After much speculation in recent months about a new PlayStation share service, Sony Interactive Entertainment has finally unveiled its new share service, and this Revealed the secret, which had been known to the players for a relatively long time. This doubled the excitement about the new PlayStation Plus, prompting many video game enthusiasts to compare the PlayStation Plus to the Xbox Games. Although such a comparison by players was quite to be expected, we have to ask ourselves whether Gimps and PlayStation Plus are really direct competitors, and more importantly, is the main purpose of these two shared services the same?
PlayStation Plus Modified combines the current service with PS Now and puts it in a new suite with the same PlayStation Plus brand. The first level is called PS Plus Essentials and offers the same features as the current PlayStation Plus. The next level, PS Plus Extra, adds more than 400 PlayStation 4 and PlayStation 5 games to the previous level. The next level, the PlayStation Plus Premium, makes all the previous features available in addition to the classic PlayStation game consoles and access to a limited trial version for some games.
Although this is Sony's first attempt at shared services or cloud streaming No, but naturally this effort puts them more seriously against the Xbox. These questions follow this comparison: Which one is supposed to be the most valuable for the money paid for it? Which of these services has a more diverse game list? Which service are the new games most likely to come in?
All of these questions suggest that Sony intends to offer an Xbox-like offering, but has not actually done so. At least not yet. This new version of PlayStation Plus is not intended to take users away from competing platforms and to their platform, but to encourage existing users of the platform to upgrade their subscriptions or bring back users who have been away from PlayStation Plus.
The purpose is not to say that there is any competition or similarity between Sony and Microsoft. Anyway, the new PlayStation Plus and Xbox Games are options that Sony and Microsoft have considered for their shared services and, of course, cloud streaming, but the competition, or rather their similarity in goals, is as similar as the competition and goals of Nintendo vs. PlayStation platforms. It is an Xbox. It is clear that Nintendo Switch, PlayStation 5 and Xbox X Series are all three current flagships of three well-known console companies, and there is competition and similarity in this regard, but if we look at them more closely, each has a different business style and goal. It can even be said that their target audience is not always the same. The story of the PlayStation Plus and Sony's current goals is exactly the same as that of the Xbox Games and Microsoft's goals.
Due to the dominance of digital ownership in recent years, there have been many movie sharing services. And television has emerged, but their battles are quite different from what we have in the gaming industry. From Netflix, Amazon Prime, NOWTV and HBV Max to newer services like Disney Plus, they are all entertainment platforms that all pursue the same medium and purpose. Netflix can hold a movie for a year, before another site realizes it for a while. You can still watch some of Marvel movies - which is a Disney brand - on Netflix. All of these different services, which of course have their own differences, all compete for content and media that can reach the audience and content that can retain the audience. In fact, at their core, they all compete for a specific goal and, of course, one type of content.
Shared services and game streaming do not work that way. Sure, a title created by a third-party company can come to other platforms after an exclusive period for one platform, but in general, the platform that first had it does not lose that access. Games, for the most part, stay where they are released - it is unlikely that Sony will have a game for a year and then lose it to the Xbox. This is not impossible, but games that are exclusive to a shared service or streaming service can still be accessed elsewhere and in other forms.
Gimps is still the most compelling sharing service among the three platforms Because its goals are beyond and greater than its proposals. All major Microsoft exclusive games are available on Gimps on the first day of release. While Sony says it is not going to do that with PlayStation Plus.
Exclusive PlayStation games on the day of release on such a service are not in Sony's interest either. The great works of PlayStation such as Horizon, God of War, Uncharted and many others do not need to attract the audience in this way because of the many successes they have achieved in various fields and the extraordinary sales they have experienced, because the audience is naturally attracted to these games and quality. On top of that they welcome. PlayStation players buy these games in batches because of the predetermined quality of these games, and Sony needs money and capital to create such works. This is what Jim Ryan calls the virtuous cycle of creating exclusive PlayStation studios. That's why Jim Ryan said earlier last week that the company's works could be damaged if they were exposed to these services.
Gimps itself could be a compelling reason to buy the Xbox. Microsoft lags behind Nintendo and PlayStation in terms of sales. In-house studio exclusive games may not be as strong as Nintendo and Sony, so Gimps provides a strong incentive to choose a console and invite new people into the Microsoft ecosystem by providing a list of diverse and reasonably priced games. Gimps is a huge investment for the entire Microsoft ecosystem, not just a shared service or streaming output. However, PlayStation Plus does not have such a ruling for PlayStation, at least for now. The difference in the purpose of the two companies' shared services is also evident in their advertising. Although Microsoft has tried to focus more on its in-house studio games over the years by buying studios and companies large and small, if you look at the big Xbox events in recent years, it has always been the gameplay that has attracted the most attention. And has been the flagship of Microsoft events. This is at a time when Sony does not seem to want the mainstream PlayStation Plus. For PlayStation, first-class and expensive games from its in-house studios have always been of paramount importance, and this is what has made players eager for PlayStation consoles.
The new PlayStation Plus intends to maintain valuable content with better offers. To provide its audience and on the other hand hopes to be able to persuade users to new levels of this shared service and thus receive more profit. Even the significant discount Sony has placed on one-year PlayStation Plus subscriptions indicates that they are willing to encourage players to buy one-year subscriptions. While Microsoft's approach is slightly different. Microsoft only offers subscriptions on a monthly basis, which means that an annual subscription to the Ximps Ultimate Xbox service will cost users more, but in this way Microsoft will have to offer specific content each month to encourage players to renew and purchase GamesPay. p>
At the moment, the gameplay and the way that Microsoft has considered for its shared service are more attractive to the audience and even more cost-effective for them. Especially for us who have to buy games at these exorbitant prices. However, it should be noted that this method requires a huge investment, and Microsoft has not neglected in this area. Sony, on the other hand, is not in the same financial position as a corporate superpower like Microsoft, and as Jim Ryan points out, PlayStation is unlikely to be able to take the risk of such a large investment.
With these descriptions, the need for developments in this industry of Sony has led to more attention to its shared services and transform PlayStation Plus in this way. . That's why, in addition to today's games, PlayStation has promised to make a list of classic PlayStation games to make its offer at the highest level of the new PlayStation Plus more valuable. Of course, this can also be an important challenge for PlayStation. While Sony is at the forefront of its work today, many of the most prominent PlayStation 1 and PlayStation 2 console games have been made by third-party companies. Games such as Crash Benedict, Metal Gear Solid, Final Fantasy, Resident Evil, Silent Hill, Doyle MiCray, and many more are all examples. Bringing these games - many of which are likely - requires collaboration with other publishers. Because of this, we may not be able to talk about the exact game until they figure out a list of classic games.
Another point goes back to the fate and real potential of these shared services in the future. Gimps has grown and been so popular during this time that it has forced PlayStation to make changes to PlayStation Plus. Create. This growth is likely to continue to some extent in the coming years. However, the big question is, what is the ultimate potential of these shared services in the video game industry? This is an important issue that we can not yet talk about with complete certainty. Microsoft seems to be gambling on this issue, but Sony is taking a more cautious approach to the consequences.
Jim Ryan mentioned this in an interview with GameIndustry.biz. While the growth of these services is obvious, will we really see the same thing in the video game market, as Spotify and Netflix took over the music, film and television markets, respectively? The current director of PlayStation is currently negative about this issue and looks at it with a pessimistic view. It's too early to rule, and even Jim Ryan points out that sudden changes in the industry may change the situation and change their decisions, but for now we may be able to justify it. The structure of the music and cinema industry - especially music - is quite different from that of the video game industry. Music and cinema are lower. In addition, the development of video games is much longer than the development of music or movies and series. Even the players' encounters with the games are different. All of this together casts doubt on the economic justification for placing first-tier (AAA) games on the day of their release on such services. Many large publishers are still reluctant to put their big, expensive games, which have a high chance of selling, on the day of release. This is while the situation of something like Spotify is completely different. It can even be said that Spotify has been more profitable and useful for artists. While there may be solutions that could improve the situation for developers of expensive console games, at least this skeptical concern is not out of the question right now and could make perfect sense.
Of course, unlike movies, where the release of movies on services like Netflix undermines the pure experience of watching movies on the big screen, video games are at least as dangerous. are not. Even services like Netflix to some extent influence the tastes of the audience with the works it offers, but fortunately this risk has not seriously threatened games at the moment, as buying games is still traditionally the dominant market trend. However, given that many games are only on these services for a certain period of time, perhaps the biggest concern for players is that they have to experience the game at a certain point.
Conclusion about PlayStation Plus The new one is very early because we do not even know the full list of games on the day of release and it is not clear what range or number of new or old games are going to be added or subtracted each month. We still have to wait to comment on the value of this service, but we can probably safely say that PlayStation with two new levels of PlayStation Plus has tried to bring higher content value to players at a higher cost.
The only thing It can be said with certainty at the moment that this PlayStation Plus and Xbox Games have two different goals and approaches, and therefore they can never be called two direct competitors with the same demands. However, their competition may make more sense on a larger scale than Sony's and Microsoft's competition in the video game industry, and it is possible that their goals will change over time as the industry evolves.
Inspired by Danielle Partis from GameIndustry.biz.