How does Bloodborne bring a new level of Lovecraft horror?

The influence of HP Lovecraft, the father of modern horror, is clearly evident in the legends and themes of the popular Bloodborne game by Fram Software's studio, and the game is a tribute It's his work.

BingMag.com How does Bloodborne bring a new level of Lovecraft horror?

The influence of HP Lovecraft, the father of modern horror, is clearly evident in the legends and themes of the popular Bloodborne game by Fram Software's studio, and the game is a tribute It's his work.

Fram Software knew what to do with Lovecraft's aesthetics, and this can be seen even in the game's release date. The global release of this work took place between March 24 and 27, 2015. According to The Call of Cthulhu, this is the end of March when Catolo wakes up from his underground tomb. So far, many analyzes have been published focusing on Lovecraft's impact on the game, but it can be said that many of them are largely superficial. Surely those who are familiar with the creatures of Lovecraft's world will be aware of the similar design of Kin in Bloodborne and the Great Old Ones in Lovecraft. However, referring to such cases does not do justice to the game and the author.

The oldest and strongest human feeling is fear, and the oldest and strongest kind of fear is Horror is the unknown.

HP Lovecraft

BingMag.com How does Bloodborne bring a new level of Lovecraft horror?

Understanding the meaning of the impact of Lovecraft works

Before we begin, it's best to take a look at Lovecraft fears. The deepest kind of panic in Lovecraft's view is the "fear of the unknown." It does not just mean not knowing that a serial killer is waiting to kill you from behind. Instead, Lovecraft's horror is about the outermost frontiers of what we may know. For example, imagine that you are a flower. If you are a flower, they lack the ability to acknowledge or understand human existence, and you do not have the awareness, at least as far as science has proven. Lovecraft takes that argument and puts it In our position as a human being, he raises the question of what if very advanced beings exist right next to us and we lack the perceptual abilities or complexity to understand their existence ?! This is the inspiration for the creation of creatures like Catolo and the ancients; Creatures that have lived in the depths of the earth for many years before humans, and only knowing them can drive humans crazy. Lovecraft says there is a possibility that some creatures may be outside our home, while they are far beyond our comprehension, and there may be no reason for them to be friendly to us.

BingMag.com How does Bloodborne bring a new level of Lovecraft horror?

In addition to ancient, horned, multidimensional creatures, Lovecraft is also known for its use of dreamy landscapes as an external boundary for human capacity to experiment. The universe is known. Bloodborne also goes through various stages of dreams and nightmares, but again, referring to this as the game's favorite legacy seems like a superficial analysis. However, considering the game's dreamlike mode, for reasons much more subtle than the hunter's dream as the central hub or his nightmares as end-of-game zones, is a useful way to achieve what makes Bloodborne a fascinating symbol of Lovecraft horror. In fact, to discover what makes the game interesting as a framework of dreams, we do not need to go beyond the initial sequence of the game.

Analyze the game in the form of a dream

The game starts with a first-person perspective, and Blood Minster transfers blood to the player, and before reassuring him that "whatever happens, you might think it's all just a bad dream," encourages him to create a Character. The player's character then wakes up and the player enjoys a third-person perspective. The opening of the game easily depicts it as a dream. In fact, the player achieves from the first-person perspective, how we see the world in real life, the third-person perspective, that is, how we often see ourselves in the dream.

BingMag.com How does Bloodborne bring a new level of Lovecraft horror?

This is not the only element that Bloodborne shares with dreams, but it has several key features in common, especially with lucid dreams. Clear dreams are dreams in which the person is fully aware of what is in the dream and can imagine themselves as actions that have consequences for the dream environment. Here, however, it means clear dreamers who, without realizing it, are in a dream, displaying agency and consciousness within it. In fact, it contains only a subset of what is commonly called lucid dreaming.

Beyond the third-person perspective and the extraordinary images that the game shares with such dreams, it is a vital element. It combines the experience of the game with the experience of having a clear dream, and that is nothing but the player's understanding of agency in the first case and the dreamer in the second. It gives a sense of agency and action that changes the environment It can be considered the real reason for knowing clear dreams. Instead of being a passive German in a vague dream and part of a narrative, in a vague dream like reality we perceive ourselves as agents.

BingMag.com How does Bloodborne bring a new level of Lovecraft horror?

So it can be said that Bloodborne is like a lucid dream in many ways. What makes this analogy, however, remarkable is the important aspect in which the game differs from lucid dreams. The player in a game knows that he is acting as a limited agent in a world and story, while the dreamer does not necessarily recognize the limited nature of his dream world.

Bloodborne is like a lucid dream in many ways.

Although both video games and dreams are literally "fictional worlds," the dreamer is actually more like an avatar than the player himself. In fact, just as the dreamer is limited to the dream without being aware of the outside world, so the existence of an avatar is limited to the dream world of the game. The avatar does not acknowledge any world beyond the game because for him, there is no world beyond the game at all. Turns it into the most creative modern horror work, a single line that marks the boundary between the first-person and third-person viewing angles in the game, and marks the end of the game's initial cut scene and the beginning of its gameplay.

BingMag.com How does Bloodborne bring a new level of Lovecraft horror?

Consider the first words that come out of the mouth of The Doll and say that you are a hunter. The first point of view of the person with whom the player experiences blood transfusion is placed before these words, and the third point of view of the person with whom the player engages with his avatar is immediately after these words. Given this context and the overall context of the game dream, it can be said that he notes that the player has found a way by which he can engage himself with the clear dream that is the game. This explanation also has the advantage of confirming the most complete Lovecraft analysis of the game we have seen to date; That is, as we mentioned at the beginning of the article, our capacity to act as a factor in the real world can be quite meaningless. Is not aware. Thus, if we analyze the avatar not as an avatar, but merely as a character in the game world, we can assume that Koch, like the dreamer, has no knowledge of the world beyond the game. Therefore, the avatar is not aware of the player who is ultimately responsible for him and his choices. In fact, Bloodborne's terrifying idea is that he does not act on his own avatar, and he can never be in a position to know this fact.

BingMag.com How does Bloodborne bring a new level of Lovecraft horror?

Ability of games to present the horror of the unknown

Dynamics of the video game by which the player imposes his agency through an avatar, uniquely to categorize It is appropriate to address the issue of agency under the domain of unknown Lovecraft. Games do something that even HP Lovecraft has been unable to do.

When one intends to read a Lovecraft story, as is the case with most written works, it is used as a narrative of various factors that make beings much larger than themselves. He discovers and suffers because of it. Although the agents of the story may become somewhat weak and powerless with this discovery, the question of whether the free will of the agents really belongs to them has never been raised. The print media does not answer such questions, unlike video games that take advantage of issues such as agency and choice.

BingMag.com How does Bloodborne bring a new level of Lovecraft horror?

A New Level of Cosmic Fear

The horror concept that Bloodborne invites you to think about, thereby extending Lovecraft's horror to new dimensions, is that there may be no way to prove it. That we are not completely incapable does not exist. Not only may the world be complex in ways beyond our knowledge, but our will may be called into question, that is, our actions are performed by something outside of ourselves, such as the avatar and player case we see in games. Although we experience these actions as the result of our will, we will never be in a position to know if it is otherwise.

These are not philosophically new ideas, but Bloodborne is as beautiful as they are. Depicts. Traditional works inspired by Lovecraft's fear raise the question of what happens if human beings are so small that their actions make no difference. However, as a modern work inspired by this kind of fear, in addition to the previous question, Bloodborne raises the question of what happens if humans are so small that they have no control over their actions?

BingMag.com How does Bloodborne bring a new level of Lovecraft horror?

Bloodborne; The rightful heir to HP Lovecraft

Thus Bloodburn can be considered the true heir of HP Lovecraft, which generalizes the fear of the unknown to our view of ourselves as a factor in the world. If our ability to create a series of actions cannot prove our existence in reality, then on what basis should we base our existential reality? This is a scary question that comes to mind when the game ends with the words of the puppet.

to find your value in the real world.

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Source: With A Terrible Fate

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