amazing voice is given to James McCaffrey, and the actor has created a strange fascination with Max's character. Max Payne still looks special and fresh, like most lone cops we've ever seen. Someone who has a lot of sarcasm and irony in his career, his words are stereotyped and along with the usual features of noir film, he does not forget to taunt in front of anything.

BingMag.com <b>Max</b> <b>Payne</b> is <b>still</b> a <b>masterpiece</b> <b>after</b> 20 years

Most of the story of Max Payne game is narrated through comic strip panels, which is completely in line with the tone of the game story. With this game, Sam Lake also goes into more specific and lesser-known subjects, such as the myths of the northern lands and the hidden religious sects. Among the nightmarish dream sequences that are completely surreal and despite the fact that their gameplay is not likable, they are pleasantly annoying.

Max Payne atmosphere of the game is another strength of this game that its creators are amazing have done. The view of New York City in Max Payne is gloomy and gloomy, taking players on an annoying journey through dilapidated apartments, unpleasant hotels, and poisoned nightclubs.

BingMag.com <b>Max</b> <b>Payne</b> is <b>still</b> a <b>masterpiece</b> <b>after</b> 20 years

New York City is more like a nightmare in Max's brain or even a mythical place. The incessant snowfall and the silent silence of the empty streets of this game have a strange feeling and are like a dream. In this game, Ragnarok, which is considered the end of the world in Scandinavian mythology, is often mentioned, and along with it, while progressing in this game, the players are given the feeling that the world is coming to an end.

Surprisingly The graphics of Max Payne game are still eye-catching and we owe this to the excellent artistic direction. The textures of the game's 3D models are made from real images, the lighting and shadows of the game are excellent, and effects such as the particle system show up while diving. Max Payne, despite its advanced age, still has a lot to say.

If we go back to Max Payne today, we will find that this game, among other great titles of computer video games such as Doom, Hufflife and Dos X is available. Max's violent journey through the snowy streets of New York is still as exciting as 2001. The sense of humor of this game is not outdated, the attention to detail is still spectacular, the cinematic struggles are glorious, and the atmosphere of its dark and noir story stands out.

Max Payne's game is twenty years old and God knows how many times We have to say that we love this game. The creators of the game agree with us; Watch the video below congratulating the creators of Max Payne on his 20th birthday so that we do not forget that Max Payne was the work of a group that made history out of their immense taste and love of dark stories.

Explanation: Since Ramdi Studio did not have a large budget at the beginning, it used the faces of the studio staff for the faces of Max Payne characters. The character of Max Lake, the author of the game, has been used for Max Payne himself. In this video, Sam Lake and James McCaffrey congratulate Max Payne on his 20th birthday in the style and context of the game itself.

This article is based on a text from the PC Gamer website.

Source: Eurogamer

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