Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

In the "Hot Pick" content series, we are going to share a series from the words of Yahtzee Croshaw, one of the most knowledgeable and experienced critics and satirists in the game field. Let's take a controversial view of the current state of the game industry and see if there is a problem in the game industry, where its roots go back to. Stay with us.

BingMag.com Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

In the "Hot Pick" content series, we are going to share a series from the words of Yahtzee Croshaw, one of the most knowledgeable and experienced critics and satirists in the game field. Let's take a controversial view of the current state of the game industry and see if there is a problem in the game industry, where its roots go back to. Stay with us.

The term "Boomer Shooter" refers to retro first-person action games, that is, games that are very similar in terms of graphics and gameplay to first-generation shooter games that were released between the beginning and the middle of the decade. 90 were released.

This genre is now experiencing a nostalgic return on Steam thanks to the release of games such as DUSK, Ion Fury and AMID EVIL... and Ultrakill. Project Warlock, Nightmare Reaper, Wrath: Aeon of Ruin, Prodeus, Headon, Hrot, Blood West, and Templar of Horror Dread Templar... and Viscerafest, Forgive Me Father, Golden Light, Postal: Brain Damaged, Superhot, Berserk Mode and Turbo Overkill and Selaco, Extraneum, Beyond Sunset, Graven and Strafe oh, sorry, should I count racemeters too? - Blood: Fresh Supply, Powerslave Exhumed, Duke Nukem 3D 20th Anniversary... Oh never mind, I think you get the point. There are too many of them.

BingMag.com Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

BingMag.com Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

What has caused the sudden rise in popularity of Boomer Shooter? First of all, I have to say that I hate the term "boomer shooter". The meaning behind it is an old-style shirt for the elderly (or boomers). But when I was a teenager, I was playing these shooters, and I'm not a boomer. Boomers are those who were born during the Baby Boomer period; That is, between 1946 and 1964, right after the end of World War II. The baby boomers were the ones who pocketed all the money in the world and then blamed the next generations for not having capital. I was born in the 80s. I'm just as much a victim of the boomer economy as you chickens are and yes, I'm getting very sensitive about it. I think one of the reasons for the name "Boomer Shooter" on this style of shooters is that these games have high violence and their main characters have more capacity to show violence compared to their modern and more realistic counterparts and...

Okay, forget it; Let's go back to the main topic: why the number of these shooters has increased so much? Well, the main reason is to ride the wave of nostalgia. Popular culture has always had a sense of nostalgia for the world of 20 to 30 years ago. Because the people who create popular culture and generate the most profit in its context were 12 years old 20 to 30 years ago; 12 years old is a very amazing period in the life of every human being; At this age you are old enough to enjoy entertainment, but not old enough to take a cynical and critical view of it.

This certainly explains part of its popularity and the motivation behind it. The design of Boomershooter was the second in 2016 (DOOM 2016) and the second was Eternal (DOOM Eternal), two games that can be claimed to have launched the new boomer shooter wave.

BingMag.com Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

BingMag.com Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

But I think the issue is deeper than these words. I think boomer retro-friendly shooters have something to offer that modern first-rate shooters lack. The task of modern progressive shooter games has always been to make everything look bigger, more significant, more complex and sometimes more realistic. For example, the stages of Wolfenstein 3D were nothing but a series of similar corridors, so that from the point of view of the game engine, Wolfenstein 3D was actually a 2D game that was viewed from an oblique angle.

BingMag.com Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

When making the second (Doom), the creators discovered how to make some levels lower or higher than others, and this revolutionized the world.

BingMag.com Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

Quake introduced the full 3D environment to the world and simultaneously Duke Newcam 3D also proved to everyone that it is possible to have stages in a first-person action game that look like cinemas and fast food restaurants - places that really exist - and not all stages need to look like hellish labyrinths.

BingMag.com Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

BingMag.com Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

Innovations limited here they did not As technology has improved and memory cards have become more powerful, game developers have discovered many ways to make first-person action games more than just "blasting a bunch of dudes in a room" experience. Half-Life, System Shock, and Deus Ex all paved the way for the formation of the immersive simulator style, where the player's right to choose was the first word, and along with sniping, stealth, Choosing alternative ways to advance and the possibility of solving problems through dialogue were also involved in the game.

Further, games such as Gears of War were also released, which added realism to the shooting mechanism by adding the entrenchment mechanism. They added and also removed the mechanism of absorbing hits and sweeping first aid packs by forcing the player to take minimal damage.

When we entered the age of realistic shooters and trench shooters, it was as if people forgot. What was the reason why boomer shooters were so attractive and fun? Realism has its own place; Realism creates immersion, enhances the game's atmosphere, and shows off the power of the new hardware (if those things matter to you, of course). But realism was not involved in the appeal of Boomer Shooter games.

In my opinion, one of the most important aspects of game design is the "Primary Gameplay Loop". The "core gameplay loop" refers to the feeling that the player has on a moment-to-moment scale of the game. In Boomer Shooter, you are moving around the environment at breakneck speed and you just have to look at the enemies to damage them. When the player feels that he is doing something with high speed and efficiency, he reaches the peak of pleasure. When I'm playing Gears of War, do I feel like I'm doing something fast and efficient? no As I move the Qolchmaq soldier whose control is entrusted to me from one trench to another, I feel like I am moving a wagon full of rotten broth.

BingMag.com Hot Take: Why Are 90s Shooter-Inspired Games So Popular?

Modern games have the highest level of graphics and can render fantastic environments with great detail and realistic lighting, but do any of these elements affect my performance? In fact, these elements make my work more, because I have to look more closely at my surroundings to distinguish the important elements from the decorative elements. Is the thing behind that wall a monster? No, apparently it's a vase. Is there a monster in the distance approaching me? I can't tell, because the extremely beautiful and realistic lighting of the game has made the area in question blurry. In this game, when you enter a room, the lighting everywhere is the same as the corridors of the spaceship Enterprise. When you look around, there's no doubt that there's the floor, there's the wall, and there's a monster standing in front of you that you need to shoot.

That's what Boomer Shooters, with They offer primitive graphics and fast gameplay to their audience, and modern shooters like Call of Duty are deprived of it. If we want to express the strengths of these games in one sentence, they go straight to the point.

In periods of time when technology is in the process of progress, innovation reaches its peak. In these periods, games establish their identity by making bigger and better the achievements of their predecessors. But after a while the curve of linear technology progress flattens out, or at least it doesn't change the fundamentals of game design. In this period of time, reflection and introspection take the place of innovation. Game developers think about what makes a game work and try to remove all unnecessary and redundant elements. I think the popularity of boomer shooters is also related to this issue.

The Legend of Zelda: Breath of the Wild also played a similar role for the open world genre. In an era where Douniabaz games were influenced by Ubisoft's extravagant model - a pattern that had been built piecemeal over the years - Nintendo made a critical decision to reinvent the genre and make a game that took the Doniabaz style at its most basic and basic. It presents itself:

  • This is the game world
  • Go wherever you want
  • Whenever you are sure that the final boss of the game will not drop you like Nutella. , go and face him
  • Battle Royale style was also created for this issue. For years, multiplayer games suffered from overthinking and constantly created new complications; Complications such as adding the "Capture the Flag" mode, the control point and the mode where four Daghan players face a stubborn enemy and...

    But suddenly PUBG was released and He reminded everyone of an important point: initially, the multiplayer game was based on the deathmatch mode, a mode in which everyone would die. What's wrong with going back to the same thing? However, with the difference that the maximum number

    Modern technology has provided us with many wonderful possibilities, but I think there is one principle that is especially true for shooter games: sooner or later, People will return to simple pleasures. Yes, you can show the guy holding the rocket launcher at his feet and pulling the trigger the realistic consequences of his decision, but as the guy falls to the ground and the remains of his lower torso rain down on his head like a red rain, it's a reality for everyone involved. It turns out in the story: this is not very fun.

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