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How important is the collaboration between Hideo Kojima and Xbox? What is the next game of the legendary director?

BingMag.com <b>How</b> <b>important</b> is the <b>collaboration</b> <b>between</b> <b>Hideo</b> <b>Kojima</b> and <b>Xbox?</b> <b>What</b> is the <b>next</b> <b>game</b> of the <b>legendary</b> director?

Hideo Kojima is arguably one of the most creative directors working in the video game industry. The mastermind behind the popular Metal Gear Solid and Death Stranding games has a long-standing relationship with Sony and PlayStation. Metal Gear series games are usually considered as PlayStation games, and this director's new game was initially available exclusively on PlayStation. Some time ago, after almost a year of various rumors, it was finally officially announced that this legendary director is working on an exclusive game for Xbox.

However, it seems that This won't mean severing ties with Sony and PlayStation, as Kojima Productions has been quick to point out that their relationship with Sony is still good. On the other hand, it looks like a sequel to Death Stranding is in the works, at least according to What Norman Reedus has said as the lead actor. Therefore, it is most likely that this game will be developed in parallel with the new Xbox exclusive.

Regarding the mentioned game, Kojima himself said that he is developing a work that he always wanted to make. An effect that no one has seen or experienced before, and according to the statements, it will be in the form of a cloud. On the other hand, there are rumors of a horror game called Overdose with images of Margaret Qualley, who seems to be one of the main characters. Those who have played Death Stranding will remember her as Mama.

Tom Henderson, a freelance video game industry journalist, seems to have found a video of the game. In it, Margaret, dressed in a blue dress, moves through dark corridors by the light of a flashlight. The video reportedly ends with a jump scare and mentions Hideo Kojima's name and the game alongside the words game Over. However, this mentioned video alone does not confirm the development of a game.

BingMag.com <b>How</b> <b>important</b> is the <b>collaboration</b> <b>between</b> <b>Hideo</b> <b>Kojima</b> and <b>Xbox?</b> <b>What</b> is the <b>next</b> <b>game</b> of the <b>legendary</b> director?

Image of Margaret Qualley in Death Stranding

So, the details released by Henderson alone are not enough concrete evidence for a new game. However, shortly after Henderson's article about the game was published, he announced that members of Kojima Productions had contacted him and asked him to remove the article. Of course, Henderson seems to have politely declined the request. In any case, this request from the aforementioned studio only adds to the fire of rumors.

Will P.T finally be completed? It is not too far off to expect the reboot to keep Silent Hill in mind and want to recreate them. According to Henderson, Margaret Qualley's movement through dark corridors reminds us of P.T. A short, playable demo that was supposed to be the next Silent Hill. However, based on What Henderson describes, Overdose may be the only way we get to experience Kojima's vision for the Silent Hill series, as there are many rumors that Konami plans to bring the popular series to the studio. another to revive.

BingMag.com <b>How</b> <b>important</b> is the <b>collaboration</b> <b>between</b> <b>Hideo</b> <b>Kojima</b> and <b>Xbox?</b> <b>What</b> is the <b>next</b> <b>game</b> of the <b>legendary</b> director?

Use of cloud technology

Speculations The details on the yet-to-be-announced new Xbox exclusive are all fascinating, but the question remains as to why Kojima decided to work with Microsoft in the first place. Despite Microsoft's deep pockets providing Kojima and his studio with more money than Sony, he himself has stated that the partnership with Xbox means that the new game will be able to use Microsoft's advanced cloud technology. As mentioned, Kojima's new game will use cloud technology, and currently none of them are more powerful than the advanced cloud service Microsoft Azure. Microsoft says that using Azure for game development, the entire development process makes it easier and helps players connect, play and compete seamlessly with its powerful systems while ensuring low latency. On the other hand, most importantly, this technology has the ability to understand players' behavior and react to them. This is important to mention because in an interview he did in September 2021, Kojima expressed his desire to make a game that changes based on the player's thoughts, experiences, and geographical location. It is also said that Microsoft has hired Kim Swift to help Kojima in this way. Swift has worked on games like Portal and Left 4 Dead in the past.

BingMag.com <b>How</b> <b>important</b> is the <b>collaboration</b> <b>between</b> <b>Hideo</b> <b>Kojima</b> and <b>Xbox?</b> <b>What</b> is the <b>next</b> <b>game</b> of the <b>legendary</b> director?

Breaking the fourth wall!

Making a game that changes differently based on each player's actions It seems very ambitious and impossible. However, given that Kojima's hand will be open in terms of bypassing hardware limitations, perhaps we can hope for more. How to adapt this experience beyond superficial details such as the day-night cycle and weather systems that accurately reflect the conditions outside will naturally present many challenges. For example, if the game is scary, will it collect player data based on their play style to better time the jump scares to scare them as best as possible? Kojima's philosophical ambitions don't match. He definitely wants to create a work that connects the players' in-game experiences to the real world in the best possible way and bridges the gap between the virtual world and reality. Of course, Kojima has tried breaking the fourth wall in the past with Psycho Mantis from Metal Gear Solid. There are too many ideas to spend hours on, but we'll have to wait until more official information is released. However, since the game is in the genre of horror, it seems that we will see a new level of elements of this genre.

BingMag.com <b>How</b> <b>important</b> is the <b>collaboration</b> <b>between</b> <b>Hideo</b> <b>Kojima</b> and <b>Xbox?</b> <b>What</b> is the <b>next</b> <b>game</b> of the <b>legendary</b> director?

BingMag.com <b>How</b> <b>important</b> is the <b>collaboration</b> <b>between</b> <b>Hideo</b> <b>Kojima</b> and <b>Xbox?</b> <b>What</b> is the <b>next</b> <b>game</b> of the <b>legendary</b> director?

Business Matters

Aside from the game itself, from a marketing perspective, Xbox's decision to work with Kojima makes perfect sense. Love him or hate him, Hideo Kojima is a hugely recognizable figure in the gaming industry, known for delivering weird, unconventional, crazy, and of course brilliant experiences. His games have always been critically acclaimed and sold well, however, even if it is not, his creations will be at the center of various discussions in different communities for a long time.

It would be a big deal if the developer was making any work exclusively for any platform, but since this is Kojima's first collaboration with Xbox, the story becomes even more special. In addition, Kojima Production Studio and its founder are very famous in Japan. While it cannot be said that this collaboration will lead to Xbox surpassing PlayStation in the Japanese market after all these years, however, attention to the Xbox brand in this country will increase. On the other hand, it is possible that other Japanese studios will be interested in cooperating with Microsoft.

As you know, Microsoft has recently mentioned many times that it intends to do better in the Japanese market. It should be mentioned that games like Yakuza: Like a Dragon and Lost Judgment were both released simultaneously for the Xbox and PlayStation platforms. While the previous versions of this series were only available on the Sony console. Now these versions are also placed on Gameplay. The new Tales series game Tales of Arise was also released last year for Xbox along with several other platforms around the world. Also, the third, fourth and fifth versions of Persona are finally coming to Xbox and Gameplay. It should be said that the next version of Persona may be released simultaneously on Xbox, PlayStation and even PCs on the day of release.

BingMag.com <b>How</b> <b>important</b> is the <b>collaboration</b> <b>between</b> <b>Hideo</b> <b>Kojima</b> and <b>Xbox?</b> <b>What</b> is the <b>next</b> <b>game</b> of the <b>legendary</b> director?

In other ways, cloud service is involved. Kojima's new game appears to use some form of cloud computing to implement aspects like physics, artificial intelligence, lighting, and more. Such games are still in their early stages and we haven't seen many of them. This is not to be confused with running current games on the cloud, as they don't use technology for graphics rendering etc. However, Kojima's name presents an important obstacle: the existence of technology But it eliminates the lack of popularity. Microsoft has done well so far with its cloud service and Gamepass, but Kojima's game could make this technology more popular than ever. attract more and naturally this will generate more revenue for game studios because not everyone has powerful systems or new consoles. Just look at the Gameplay service, which with its success led Sony and PlayStation to introduce PlayStation Plus Extra and Premium.

BingMag.com <b>How</b> <b>important</b> is the <b>collaboration</b> <b>between</b> <b>Hideo</b> <b>Kojima</b> and <b>Xbox?</b> <b>What</b> is the <b>next</b> <b>game</b> of the <b>legendary</b> director?

On the other hand, regardless of who is responsible for making the game, it's also a huge gamble. Naturally, a lot of planning and infrastructure is needed to support such a great work. The release of the game by Kojima is one issue, and the support is another important category that needs to be addressed. In fact, due to the fact that the game is cloud-based, many things go back to Microsoft's support.

Management of many games of studios that Microsoft recently bought, especially considering the problems that some of those studios have. There is, it's not that easy and it remains to be seen How the support will be after the release of such a great work. Microsoft can also make better use of this cloud game. As you probably know, there have been rumors of a cloud console from Microsoft for years, and the company confirmed last year that it was working on new cloud-centric hardware that wasn't coming anytime soon. Kojima's game can serve as an advertisement for this console.

BingMag.com <b>How</b> <b>important</b> is the <b>collaboration</b> <b>between</b> <b>Hideo</b> <b>Kojima</b> and <b>Xbox?</b> <b>What</b> is the <b>next</b> <b>game</b> of the <b>legendary</b> director?


In the end, whatever game studio Kojima and Microsoft are looking to create will definitely be innovative and ambitious, and regardless of whether you are interested in the cloud service or not, you will most likely enjoy it. On the other hand, working with Microsoft will definitely expand the ability and flexibility of this studio to make more games. In any case, we hope to learn more about Kojima's games in the coming months.

Source: Gamingbolt

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