How did Demon’s Souls shape the Soulsborn genre?

In an industry as fraught with ups and downs as video games, few companies have seen sustained success over the years, and FrameSoftware is undoubtedly one of them. . Certainly, since its inception, this studio has not always been as well-known as it has been in recent years, but with the production of Dark Souls in 2011, it has started a new path in terms of commercial success and critical acclaim. A path that has recently ended in a masterpiece like Elden Ring.

BingMag.com How did Demon’s Souls shape the Soulsborn genre?

In an industry as fraught with ups and downs as video games, few companies have seen sustained success over the years, and FrameSoftware is undoubtedly one of them. . Certainly, since its inception, this studio has not always been as well-known as it has been in recent years, but with the production of Dark Souls in 2011, it has started a new path in terms of commercial success and critical acclaim. A path that has recently ended in a masterpiece like Elden Ring.

While the Dark Souls series acts as a filter that the games of this studio must somehow pass through in order to be successful, in 2009 a game An exclusive release for the PlayStation 3 called "Demon's Souls" was released, setting the stage for the Soulsborn games that followed. Created by Hidetaka Miyazaki, this game seemed to set the stage for a new genre.

BingMag.com How did Demon’s Souls shape the Soulsborn genre?

A work that deserved more attention!

After its release, the game gained its audience, but as a PlayStation exclusive, it didn't shine as it should have. It can be said that if the game like Dark Souls was released in a wider market, maybe it would become more popular. However, it is not easy to find the reason why Demon's Souls was not so successful at that time. Although Dark Souls and Demon's Souls seem to be of the same race, they are very different in terms of design philosophy.

Demon's Souls paved the way for the release of subsequent games such as the Dark Souls series, Bloodborne, etc. And somehow he became a victim of this way. While the game was kind of imprisoned on the PlayStation 3 for a long time, it finally made its way to a more accessible commercial platform like the PlayStation 5 with the recent remake by BluePoint Studio.

BingMag.com How did Demon’s Souls shape the Soulsborn genre?

However, the PlayStation 5 is also currently in short supply and many still prefer to rely on their 8th generation consoles. This has once again caused Demon's Souls not to be noticed by the players as it should be. However, despite all the Salisbury games that have been released over the years, a second look at Demon's Souls shows us the influence of this game on the genre. br />

Experiencing Demon's Souls for the first time in 2022 is a bit like walking through a museum, giving us an interactive history lesson on FrameSoftware's approach to game design. While the influence of Demon's Souls can be seen throughout the Sulzborn games, here are some specific ones that have had a huge impact on the genre. With this in mind, mechanics such as killing enemies to get more souls are not included in this article. The design of the last giants

One of the things that makes the game so interesting is that almost every giant in the game is a puzzle. In fact, boss fights are more like puzzles and problem solving than skill tests. Demon's Souls, with its attractive bosses, also influenced the design of bosses in other Soulsborn games. For example, Tower Knight has some special mechanics that return in Dark Souls and Bloodborne. If you want to beat Tower Knight, his Achilles heel is literally his heel. You actually have to injure his backside enough so that he eventually falls to the ground and you can hit him in the head.

Going back to 2011 and looking at the Iron Golem in Dark Souls 1 you can see some kind of mechanic. See similar. He may not have a shield, but he is the second version of Tower Knight. His moveset is slightly different, which makes sense, but your approach to combat is the same. Hit his heels and you'll take down the Iron Golem in no time. If you take a closer look at these two bosses, you'll even notice similar AI behaviors in how they both react to the player's location.

BingMag.com How did Demon’s Souls shape the Soulsborn genre?

But Tower Knight's tricks don't stop at his massive boots. He will shoot you from both sides with archers. Quickly climbing the stairs and reaching them and of course destroying them is what makes the fight so easy for you. This type of design can also be seen in one of the bosses of Bloodborne.

Your fight with One Reborn in Bloodborne will also remind you of Tower Night. Not only will the wizards on both sides of the field hurt you, but the combat environment itself is surprisingly similar to the Tower Knight combat environment in terms of layout, and as you might expect, taking out the wizards, fighting One Makes Reborn a lot easier.

BingMag.com How did Demon’s Souls shape the Soulsborn genre?

Of course, the fights are far from mere copies of each other. But certain and undeniable elements of Knight Tower make their way to Descendants found Demon's Souls. Miyazaki likes this kind of connection between his projects and has shown it with a kind of non-playable characters (Patches) and a special sword like the Moonlight Greatsword that appears in different games.

On the other hand, the tower Knight is not alone. In Demon's Souls we see different seeds that have sprouted in different Soulsborn games. The combat mechanics in Dragon God have evolved into one of the strangest Dark Souls bosses, Bed of Chaos. The Maneater boss formed the basis of the Belfry Gargoyles from Dark Souls 2. Likewise, the Fools Idol boss appeared later with Crystal Sage in Dark Souls 3, and even Gwyn's signature in Dark Souls 3, which is easy to defeat, was seen years ago in King Allant as the final boss of Demon's Souls.

BingMag.com How did Demon’s Souls shape the Soulsborn genre?

World Tendency mechanic

On the other hand, the World Tendency mechanic of Demons Souls, which depends on the level of difficulty and Some game events have an impact on Sekiro. In fact, this mechanic puts unique characters and enemies in front of you depending on your performance in surviving or dying. When you die, the world of the game moves towards darkness and vice versa towards light. This mechanic has its supporters and detractors, however, it seems that Framsoft wanted to use a similar mechanic in Skyro called Dragonrot, as a sort of homage to Demon's Souls.

Scyro, your continued deaths affect non-playable characters around the world. In fact, with constant death, a kind of disease spreads and afflicts these characters. Of course, you have access to ways to stop it from spreading, but in general this mechanic is not as deep as World Tendancy in Demon's Souls and is more related to the story background of the game.

BingMag.com How did Demon’s Souls shape the Soulsborn genre?

Summary

We could talk for hours about how the Irithyll Dungeon area from Dark Souls 3 resembles Latria in Demon's Souls or how the Valley area of Defilement inspired not just Blighttown in Dark Souls 1, but any swamp-like, toxic region Miyazaki created, but the important thing is that while Demon's Souls didn't quite make the formasofter the way it should have been, the base And it created a foundation that Miyazaki understood the value of and has maintained over the years. The foundation, the influence of which can be seen not only on other works of this studio, but also on other games of this style. Rather, we consider them as a tribute to the works of the past. The spirit of each game spills over into the next, and these recurring themes and metaphors act as the link that binds the Salisbury series together, turning it into a kind of poetry. Meanwhile, Demon's Souls undoubtedly deserves more attention and is like a father who raised proud children.

Source: Goomba Stomp

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