Bungie recently announced the return of skill-based matchmaking
or SBMM to Destiny 2 multiplayer.
In one of the new posts on the Bungie website, the studio has described the future changes of the game at the beginning of the 18th season of the game on August 23 (1 Shahrivar). It seems that these changes to the game's matchmaking system are part of the overall changes that will continue throughout Season 19 and will now be applied to the control mode. Due to the inevitable backlash from more professional Nebsta players to this, Bungie has gone into great detail as to why this change is needed. The studio pointed out the gap between the skill of the best and worst players under the current connection-based system, showing just how stark the difference in player skill can be. more precisely, more than half of the matches have a skill difference of 900 or more between the best and worst players, which will decide the outcome of the match before even a shot is fired.
The skill number referred to here, A type of in-game stat that apparently takes into account everything from kills, deaths, and wins to weapon combinations and reaction times. It's a 2000 point scale, and Bungie has stated that once the point difference between two players reaches 600, the less skilled player has essentially zero chance of winning a one-on-one battle.
In the past, Control mode and other Destiny 2 PvP modes had the SBMM feature. At that time, the existence of this system was controversial, and one of the reasons was the use of peer-to-peer connections on dedicated game servers. In fact, the preference of skill over the quality of the connection led to many problems in the players' experience. On the other hand, players with very high or very low skills usually faced a lot of delays when entering the game because it was not so easy to find players of the same level as them. Of course, one of the other reasons for these discussions can be related to the streamers who, despite this system, could no longer share attractive scenes of overcoming people with low skills. It no longer focuses on the skill of the players, it has raised many debates in the gaming communities. Some have stated that we should wait and see how this system will work. On the other hand, some have stated that this system is not needed to make the game easier for newcomers, but an in-game training section is needed. Also, some people are happy with this change. SBMM was removed from all game modes except Elimination and Survival. However, in the years since then, the game's user community has gradually become disappointed with the game's current matchmaking system, which, of course, is not so strange considering the information mentioned. However, Bungie is not going to completely revert to the old system. In fact, the studio has confirmed that it is willing to sacrifice the difference between players' skills in order to maintain the quality of the connection and the flow of the match. This new system called Loose SBMM is intended for control mode and is supposed to create a balance between player skill and connection quality. It will take longer than before for people with very high or low skills, however if the quality of matches improves than before, it will probably be worth it. Although the race creation system in all online games today has problems, some of which are difficult to solve and do not come from the developer's studio, yet it has been said that the current system of Destiny 2 is unbearable. According to the statistics, in more than 50% of the matches, the difference between the number of kills of the best player and the weakest player is more than 20.
Destiny 2 will never be the most competitive PvP game, partly because of its random loot system, where it takes time to get the best perks for the best weapons. However, it's good to know that most games use some sort of skill-based matchmaking system because they don't want newer players to be destroyed by experienced pros. Finally, we can say that any change that can make a multiplayer game more interesting than before will be a long-term win for the game.