A few months ago, we announced PlayStation's intention to acquire Haven Studios. Now the ink of this contract has dried up and this Canadian game studio, led by Jade Raymond, is officially considered one of the PlayStation studios. It seems that this new PlayStation studio has been able to inspire other PlayStation studios in such a short time.
A few months ago, we announced PlayStation's intention to acquire Haven Studios. Now the ink of this contract has dried up and this Canadian game studio, led by Jade Raymond, is officially considered one of the PlayStation studios. It seems that this new PlayStation studio has been able to inspire other PlayStation studios in such a short time.Read more: PlayStation bought Haven Studio; The first Canadian PlayStation studio
The two companies first announced this news in March this year. At the same time, PlayStation made clear its reasons for buying this almost fledgling studio. The first reason is that this studio is full of experienced talent. In addition to Jade Raymond himself, a large number of experienced developers who have worked on the development of game series such as Assassin's Creed and Rainbow Six: Sage and many other games work in this studio.
The second reason is It is that this studio is developing a big service-oriented game, which is in line with Sony's recent policies and ambitions in this field. In addition, before acquiring the studio, PlayStation did not have any studio in Canada, which by purchasing Haven Studio can have a strong presence in this country, which is one of the most successful regions in the development of video games.
Game Industry Site who interviewed Heaven Studio and PlayStation about the same issue a few months ago, now after the finalization of this contract, he went to Heaven Studio again to get more details. The first obvious point is that in this short period of time, it has been able to reach 106 employees from 50 employees in October. So, they are no longer a small studio. In addition to all this, this studio has hired engineers in the field of cloud services and has increased its investment in research and development of cloud services, which PlayStation has also benefited from and learned.
Jade Raymond said of this: "We mentioned earlier that we built the studio in a cloud, and this is our vision of time. It was the beginning of an epidemic. We didn't have an office in the beginning and we thought why not innovate in this field. We initially had a cloud team of about six people working on new methods in this field. Now, we've just brought on 21 more engineers to focus on long-term innovation on the service and the cloud because we really believe this is going to be a game-changing feature in how video games are developed.
To take this vision further. Cloud, they have hired Jalal El Mansouri, who was Ubisoft's technical architect for Rainbow Six Siege. "Jalal joined us two weeks ago to serve as the studio's lead architect as well as head of R&D," Raymond said. He will really work with Leon O'Reilly, our CTO, to shape that vision. He'll be working on both the things that are critical to making our first game more efficient in the short term, as well as the more forward-looking things that we think will pay off and be worth the investment.
Studio Heaven plans to be a studio Built for the modern world of game development. The studio was formed during a pandemic, with employees working remotely, and by people who knew a thing or two about cloud technology.Read more: First Look at Jade Raymond's Haven Studio; What is their PlayStation exclusive game?
And the studio's research and development department also caught the attention of PlayStation 4 and 5 lead designer Mark Cerny, although it's not necessarily related to cloud technology. . "So Mark Cerny has been one of the main reasons we've invested heavily in research and development and in building this highly skilled engineering team," Raymond said. This is not only related to the cloud, but also to research and development in more forward-looking cases. I can't say too much right now, but obviously that's one of the other reasons that makes it so exciting for us to work with PlayStation. Of course, Mark Cerny is also kind of a rock star, so it's really exciting to work with him, and finally, the fact that Jalal is joining our studio, there are a lot of bold ideas that we're looking forward to exploring."