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Game Museum: Final Fantasy 1987

BingMag.com <b>Game</b> <b>Museum:</b> <b>Final</b> <b>Fantasy</b> 1987

Speaking of Final Fantasy, characters with exotic hairstyles come to mind; Characters that are mostly anime-style in style and not to everyone's liking. However, the current trend of the Final Fantasy series may carry only one or two classic elements of the series; It is only in the Game process. When it first started, it looked more like a classic board and black hole and dragon caricature than a Japanese anime-shaped epic. Final Fantasy was released on consoles and made a lot of noise.

The effect that the first Fantasy finale had on the gaming industry should not be forgotten. When role-playing games were limited to expensive computers and not everyone was able to experience them due to their complexity, Final Fantasy was released on consoles and made a lot of noise. The impact of Final Fantasy on the gaming industry is so important that some writers in this field consider it to be the main factor in the popularity of the role-playing style.

However, to examine the Final Fantasy and the importance of this Game on the role-playing style, It's a good idea to tell a little about the story of its construction.

Before Final Fantasy

there was no mention of Square Enix in the 1980s; In fact, Square Enix can be related to the finale of anime fantasies. Square, whose last few games have not sold well, were more or less convinced in the late 1980s that they should announce their bankruptcy soon.

Meanwhile, Hironobo Sakagogi (Hironobu Sakaguchi), one of Square's designers, because of his interest in role-playing style, occasionally approached company executives and asked them to allow him to make a role-playing game. Sakaguchi's request was never accepted. Square, apparently convinced of his destruction, finally allows Sakaguchi to make a role-playing game.

BingMag.com <b>Game</b> <b>Museum:</b> <b>Final</b> <b>Fantasy</b> 1987

MSX PC version of Final Fantasy Game 1

Eventually they became careless about their sales and success and decided to cut back. With all this, Sakaguchi starts making a role-playing Game in Square. It is said that one of the reasons why Square executives fell short and gave the green light to Sakaguchi to create a role-playing Game was the success of "Dragon Quest". Of course, it takes years for Dragon Quest to be released outside of Japan, and when we talk about the success of this game, we mean a success on the scale of the Japanese gaming industry, not a global success like the one that Final Fantasy went through. Finally, Sakaguchi, who was finally allowed to make a map, seeks to assemble his team. The interesting thing is that at the beginning, no one in Square wants to come to the Sakaguchi team, because most of the members of Square were aware of the difficulty of working with Sakaguchi and did not want to lose the nerve to work with him. Sakaguchi finally convinces two designers in Square to join his team and key in building the game.

BingMag.com <b>Game</b> <b>Museum:</b> <b>Final</b> <b>Fantasy</b> 1987

Yoshitaka Amano, Nobu O'Matzu and Hironobo Sakaguchi

The Sakaguchi team consisted of only seven people to make the Final fantasy. In addition to Sagakochi, who worked as a director, two Game designers were also involved in the project. To design the characters and as artistic director, Sakaguchi collaborated with Yoshitaka Amano, who became the legendary designer of Final Fantasy. The music for the Game is also entrusted to Nobou Uematsu, whose music is still played in large orchestras. "Nasser Jebli", an Iranian programmer active in Japan, is in charge of coding the game. It is worth mentioning that "Hiroyuki Ito" in the project of making Final Fantasy, was responsible for finding bugs in the game. Hiroyuki Ito was chosen to direct Final Fantasy 6, 9 and 12 years later; Three games that are very different from a typical Fantasy finale and are always mentioned as the best parts of this series.

BingMag.com <b>Game</b> <b>Museum:</b> <b>Final</b> <b>Fantasy</b> 1987

Final Fantasy Cartridge 1 for Famicom Console

They had to choose a name for the Game that could be summarized in two Latin letters. The word "Fantasy" was chosen as the second word. At first they think of "Fighting" for the first word, but eventually they choose the word "Final" because they think that Final Fantasy is in their minds. , Is the farewell song and the last Game of the square.

During Final Fantasy

Hironobo Sakaguchi basically looked at the western creations of that time in making Final Fantasy. Looking at this game, a large part of it can be considered an imitation of "Ultima" and "Wizardry".

A large part of the Game can be considered an imitation of Altima and Wizardry.

The style of drawing was basically a special style when making Final Fantasy. Role-playing was not a style that everyone went for and many people could not play it. Role-playing games were commonly available on Apple To computers, and there was no mention of a proper role-playing Game on consoles. ) Are considered. Both Altima and Wizardry, from the very beginning of their careers, made it possible for players to build characters and choose race and class; The subject, according to Sakaguchi, may define a role-playing Game more than anything else, so in making Final Fantasy, first of all, the creators made sure that their Game had a choice of class and character.

BingMag.com <b>Game</b> <b>Museum:</b> <b>Final</b> <b>Fantasy</b> 1987

Reconstructed version of Altima 1 on Commodore 64

Final Fantasy confronted players with a series of classes such as "Warrior", "Rebel" or "Black Wizard". At the very beginning of the game, players form a group of four and choose the class and name of each of the four people.

It is possible to choose different items, from armor to various accessories, in Final Fantasy; These systems are nothing new in computer role-playing games and are found in Altima.

However, unlike Altima and the wizardry, the game's combat system gives players a different look. Prior to the release of Final Fantasy, computer role-playing games took on a first-person camera angle when fighting and exploring black holes. Of course, the Wizardry was played in its entirety in the first person, and the map shown above and navigable only existed in Altima. Final Fantasy puts player characters on one side and enemies on the other in battles.

BingMag.com <b>Game</b> <b>Museum:</b> <b>Final</b> <b>Fantasy</b> 1987

Picture of Final Fantasy 1 fights on the NES console

Computer's creations at the time bore many similarities to text adventure games. Most of the events were written on screen instead of shown.

Final Fantasy may have been inspired by Altima in terms of structure and mechanics, but how these systems are portrayed And the mechanics are so much better in Final Fantasy that players are not driven out of the game.

Final Fantasy had beautiful interludes, the Game environment and map were depicted vividly and beautifully instead of with a few dots and text. And the Game interface made it very easy to do everything in it. Before Final Fantasy, gamers usually did not dare to pursue the style of role-playing, but Final Fantasy made this style big and popular thanks to its good systems and mechanics and the help of consoles.

BingMag.com <b>Game</b> <b>Museum:</b> <b>Final</b> <b>Fantasy</b> 1987

Final Fantasy Map 1 was more beautiful than computer maps.

Final Fantasy that Released on the Famicom console in 1987, it was not the first in anything. The Game undoubtedly has mechanics that are new, like a ship with which you move on a map, but structurally, everything that Final Fantasy did exist before it. Even if we do not care about Western motifs, we can still see the Final Fantasy structure in Dragon Quest, which was created by Square himself a year ago. But even putting together a set of mechanics and systems so that they work well together and are fun is not an easy task.

Final Fantasy, first released in Japan, on Famicom 400,000 Sold the copy. After the release of the Game on the MSX computer, the sales of Final Fantasy reached 700,000 copies. By the time the Game was released in the United States on the Nintendo Entertainment System console, it had sold another 700,000 copies.

The success of Final Fantasy had paved the way for other major role-playing games in the next few years.

After Final Fantasy

Final Fantasy has elements that are repeated in all parts of this series. The different worlds depicted in each issue of the Final Fantasy Game series all contain the story elements introduced by the first game. A land whose story revolves around one or two empires. Characters who come together to confront an evil force. Crystals that exist in different parts of the Game world and have different powers and abilities. All the main parts of Final Fantasy are very different in the construction of the world and the characters themselves, but if we follow the roots of their fictional elements, we will reach the same Final Fantasy 1.

They are not just fictional elements, items and The monsters and equipment that Final Fantasy first introduced can still be found in today's episodes of this large collection.

BingMag.com <b>Game</b> <b>Museum:</b> <b>Final</b> <b>Fantasy</b> 1987

Final Fantasy was supposed to be Square's last game, but we see that it has become so big and popular that it is possible to count the main and minor games in this series. They have been offered for years, they do not exist. Realistic graphics, classical music, and perhaps most importantly, the introduction of mechanics and role-playing systems are just a small part of what the Final Fantasy series brings to the gaming industry. Final Fantasy has long been recognized as a major brand in the entertainment industry. It becomes.

However, Final Fantasy has not been a console role-playing Game for many years, but is known as a big brand in the entertainment industry, and everything about this brand and the Final Fantasy series goes back to a small team Game in 1987. ; A Game that was supposed to mark the good end of the company.

BingMag.com <b>Game</b> <b>Museum:</b> <b>Final</b> <b>Fantasy</b> 1987


Source: Polygon

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