The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

The beginning of the Metal Gear game series goes back to the late eighties; When Hideo Kojima decided to take on the stealth genre as his second game and the first project that was going to be entirely his own. Metal Gear was released on the Japanese MSX 2 home computer in 1987, and a year or two later, Kojima gave the audience an even greater experience than the first part in the form of an unpredictable sequel. That Kojima wanted to bring great improvements to the game industry with each new issue of Metal Gear had become a constant trend in different generations of the game; So that it can be said without a doubt that "Metal Gear Solid" on PlayStation One, while technically advancing the games of its time, also became a new foundation for cinematic storytelling in video games.

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

The beginning of the Metal Gear game series goes back to the late eighties; When Hideo Kojima decided to take on the stealth genre as his second game and the first project that was going to be entirely his own. Metal Gear was released on the Japanese MSX 2 home computer in 1987, and a year or two later, Kojima gave the audience an even greater experience than the first part in the form of an unpredictable sequel. That Kojima wanted to bring great improvements to the game industry with each new issue of Metal Gear had become a constant trend in different generations of the game; So that it can be said without a doubt that "Metal Gear Solid" on PlayStation One, while technically advancing the games of its time, also became a new foundation for cinematic storytelling in video games.

The beginning of Sneek's punishment; Review of Metal Gear (1987)

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

Metal Gear in 1987 on an MSX2 home computer in Japan It was released and significantly helped build the foundation of the stealth genre. This game created one of the most memorable and famous video game protagonists and launched one of the most successful video game writers, Hideo Kojima. The Metal Gear series has become a permanent fixture in every generation of consoles. Looking again at the game that started this way, we come to something less charming and enchanting. Something constructive and tragic. Read more.

The world will turn without snacks; Review of Metal Gear 2 (1991)

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

Metal Gear 2: Solid Snake in 1990 in Japan It was released on the MSX2 home computer just three years after the release of Metal Gear. During these three years, another different sequel called Snake's Revenge was released in North America. Series creator Hideo Kojima admitted that he was unaware of the game's release until one of the creators informed him of its existence, and, according to him, they told Kojima that Snake's Revenge "wasn't the real Snake" and that he should make a sequel. make himself At the time, Kojima said he enjoyed Snake's Revenge but later described it as "bullshit". Read more.

Metal Gear Solid surprised the world in 1998; The revolutionary graphics, cinematic design and style, and exciting stealth-action gameplay brought much praise and took the series to a level that the two previous games did not have the chance to achieve. With such a positive response, it is safe to say that everyone had high expectations for the sequel. Fortunately, the creator of the series also had the same opinion.

Sneak changed the game forever; Review of Metal Gear Solid (1998)

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

Metal Gear Solid lives between two extremes. The first is the gameplay itself; Where players are able to defeat guards and face deadly bosses. These are apparently the best trained soldiers and top experts. Sneak and the player overcome all of these bests in a powerfully addictive fantasy. A fantasy where a lone commando can take down wave after wave of soldiers, go toe-to-toe with a cybernetic ninja, and destroy a highly advanced robot. Read more.

What Solid Metal Gripper says about its technology and double-edged blade

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

Kojima quickly became world famous for creating elaborate plots and tackling controversial and difficult questions. For him, the game is not only a tool for entertainment but also a tool for social, political and cultural criticism. The meaning of the game, the message it conveys, what it teaches the player about the human condition, and how it deals with important social, cultural, philosophical, political and psychological issues are the constant foundations of this collection. If these talks are not convincing, you can briefly visit one of the Internet forums and see how players, students, writers and critics spend their free time analyzing the complex parts of the story of Metal Gear in the hope of gaining new and valuable insight into Kojima's world... . Read more.

Metal Gear Solid and genetic slavery

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

Metal Gear Solid story It is a battle between gene drive and environment and which one has the upper hand in the definition of human. Then this issue is removed from the figurative meaning and finds an external reality in the battle between two brothers who are also clones; One is a brother who has a dominant gene and the other is a recessive gene. Is the superior gene the same Cain that will always kill Abel, or one day Abel can restore his dignity despite his weaker genes with the help of the environment? This is the issue that the anonymous author of this article, aka Frank Yeager, implied on his website (which has, of course, been defunct for years). The answer given by Metal Gear Solid itself is clear: Abel passed on his weak genes to David years later to defeat the mighty Goliath in his historic battle. Throughout Metal Gear Solid, we also see Solid Snake with all his weaker genes, but with fratricide and patricide, he proves that the survival of the righteous is not always synonymous with the survival of the superior gene... Read more.

The large Metal Gear Solid 2 game plan is Kojima's original design document for the highly anticipated Metal Gear Solid sequel. This documentary was written in 1999 and published in Japanese in 2002 and translated into English by Mark Laidlaw in 2006. These documents contain basic plans for gameplay mechanics and story framework; But the perspective it offers to the reader goes beyond the boundaries of Metal Gear Solid 2.

You can see the Metal Gear Solid 2 concept framework below:

Metal Gear Solid=stealth tension (maximum excitement)

strengthening game mechanics to create more excitement
Metal Gear Solid 2=one Sequel

Creating a sequel that subverts expectations of a sequel

Increasing the stealth tension as only PlayStation 2 can deliver Hardware

Expanding the fantasy world as only Metal Gear Solid 2 can do Gameplay

Creating a gaming experience like never before!

The brand new game is created by following a realistic reality through a new sequel and hardware.

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

This text, found in the opening sections of the document, is a concept that sets the stage for Metal Gear Solid 2. . It had to be bigger and better and offer a lot more thrills, while using the new hardware in interesting ways. This philosophy of creating a completely new game by "increasing the tension of stealth" and going beyond "maximum thrills" made the series take various innovative paths during its life.

Hideo Kojima, the prophet of the century; Review of Metal Gear Solid 2 (2001)

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

Many critics and fans of Metal Gear Solid 2 They call it a postmodern game. This game has been called one of the "most" postmodern games. "Metal Gear Solid 2 is not the first postmodern game, but it is the first major commercial release to fit into this subgenre," says author Dylan Holmes in his book "A Mind Always Traveling: A History of Storytelling in Video Games." This assessment originates from the conscious relation of Metal Gear Solid 2 with the audience and its self-referential tendencies. This work is a game about games and is deeply suspicious of the political conditions of its production. However, all games somehow draw the consumer's attention to their structure. Players feel the weight of the controller in their hands and see the flaws of the TV they are looking at while playing. In every video game experience, reality always lurks in the shadows. Read more.

What Metal Gear Solid 2 Says About the Information Age

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

Metal Gear Solid 2: Sons of Freedom, the second issue of the Metal Gear series, focuses on digital communication and computer technologies, such as the effects of the Internet and information flow on the modern world. In an era whose name is tied to the acceleration of information transfer, the game talks about the effects that controlling such developments and controlling the flow of information can have on societies that are becoming increasingly dependent on this information and digital communication. In the heated debate over Internet freedom or censorship, Metal Gear Solid 2 certainly does not provide a comfortable explanation for the nature of modern digital communication and its control by governments and private organizations. Although the previous version saw nuclear weapons as a means to bring the nations of the world to their knees, Metal Gear Solid 2 tells how controlling access to information becomes an important tool for world conquest. Read more.

Useless cultural memories; Metal Gear Solid 2 formal analysis

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

Hideo Kojima is usually accused of making more interactive movies than video games. It is bombarded by critics. Those who jump into the fray to defend him immediately say, "He's a genius," as if Kojima is their totem. In the article, I described the formal order I saw in Metal Gear Solid 2 an order that could only be realized in the context and medium in which it flows. I am not a defender of Kojima "in the position of a genius", but the formal analysis of Metal Gear Solid 2 in combination with its narrative and themes informs of a wonderful structure and order.... Read more.

Metal Gear Solid 2; Is information a new form of life?

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

In the process, we reach a wide range of different species. that everyone is competing with each other and becoming more skilled in survival. But, what exactly is this process refined and polished? Work This information is not only the construction of the body of the organism, but also provides simple instructions that we call instinct. It is with this instinct that the organism can react quickly to different conditions. But where did these instincts come from? Well, some of them developed a nervous system, and like any other organ, the organisms with the best instincts coded into them survived longer and were able to reproduce moreread more.

Metal Gear Solid 2 was better than Metal Gear Solid in all aspects. Improved graphics polished the game's character faces, enemy AI was more dynamic, and first-person shooters added a whole new dimension to combat. The shooting also added a new layer of tension to the stealth system. The short moments before firing your sleeper gun at the enemy was breathtaking as you had to make sure your shot didn't miss. These were improvements over the previous game, but were the first to be improved in the franchise's lifetime. A few years later, Metal Gear Solid 3 arrived and with its arrival several new systems appeared that did not exist before. Tight and closed environments were replaced by open and wide environments, and stealth was no longer limited to staying out of sight, but hiding in public was also added to it. You had to constantly dress up Sneak in camouflage to match the surroundings, which made you pay much more attention to the environment and how to hide in it.

From Russia with love; Review of Metal Gear Solid 3 (2004)

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

This is why Sneak Eater shines in flashbacks. which is associated with an exponential increase in the complexity of game systems. Metal Gear Solid 3 is a visible departure from the arcade style of Metal Gear Solid. The game's visuals no longer have sharp edges and chrome textures, but are instead more sloppy and include natural colors that hide the player and guards from view. Enemies have a larger field of vision and are sensitive to sudden movements and sounds in their area. They are curious. They report events to others and cooperate when trouble arises. On the other hand, Naked Snake has a deep relationship with the environment to the extent that he himself becomes an appendage of it read more.

The Survival Viewer mechanic forces you to take care of Snake, who can fall from high places. , being shot or stabbed will be seriously injured. He also gets hungry so it's best to remember to hunt in the right places and keep an eye on Snake's power bar because if it runs out you'll have to control Snake at worst. I don't mean Solid, Liquid and Solidus, but the hungry sneak that can't even aim properly, recovers its health slowly, and the noise of its stomach reveals 100% of your position to the enemy. Managing all these new features is a little difficult, especially since you have to stick to the classic stealth gameplay of the franchise, but when you manage to do it, you feel like a master.

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

In terms of core design, the rest of the games in the series follow the same path as Metal Gear Solid 3, but this issue did not stop the subsequent titles from progressing and developing. Portable Ops 2006 ushered in a new era for Metal Gear, an era of excitement not by changing the core design but by content around the gameplay. From here on, most Metal Gear games focused on more compact missions, recruiting soldiers and choosing units for them. They brought this series of games and implemented mission-oriented gameplay in the best possible way; Kojima decided to finish the story of Solid Snake in the form of a separate game dedicated to this character. This game, which was Metal Gear Solid 4, tried to explain all the different story points of this series that had been formed over two or three decades, and although its linear gameplay does not add anything new or new to the Metal Gear series, But it is a strange and long cinematic experience; So that Metal Gear Solid 4 can be considered a perfect product for fans of Metal Gear two-fire and the winding story of this series.

When Metal Gear fans were divided into two groups; Review of Metal Gear Solid 4 (2008)

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

After completing Sneak Eater, Kojima announced that the Metal series Ger pulls away. He had previously made a similar announcement after Metal Gear Solid and Sons of Freedom, but this time it seemed like he was really going to back off. Therefore, it was announced that Shoyo Murata, who was the other writer of Sneak Eater and the director of the game "Zone of the Enders: The 2nd Runner", a work related to Kojima, will direct this game. However, after a number of fans were extremely angry with the current situation and sent death threats to Kojima to return to the project, he again took over the responsibility of directing, writing and producing the game alongside Morata.... Read more.

eternal return; Metal Gear Solid 4 Formal Analysis

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

Metal Gear Solid 4 has all the previous features of the "Sneak Support Team" trope. He combines it and divides it between Ryden and Derbein. Derbin introduces himself in the same way as Gary Fox: "Neither my friend nor my enemy". He also claims to be one of Snake's "fans" due to his interest in supersoldiers. Raiden enters the case while giving Snake the necessary information from behind the radio. So, everything we knew before about "Support Team" and "Resistance Movement" is collected in this version, and the flashbacks of Metal Gear Solid 4 show how the old roles will be transformed into the roles of new characters... Read more.

What Metal Gear Solid 4 Says About the War Economy

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

From Since Sneak is not officially a member of any private military company, it is dependent on arms dealers like Durbin, who are willing to sell hard-to-find unlicensed weapons, to survive the war. However, Derbin is not doing this out of benevolence and will only sell if Snake keeps collecting certified weapons and equipment from the battlefield for Derbin. "I'm sure you're going to collect a lot of weapons from the battlefield," Derbin says. I will also buy them from you, and you will get points that you can convert into money and buy my services. This is a completely capitalist contract. Both Snake must accept this contract to survive the war and the player himself to advance the game. Even when Snake finds a new weapon, he has to pay a fee to the dealer to have the weapon's certificate revoked. Read more.

Instead, higher level units would help you better in completing missions and this cycle would repeat itself. Building a base of people you could choose yourself gave you a sense of total ownership over the base, which previous games lacked. When you get your own private army there isn't a very strong reason to go solo on stealth missions. Portable Aps allowed you to take groups of four to each mission. You can take control of any of your favorite soldiers and rotate between them. If someone is injured, control is given to the next person in turn. Being able to bring your best soldiers to the battlefield is a blessing, but it becomes a curse when they are killed and you are faced with the fact that their death is permanent and irreversible. As Aslat once said, "There is no sequel."

Metal Gear Solid: Pacewalker is Kojima's shining gem on handheld consoles

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

In 2006, after the success of Metal Gear Solid: Portable Ops for the PSP console, Hideo Kojima had more ideas in his head that he wanted to put into another portable title in the series. Kojima, who was only a producer on the previous semi-canon game, this time, nearing the end of Metal Gear Solid 4: Weapons of the Patriots, decided that the new game would be a prequel title in accordance with his own vision of a modern sequel for consoles. Must be hands on franchise. However, with the arrival of 2007 and entering the final year of construction and development of the last Solid Snake story, Kojima gave up on his idea. Despite wanting to make this title, he also wanted to pursue other projects he had in mind. Read more.

The sense of ownership that portable apps give the player is a much more personal experience. Every decision you make in missions, boss battles, and online multiplayer carries meaning. One wrong move and seconds later you could lose your favorite soldier forever. You feel responsible for this base that you are building brick by brick, and having this feeling in every mission doubles the sweet taste of victory and every failure sprinkles salt on your wound more than the last. Pace Walker 2010 and Phantom Pain 2015 both had similar mechanics, but Phantom Pain, which was the final installment of the series, intended to finish Metal Gear Solid with several other big changes.

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

What makes Metal Gear Solid 5 so much fun is its adherence to player choice. Suppose you have a mission to kill a target. You can kill him from a distance with a sniper or get close to him, stun him and escape, or you can shoot your mechanical hand, which is also a remote control rocket launcher, into the enemy area and control it until it hits the target and blow him up The possibilities are endless, and that's why I've put about 270 hours into this game over the past five years. But Phantom Pain tried to revive the series not only in the single player but also in the multiplayer.

Phantom pain; Narrative analysis of Metal Gear Solid 5

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

When you reach the end of the game "Metal Gear Solid 5: Phantom" for the first time (Metal Gear Solid 5: The Phantom Pain) I received my pin, like many other players, I had a feeling of a name. Metal Gear Solid 5 was supposed to be the "missing link" of the Metal Gear story. The game that should have been a bridge between Big Boss, the hero of Metal Gear Solid 3, Portable Ops and Peace Walker, and the great historical villain of Metal Gear 1 and 2. As announced in numerous trailers and Hideo Kojima's many tweets, Metal Gear Solid 5 was supposed to tell the story of Big Boss's fall into the abyss of darkness, with an endless drive for revenge, a full-blown rage and rage ignited by his enemies, who put his soul in the tongues. It devours itself until in the end nothing remains but a power-hungry madman who puts the world at risk of nuclear war to achieve his blind ambitions. Read more.

Forward Operating Bases are online bases that players can protect with mines, security cameras, and guards. You can attack other players' bases and steal equipment, power, and even nukes, and others can do the same to you. Assaulting bases is a memorable experience of stealth and action. The player has to get behind several rank soldiers and security measures using all the equipment at his disposal. This mode is truly the purest form of Metal Gear Solid: a lone soldier infiltrating a guarded base. An exciting and enjoyable experience, but what is surprising is that being attacked also creates a similar feeling in a person. What makes being the target of an attack exciting is the suddenness of it. You could be on a mission in the heart of enemy territory and before you know it you get a message that your base is under attack. After returning to the base, you must fight alongside your guards and find the attackers. Then deal with them. Metal Gear Solid began as a series of thrills from being a lone spy in an enemy camp, and now you're the commander of that protected camp trying to find that one and only spy. This inversion is an interesting departure from the classic theme of the franchise and also completes the story cycle of these games as you are finally fully placed in the role of Big Boss.

The question "What is the theme of Metal Gear Solid?" It carries a heavy load. Metal Gear Solid is about war and different ideologies, but it's also about cyborg ninjas and nanomachines. Beyond all these things, at least according to its creator, it has always been about "maximum thrills". It is amazing to see the evolution of the series over the years. I don't think we'll see a new Metal Gear game, but if it does, I hope it has newer and better ways to excite us.

BingMag.com The evolution of solid metal gear; A collection of articles analyzing and reviewing Metal Gear

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