The Unreal Engine 5 game Engine was finally released after nearly a year of early access and two years since its unveiling.
This Engine is likely to be the basis of many video games in the next few years. In addition to a few developing games such as Stacker 2 and Black Myth: Wukong that have already chosen this engine, the technical demo of The Matrix Awakens with Keanu Reeves can also be experienced on various platforms. Of course, with the update to the third season of Fortnite, we've seen a full game on Unreal Engine 5, however, apart from some destructive effects and a new weather system, this Battle Royale effect is probably the best showcase for what this new Engine can do.
Perhaps the most important development of Unreal Engine 5 is its dynamic lighting system called Lumen, in which changes to direct light (light coming directly from the source, such as a torch), Automatically makes changes in indirect light (light reflected from surfaces). With this system, for example, opening a dark room fills it with light more realistically.
On the other hand, the lumen-supported Nanite system basically promises infinite levels of detail without any problems such as late loading of tissues. On the other hand, despite the high details, Unreal Engine also maintains high performance by dynamically adjusting the amount of processing details. In fact, the system intelligently focuses on understandable details in the game. The new Engine also adds Virtual Shadow Maps, which greatly helps improve the quality of shadows on objects.
Temporal Super Resolution technology has also been renamed from Unreal Engine 4 to the fifth version. This technology, which has recently been well-represented in Tokyo Ghostwire, such as Nvidia's DLSS technology or AMD's FSR 2.0, is a useful tool that enhances performance by rendering games with a lower resolution than the original version, and then the data. Uses recent frames to produce clearer, more refined images.
It may take some time anyway To be able to experience games that use all the attractive features of Unreal Engine 5. On the other hand, the developers of this Engine have tried to pay attention to the technical issues and the performance of the games, while paying attention to the issues related to the visual effects. For example, retrieval capabilities in games often seem lovely and attractive, but to enjoy it at the right frame rate, you have to buy one of the best graphics cards of the day. However, according to Epic Games and various reports, Lumen and Nanite systems do not require as much hardware as retrying.
Source: Rock Paper Shotgun <// a>