It's been several years since the Game Maker's Toolkit YouTube channel in short and informative videos explored and described various aspects of video games and related concepts Deals with this area. I decided to translate the content of these videos into Persian by capturing it a bit and adapting it to the writing medium. This series of articles will be very useful for those who dream of playing games or just want to understand video games better and deeper. Keep up with the "Players Toolbox" collection of articles.
One of the traditions of the Players Toolbox series is that at the end of each year, I review the games of that year to see if the games are accessible to people with disabilities. What advances have been made in the gaming industry.
accessible gaming is a game that a wider range of people can play. These games remove obstacles that prevent the game from being fun for certain people by adding in-menu options and game design decisions.
For example, if someone has difficulty hearing the dialogue due to a hearing problem, Adding subtitles to the game can be a great help to this person. If someone is color-blind and can't tell the difference between the two colors, adding symbols into the game or customizing the colors can help them enjoy the game.
If the game is very difficult and no one is able to go through the steps for any reason, they can be helped by adding an Assist Mode to challenge them. Less progress in the game.
How did the 2021 games work in this regard? We are going to cover this in this article.
I started my review with the big, so-called blockbuster titles. I picked 25 of the best-selling AAA games of the last 12 months, including Halo Infinite, Ratchet & Clank: Rift Apart, Deathloop, Metroid Dread. , Battlefield 2042, Age of Empires IV. Here are some of the results I gained from reviewing their access options.
Let's start by discussing control To. As always, one of the most important access options for any game is the ability to change the layout of the buttons. Of the games I reviewed this year, seventy percent allowed the player to completely change the order of the buttons. That's great. This statistic is increasing every year. A number of other games also allow the player to choose from several default layouts (ie, they do not allow the buttons to be changed individually); This feature is not as ideal as the full layout feature, but it is better to have it than not to have it. In this game, in addition to a complete change of control, you can specify shortcut commands on the D-pad. There is also an in-game option to replace the need to hold down the buttons in certain situations by simply pressing the buttons once. For those who suffer from wrist and finger problems, holding the buttons can be annoying and making it optional is an important step towards making the game accessible.
Aim Assist It is also powerful and can even lock targets on enemies. In the game, you can automatically rotate the camera behind your character. You can add all the movement verbs in one button. As you can see, the game developers have put a lot of effort into control.
Another game in This is a great performance for Farcry 6. The game divides all the buttons on the handle into three separate verbs: Press, Hold, and Double Tap. You can attribute any action in the game to one of these three verbs. For example, you can set the Sprint key and then specify whether you want to press, hold or hold the button once to run your character.
There is also an option in the game called "No Stick Presses Mode" that has all the input related to analog clicking. Disables sticks.
Another acclaimed Battlefield 2042 game that gives the player plenty of options around handle sensitivity, even by varying the size of the shotgun camera.
Riders Republic lets you set a separate control mode for the many modes of transport available in the game.
I're also a big fan of games that allow Players to skip QTEs. These games include the two It Takes Two, the Guardians of the Galaxy, and the House of Ashes.
Nazim refer! In particular, I find games that use virtual cues in their menus and use Destiny-inspired clichs worthy of criticism; Like Outriders. These markers can make the game accessible and very awful. Awesome! Fortunately, Farcry 6 and New Pokemon Snap, both of which have these markers, also let you scroll through menus with the D-Pad.
Now we come to the worst mistake of the year in this regard. I asked my Twitter followers what they thought was the worst game in terms of accessibility, and I got a bunch of tweets that all mentioned the name of a game: Metrod Dread. This is my opinion. This game is full of amazing moves that you have to hold down a few buttons at a time to do them. Progress in some parts of the game depends on the millimeter movements of the analog stick, and there is no way to change the arrangement of the game control in the game menu. This game takes a big nod in terms of accessibility.
Now we come to the sound. One of the most important topics in this field is subtitles. The most important features of an ideal subtitle are:
- Large font
- Contrast with background color
- Show speaker name >
How much better if you can change each of these features separately in the game settings. Again, about 70% of the games I review as an example contained subtitle options (beyond activating or disabling it, of course).
Guardians of the Galaxy is a good example of this. If you turn on all the settings options, you will get large, clear text, on a black background, with the speaker's name. You can even increase the space between the letters, and you can enable the Closed Captions option to translate the game's sound effects into subtitles.
Other notable games in this area include Hitman 3. In this game, a conversation bubble is displayed above the head of the talking character to identify the speaker more accurately.
In Fakry 6, the secret tradition of transcribing all the sound effects that arise from around continues. In this game, even the throwing of the slingshot and their throwing distance are notified to the player in text.
Battlefield creators forgot to add subtitles to the game's opening interface. Although the Resident Evil Village has a great sound design, there is no way to pass it on to those with heavy ears.
Tales of Arise It has acceptable subtitles between its screens, and when you're chatting with the characters, the dialog box that opens is great, but during the gameplay and combat the words are microscopic.
Another important point is the number There are many games that provide the screen reader (Screen Reader) to read the game menus. Forza Horizon 5, Age of Empires 4, Two Necessary, Farcry 6, Republic of the Looters, Battlefield 2042, and Back 4 Blood all have this feature.
In the image section, we are looking for features that make it easier to see or read important elements in the game world, user interface and text in menus. Some games achieve this effortlessly with clear fonts and prominent UI elements, but other games require an option to achieve it.
Age of Empires 4 lets you customize UI size Increase. Life is Strange: True Colors lets you replace handwritten text with legible fonts. The House of Ashes lets you increase the size of the text.
Farcry 6 goes a step further and lets you highlight enemies and removable items with a faint halo, a halo you can choose your own color
Recht and Klenk go even further than Farcry 6 and allow you the full background Diminish, then turn enemies, removable items, and other page elements into large volumes of color.
Color blinding settings are very important. Farcry 6 also performed well in this regard. In this game, you can set the color of almost everything in the game. Battlefield 2042 also has acceptable options in this regard.
The color blind option in many games remains at the level of changing the full screen color filter, a solution that is unfortunately not very effective.
One of the games Those who did not succeed in this field can be referred to Outriders. The text of the game is sometimes very small and the option to enlarge the font is unfortunately not effective. In fact, when the small font bothered me and I went to enable this option, I saw that it was already enabled.
Dethlop also has a very illegible font in its menus and there is no way to change it./p>
This is a feature that many games overlook, and it's really annoying.
We come to the controversial issue of Degree. Given that Framework did not release any games this year, I thought it would be better in 2021 for the old debate "Should Dark Souls have an easy toughness?" We did not play in the middle, but there were other games to replace Fram Software games. Metro Pain, Returnal, and Dethlop all inspired the writing of many articles and Twitter discussions. The player is allowed to choose his level of difficulty.
The issue of personalization of difficulty has always been one of the strengths of the Forteza Horizon series, and the fifth title in the series is no exception. In this game, you can determine for yourself How much you want your car to turn and brake automatically. You can determine How aggressive the competitors are; You can even slow down the overall game to have more opportunity to react. Recht and Klenk are also equipped with the ability to slow down time, but in this game you can enable/disable it with the push of a button, because the game does not always have to be slower than usual.
Pyschonauts 2 You can disable crash damage, Raz, make the main character stronger, or even enable damage protection.
Guardians of the Galaxy lets you Adjust lots of options to build your personalized hardness. Of course, the large number of options may be confusing, but this feature seems like an interesting initiative compared to the default difficulty levels of other games.
The factors we have covered so far are key factors that should be considered in making games accessible, but there are other minor factors involved. are. Such as the ability to disable screen shaking or camera shake for those who experience nausea or headaches when they see these things; Or, for example, the ability to adjust sounds individually (such as sound effects, music sounds, dialogue sounds, etc.)
However, some games have some interesting accessibility features that are worth mentioning. In life, for example, it is strange that from time to time warnings appear on the screen informing the player that the screen light is about to intensify or the sound is suddenly loud.
In Outriders, a guideline appears in the middle of the field. It is efficient and directs the player to the point of view.
Also adding artificial limbs to Fortza Horizon 5 and Hilo's characterization is extremely commendable.
Access options added to the game during the update
Although access options are expected from the first The release date of the game will be available, but I think it is worth mentioning the older games that their creators added access options to the game in 2021 during updates.
For example, the creators of Sea of Thieves as With each new update, new access options are added to the game.
Features such as Hellblade: Senua's Sacrifice have been added to the game, with features such as reordering the category and color-blind options.
To Amnesia: Rebirth A new adventure mode has been added in which the scary elements have been removed and it is similar to the Safe Mode of SOMA game.
Disco Elysium: The final cut (Disco Elysim: Final Cut) added full sound to the game, and even a remake of the broken GTA added new access options to the old games in the series. The question is, what is the motivation behind making games available? And which gaming companies and publishers have performed best in this area?
Microsoft scored in 2021:
- Updated the Xbox Access Guide and now Allows Xbox game developers to submit their games to Microsoft for evaluation and feedback.
- Releases four hours of free access video.
- The Store added access-related tags.
- Added new accessibility features to the console: such as Night Mode, Quick Settings, and Color Filter.
Microsoft's concern extends to Xbox games, and the Age of Empires 4, Hilo Bikran, and Forteza Horizon 5 all have vast and efficient access capabilities.
Forteza Horizon is the most interesting example. Game's artistic director Mark Brown - who has no relationship with the author of the article - explained in an interview that the studio has considered accessibility as one of the main pillars of the game's game design. This means that all in-game systems are designed with access in mind, and none of them were eliminated to meet the deadlines set.
Sony has also made some positive moves in this regard. For example, a page has been added to the PlayStation Store as accessible games.
But Sony seems to have an accessible task Has outsourced PlayStation games to the studios that make them. One of the most brilliant studios in this field is Insomniac Games, the maker of Recht and Klenk, which obviously has access to a central role in its game design philosophy.
In addition, Insomniac has proven an important principle and That is, many of the principles of game accessibility can be shared between different games with different styles. Many of the clever decisions to make Recit and Clunk more accessible are made directly from Miles Morales's game released last year. - taken from previous series.
Electronic Arts (EA) has also taken this issue very seriously, releasing the legal rights of fifty of its access-based inventions and making them available to the public this year, including the system. Fab Ping at Apex Legends. Square Enix is one of the top companies. It's weird in life, and Guardians of the Galaxy has used smart access options right away.
Now, we come to the part where we talk about the middle ground. As usual, the games that had difficulty accessing were made in Japan. In titles such as Shin Migami Tensei V, Persona 5 Strikers, Guilty Gear Strive and Resident Evil Village, there are missing access options that have become virtually standard in the gaming industry in the West./p>
Remember I mentioned that 70% of the games have control layout and subtitle customization options? If we factor in Japanese games, this figure rises to 80 to 100 percent.
There are exceptions to Japanese games. For example, the access options for the Monster Hunter Rise are surprisingly high, and the New Pokemon Snap does not perform badly, but the Japanese gaming industry as a whole has a long way to go in terms of access.
Status of access to standalone games
So far, we have dealt with the status of access to the games of the major publishers in the game industry, which are made with budgets of tens of millions of dollars. However, standalone games are also full of smart, efficient and thought-out access options. :
(Boyfriend Dungeon) .
(Boomerang X) .
(Loop Hero) CRT .
(Toodee & Topdee) .
(Outer Wilds) .
. - : (Vale: Shadow of the Crown) (Blind Drive) .
2020 . . .
. . 2011 . .
. 3 .
Disable Enable .
. . .
caniplaythat.com dagersystem.com .
. . . . .
Source: Mark Brown - YouTubeTags: how, accessible, were, 2021, games?, players, toolboxes, (118)