The majority of Electronic Arts’ revenue in the previous year was service-based games

During Electronic Arts' recent financial report covering the second quarter of the year, Electronic Arts Executive Vice President and Chief Operating Officer, Christopher Sue, announced that In the last 12 months, service-oriented titles have accounted for about 73% of the company's game business. He continued to say that the digital sales of the company's complete games have increased by 66%. Is. Based on these statistics, Electronic Arts has grown by 5% compared to last year.

BingMag.com The majority of Electronic Arts’ revenue in the previous year was service-based games

During Electronic Arts' recent financial report covering the second quarter of the year, Electronic Arts Executive Vice President and Chief Operating Officer, Christopher Sue, announced that In the last 12 months, service-oriented titles have accounted for about 73% of the company's game business. He continued to say that the digital sales of the company's complete games have increased by 66%. Is. Based on these statistics, Electronic Arts has grown by 5% compared to last year.

Christopher Su also attributed the performance of the company's newest sports titles as well as their service-oriented departments, which are always one of the company's profitable departments. Electronic Arts announced more details.

In the course of this report, he stated: "In the first 4 weeks after the release of FIFA 23, the sales of this sports game compared to FIFA 22 in the same period in The previous year has increased by 10% and the number of players in the ultimate team has increased by 6%. With the launch of Madden 23, the number of Madden Ultimate Team players and the net profit from the game have seen a double-digit increase compared to the previous year."

BingMag.com The majority of Electronic Arts’ revenue in the previous year was service-based games

The managers of this company also announced that they have decided to turn the famous game Sims 4 into a free-to-play game and the model of earning and profiting from it

The CEO of Electronic Arts explained about making The Sims 4 a free-to-play game: "As we look at the last 12 months, almost 90% of all revenue from The Sims 4 has been an additional content of the game, not the base and the game itself.

He goes on to add that although more than a decade has passed since the launch of this popular game, now they have finally reached a moment. From their point of view, it is the right time to make this change.

Finally, this decision is not so strange. Even if we look at the entire financial report of Electronic Arts, the huge impact of the company's service-oriented games in this last quarter is clear. In fact, it can be said that the success of this company in this last quarter was mostly due to these service-oriented games, otherwise the financial reporting situation of this company in the second quarter of the year might have been completely different.

BingMag.com The majority of Electronic Arts’ revenue in the previous year was service-based games

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