In the "Hot Impression" series, we are going to use a series by Yahtzee Croshaw, one of the most ingenious and experienced game critics and satirists. Let's have a controversial view of the current situation of the game industry and see if there are any problems in the game industry, where does its root go back. Join us.
I'm particularly interested in the persona Japanese JRPG series. If you follow me, you know that I like to talk about them from time to time.
In the past, I thought I was not interested in Japanese role-playing games. I have identified this genre along with the simultaneous strategy and flight simulator as genres that do not benefit me, because the basic principles of their game design do not suit my taste.
In general, I have long dialogues, or I do not like similar plots. Also, in my opinion, the main characters of these games are always a duplicate copy of the shallow archetypes, and the female characters of these games are designed to satisfy various fetishes that make me feel awkward. Do you feel like I'm talking about fallen elephants? I apologize for this. I respect the personal choice of Japanese characters to wear tights and lace dresses for female waitresses and to go to public baths.
However, I really liked it when persona 5 was released. Of course, at first I only played it to the extent that I could critique it. I know in an ideal world you have to finish a game before criticizing it, but putting a 100-hour role-playing game in a one-week work schedule is not for everyone, is it?
Given my interest in persona 5, when persona 4 Golden was released on Steam, I played it too and finished it in my spare time. So I decided to play persona 5 patiently from the beginning when I have free time at the end of each working day. This process did not take long: only six or seven months were impossible.
I just had an identity crisis. I was asked if I really liked Japanese role-playing games and did not know them myself. Of course, in the past, there were games in this genre that I enjoyed. Perhaps the problem is that it always takes hundreds of hours to complete these games, so it is the job of the elephant to critically evaluate them. Maybe if I had enough time to play a Japanese cartoon to the end, I would fall in love with them as much as the craziest Weaboo. Of course, I hope that Weibo will never become an insulting word. Personally, I used to use the word "backward" a lot in the past, and now I feel badly overshadowed by this mistake. And Tales of Arise. In Briuli Default, there were two parts in which a princess and a mysterious hero were required to visit four temples, each representing one of the four main elements. It was at this point that I said to myself, "Oh, thank God; "It's time for me to empty the mold of the intensity of boredom," and thus the theory proved to be wrong. you know, the only Japanese cartoons I've done other than Personas 4 and 5 are Earthbound and Paper Mario 2. In my opinion, neither of these games are exact representatives of the "Japanese role-playing" style. I also have this problem with anime. I was never a fan of anime, because the only animes I enjoyed were the ones that didn't look like the usual anime and were so-called "non-anime anime." Japanese drawing is closer. There is Even a special section for "Waifu hunting". The question is, what makes me like them, unlike other games in this genre? Well, let me first say what I did not like : the game's role-playing part, or more precisely the combat system and the black holes and elements that are directly related to the gameplay. I'm pretty sure of that, because I tried to play Shin Megami Tensei V. As you probably know, the persona Spin-off persona series is from Tennessee Shin, and according to rumors, the Tennessee Shin Megami focuses on gameplay-centric elements rather than wifi hunting. I did not like this game at all. From this experience I learned that persona 5 did not interest me in the Japanese role-playing combat system; Rather, I liked it despite using such a fighting style. The game's amazing visual energy and excellent soundtrack kept me engaged, and the reduced difficulty of the combat area prevented the game from being disrupted. If your job is registered and there is a rock concert in your office, you will get tired of your work.
So the new theory is that I liked persona 5, because it's a good independent game. The game's incredible visual and audio energy, which runs through Even the most minor user interface menus, is almost mesmerizing. The story of the game is also good and well defined. At least the game is like this at first, but this is the beginning of the game that engages your story, so you do not get too upset when the quality of the story goes down a bit. I'm sure there will be a lot of people who will be attracted to the persona; All you have to do is convince them to leave the first black hole of Person 5 behind (Nick, the editor of this series, was convinced that way). In this episode, the main characters are so pressured by the main villain - which is extremely disgusting - that when they get revenge for the evil deeds at the end of the first scene, your heart cools down and you get involved in their story.
Very well So far, I have stated the reasons for my interest in persona 5, but these reasons do not explain why I also liked persona 4. The music of this game is not as good as persona 5 and in terms of being stylish, it does not reach the end of this game. In this game, you choose the combat options from a vertical list of kufti, not a sharp explosive circular lightning. I also did not like the story very much. The game's story, instead of being about young people rebelling against the indifferent world of adults (a very empathetic story), again degrades to the clichs of Japanese role-playing: using the power of friendship to kill God. persona 4 is a mystery murder plot set in a small town that eventually degrades to the same plot of "using the power of friendship to kill God," and while Scooby Doo has some sort of charm, it's not something to say extraordinary. Yes. The black hole is not in the style of Japanese cartoons, the only option left is the other half of the gameplay, right? A simulated aspect of the game life in which you spin in contemporary Japan and do your work shifts randomly, increasing the level of your relationship with your friends. So maybe that's the reason, no, no, it's not Even possible, because Even thinking about a gaming experience made up of such mechanisms is boring. Long stories about the relationship of the characters give each character considerable depth beyond the anime archetypes (like a shy girl with an attractive body), and I understand the value of this mechanism, but I think if I liked these things alone, I would be a big fan. Visual Novel. I also only like visual novels in which the main characters take off their clothes or hang themselves. I do not like different persona games alone. If these aspects were separate, the story would seem too trivial to me, the role-playing/fantasy aspects would be too erosive, and the life-simulating aspects would be too anime. So as a conclusion I must say that the reason for my interest in these games is the correct combination of these different elements with each other. I always put elements 1. Strange and 2. I was interested in being together (as a theme) on a daily basis. The thing that makes me play the simulator of an anime life from beginning to end is that I know that after finishing my shift in the grocery store, I have to travel to a fantasy world based on the human psyche and fight giant homosexuality, otherwise the world will end. arrives. The thing that makes me endure the fantasy and erosive black hole of the game is that I know I'm an ordinary Japanese boy with wifi-absorbing power beyond normal. That one foot is in this world and one foot in another world keeps me engaged. If my house in The Sims was also built on a gateway to hell, and from time to time I had to play a few second hand games (DOOM 2016) to be able to afford to buy a coffee machine, I would enjoy it far more. p>
In short, this is why I love Persona. The gameplay of these games is divided into two halves and each half alone becomes boring for me. That's why I use each half to get tired after experiencing the other half. persona is one of the few examples that comes out of the water well just because all its ingredients work together. Instead of drinking a glass of Kalhua and a bowl of cream, it is like eating a white Russian cocktail, which is a combination of both and is much more appealing. Well, if you're a fan of persona, you're probably saying right now that you've talked a lot, but you've not said who 's your favorite WiFi?
Oh, stop. These professions lower the level of cultural discourse. I'm sitting here and I'm fine I analyze the game academically and try to understand why it is attractive on a thematic and conceptual level, then a series of people are here and all they think about is which character our character likes to kiss more than any other character That character is Chie!
Source: Escapist Magazine