Like many of you, as a child, when a game cartridge (bar) did not work on the console, I would die inside it and never be effective I did not question such a strange thing. Not only did this seem logical at the time, but it actually seemed to solve our problems and became the biggest trick for gamers.
Years later, I saw a few different people questioning this method; Where does such a thing come from and, more importantly, can it really solve the problem? At first, even the thought of someone trying to challenge this amazing method was silly and weird. If that didn't work, then why did I remember Dying in the cartridge over and over again?
However, a little research will give you some interesting answers. It turns out that Dying in a cartridge is not the biggest trick for gamers, but the most important and bizarre "myth" in the history of video games. The reason why Nintendo (NES) or Sega's cartridges suddenly failed was the use of "ZIF" connectors, which did not require much user power. On paper, such a method allows the user to use very little force to insert the cartridge, thus reducing the possibility of breaking the cartridge or the console itself.
It was a great idea to have a variety of problems in practice. . The biggest problem with ZIF design was that the console makers wanted to make the cartridge fit "flexible and easy." Unfortunately, the console itself was designed in such a way that its connectors deformed very quickly, and it became harder and harder to fit the cartridge when the "elastic" state of the connector disappeared. Worst of all, consoles at the time mostly used connectors made of copper, which, even with normal user use, would fail within a few months.
You've had trouble fitting cartridges to your console for a while - especially if you didn't know how to take special care of them. As a result, the console connector lost its elasticity, and the rest of the internal performance slowly declined. It can be said that the design of NES was not good at all and did not last long.
This is where the foot Works in the cartridge. It is not clear how everyone came to the conclusion that the best solution to the NES cartridge (or other console) problem was to die in it; But one of the clearest answers is the question of "soil erosion." When we looked at the cartridges and noticed the dirt on the connectors, we knew that the main devil in this story was dirt. At that time, parents were just dealing with sophisticated electrical appliances, and the dirt was the cause of all their problems.
In fact, we now know that the dirt in the cartridge is oxidized, not accumulated. Becoming soil. Yes, obviously dirt gets on all devices over time and can be problematic if left untreated. Whatever it was, almost everyone came to the conclusion that Dying in a cartridge could overcome the obstacles; Now whether the soil is there or anything else. The funny thing about people who have not experienced that era is that Dying in the cartridge and retrying the game would work most of the time. It's just that the reason it works is not what you thought it was.
In general, if your console had not reached an irreversible point of failure, you could conclude that your problem was due to a weak or loose connection. So if you travel back in time and just remove it from the console and replace it instead of Dying in the cartridge, you will probably get the same result. It may not have worked in the first attempt, but what you needed was a good, strong connection.
Many people here insist that Dying in a cartridge has always worked better for them. While there is a possibility of memory failure in such remote and special cases, some say it was not the die itself that cleaned the cartridge dirt, but the moisture it created to improve the connection between the cartridge and the console. In very few cases, this may be true, but in general, the idea of improving the cartridge connection by saliva can not be proven! Even a strange research by some fans showed that too much death in the cartridge accelerates the failure of its connection to the console. After several years of advertising, Nintendo asked people not to die in cartridges anymore, and finally launched a formal cartridge cleaning kit designed to prevent the "death method" from being performed.
So when we look at all the evidence and look at it impartially, we can say that Dying in a cartridge or console connection did not actually do much of a thing and did not solve a problem. However, this is exactly why we say that Dying in a cartridge is the biggest myth among older gamers.
We know Bigfoot is not in the San Andreas area, we know there really is no Madden curse, and we know Polybius is not a real arcade game. You have evidence to prove that these myths are untrue, and the only thing that stands in your way is probably the insistence of someone else who has cast doubt on your mind. There is even more room for doubt about Dying in cartridges. Not only do many of us clearly remember Dying in the cartridge and solving our problem, but technically there is little chance that doing so will solve certain problems. Yes, we would probably get the same result if we removed the cartridge from the console at that time and replaced it. But the best legends are formed when you have the ability to defend it (and you can not immediately disprove it). Which has affected the memory and imagery of all gamers from that time. To be honest, Nintendo and other console makers had to be criticized for their poor product design. Instead, we all ignored these flaws in the NES console, Sega, and the like, because dirt was the main suspect, and we felt really good after solving our complex problem by Dying in the cartridge.
Source: Den of GeekTags: dying, old, console, cartridge, biggest, gaming, legend