Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

Tabletop role-playing games failed to become widely accepted in Iranian culture, but their legacy, i.e. role-playing video games, compensated for this lack of popularity, and today role-playing games , both Western and Japanese, have many fans in our country. It may be hard to believe, but all these games directly or indirectly have the same root, and that root is the tabletop role-playing game Dungeons & Dragons (Dungeons & Dragons), which was released in 1974 and has been the face of the gaming industry ever since. Always changed. Games such as Baldur's Gate, Planescape Torment, Neverwinter Nights are direct adaptations of D&D, and many other titles such as The Witcher and Dragon Age are directly and indirectly from D&D games were inspired to take a different path. In this series of articles, we intend to get to know more about the D&D world, because getting to know D&D means getting to know a large part of the game world. Stay with us.

BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

Tabletop role-playing games failed to become widely accepted in Iranian culture, but their legacy, i.e. role-playing video games, compensated for this lack of popularity, and today role-playing games , both Western and Japanese, have many fans in our country. It may be hard to believe, but all these games directly or indirectly have the same root, and that root is the tabletop role-playing game Dungeons & Dragons (Dungeons & Dragons), which was released in 1974 and has been the face of the gaming industry ever since. Always changed. Games such as Baldur's Gate, Planescape Torment, Neverwinter Nights are direct adaptations of D&D, and many other titles such as The Witcher and Dragon Age are directly and indirectly from D&D games were inspired to take a different path. In this series of articles, we intend to get to know more about the D&D world, because getting to know D&D means getting to know a large part of the game world. Stay with us.

"Sigil is the intersection of the worlds and the home of all interworld travelers of the great circle. Under the calm and watchful gaze of the Lady of Pain, Sigil is far from the noise of politics and the bloodshed of conflicts that take place in parallel worlds, especially the lower worlds where war and bloodshed never end. Whatever an intelligent person hears, he knows that most worlds do not welcome strangers. Whether they belong to material worlds, immaterial worlds, or elsewhere. A smart person, whether he is rich or poor, knows that he must pull his rug out of the water in Sigil.>

Your days of adventure are over and you are now retired to a small farm in your summer cottage. There you don't need to think about dragons, lichs, reapers and kobolds. As you go about your day, you decide to go wild and hunt an animal. After hunting a deer, you are bringing its carcass home. As you walk among the trees, you hum an old and familiar song under your breath, and suddenly a blinding light flashes in front of your eyes.

When your vision returns to normal, you see that you are in an alley in a busy city and All kinds of creatures are walking in the market in front of you. Looking at the sky, you see that more of the city has appeared before your eyes. You will soon find that you have passed through one of the countless portals or portals that lead to the city of Sigil. It looks like your adventure isn't over yet.

Sigil is the main location in the Planescape storyline. Sigil is a central hangout that is connected to virtually all other worlds and is the largest amalgamation of different creatures and cultures. Sigil can also be an independent campaign context. In one of the previous articles, the different worlds of D&D were discussed, but this article is specifically dedicated to Sigil, the City of Doors and its unique features and factions.

  • Black Holes and Dragons (Part I): Game History Black Holes and Dragons Tabletop
  • Black Holes and Dragons (Part II): Abolths
  • Black Holes and Dragons (Part III): Watchers
  • Black Holes and Dragons (Part IV) : Scavenger Reptiles
  • Black Holes and Dragons (Part 5): Dragons
  • Black Holes and Dragons (Part 6): Demons and Demons
  • Black Holes and Dragons (Part 7) ): Elementals
  • Black Holes and Dragons (Episode VIII): Reapers (Dark Elves)
  • Black Holes and Dragons (Episode IX): Gelatin Cubes
  • Black Holes and Dragons (Part 10): Giants
  • Black Holes and Dragons (Part 11): Kobolds
  • Black Holes and Dragons (Part 12): Liches
  • Black Holes and Dragons (Part Thirteenth): Mimics
  • Black holes and dragons (part fourteen): Khardak Ghosts of the Mind
  • Black Holes and Dragons (Episode 15): Owl Bears
  • Black Holes and Dragons (Episode 16): Tarask
  • Black Holes and Dragons (Episode 17): Black Holes and Dragons Cosmology
  • Black Holes and Dragons (Episode 18): Black Holes and Dragons Magic Items

Plainscape Background History

BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

A picture of the cover design of the Plainscape book

The idea behind Plainscape was to design a campaign for low-level players that was different compared to other campaign areas. Planescape was basically an attempt to expand on the ideas presented in the original Manual of the Planes. Although the book introduced new information about the elemental worlds and the outer worlds, its subject is mainly devoted to the city of Sigil.

The book received glowing reviews and several supplements were published for the second edition. Among these supplements, we can mention a series of campaigns with the theme of adventure in Sigil and different worlds, as well as expanded information about different aspects of Sigil.

The biggest event for adventure in Plainscape was the publication of the Faction War book. This book is about a big war between different groups for the control of Sigil city.

BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

An image of the War of the Clans cover design

With the release of D&D 3rd Edition and the transfer of D&D management to Wizards of the Coast, the planescape was mostly abandoned, with only occasional small details of It is published. In general, there hasn't been much new content released about Plainscape.

However, Sigil and Plainscape are still very popular among fans. The main reason for this longevity is the popularity of Planescape: Torment, a role-playing game released in 1999 that focuses on sigils.

BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

Photo of the cover of Plainscape: Torment

Outer Lands

Before dealing with the sigil, let's first see what it is about. The sigil is located on the tip of a tower/spire that is infinite in length. This tower is located in the center of The Outlands. Outer Lands is a round and neutral world that is connected to all other Outer Planes.

BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

A picture of the Outer Lands

In some ways, the Outer Lands are a combination of all the other worlds. In this place, law and chaos, good and evil can mix together, but they are all neutralized in a way, because that is the inherent nature of the outer lands.

This neutralizing effect also affects magical items and spells, and whatever If a person moves towards the center, the effect of these items and spells will decrease.

BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

View of Sigil

This neutralizing effect even affects divine magic and the power of gods. Therefore, a ring in the center often acts as a meeting place and neutral ground for all beings including gods. This distance is closer. At the center of this endless world is a tower of infinite length, topped by a ring-like structure.

Sigil, City of Doors

At the inner edge This ring-like structure is home to Sigil, the City of Doors. According to the calculations made on the city, its radius is 30 km and its thickness is 2.5 km. However, it is known that the ruler of the city, The Lady of Pain, can change the dimensions of the city according to her will.

In the sigil, the neutralizing effect of the outer lands is not established and the magic is stronger. He remains himself; Only the magic used to travel between different worlds does not have its normal effect. The only way in and out of the city is through numerous portals scattered throughout Sigil and other worlds.

All these portals are under the control of the Lady of Pain. Therefore, only if he wills, various beings can enter the city. These portals may be located at any boundary or entrance: from a doorway to a vault or even a barrel or picture frame.

BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

Image of Sigil

These portals may be permanent or temporary, they may lead to other worlds or other places within the Sigil. , they may lead to the same point each time, or their destination may change.

Each of these portals is activated by a key, but this key is rarely a small metal object. This key can be anything, such as:

  • a small doll
  • singing a certain song
  • thinking of a certain word

Activating a portal randomly is possible, but very rare. But in general, knowing the location of a portal and its key is valuable information. If you enter a sigil and don't know how to get out, it's very difficult to get out. That's why this city has another nickname: The Cage. The permanent residents of the city are often called The Cagers.

At any time, about fifty thousand people. They are permanent residents of Sigil, but considering that Sigil is the intersection between different worlds, the number of people in the city reaches two hundred and fifty thousand people. The city's visitors and residents include all known creatures in the multiverse, so Sigil is full of interesting and unexpected connections and interactions.

BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

A picture of the sigil

Those who belong to the material world - that is, the normal world - are generally known as Outsiders or from everywhere. Clueless) as these people generally have a limited understanding of the city and the Multiverse in general.

The native terminology of Sigil known as The Cant will be confusing to visitors to Sigil, though It won't take long for them to get used to being called Berk - meaning fool.

The residents of Sigil, who act as unofficial guides to the city, are known as Tout. The name of the city's official guides is Factotum. Tauts can guide newcomers through the more corrupt, so-called "downtown" areas of Sigil, but they're just as likely to empty your pockets.

BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

A picture of the sigil

Factutomes each work for a different group. They do their best to keep a new visitor out of trouble as well as explain the unique political situation of Sigil.

Different parts of Sigil

The sigil is divided into six different sections (wards), but the boundaries between each are not precisely defined. The criterion of Sigil segmentation is the wealth of the residents of each segment, but each segment is home to different services and groups. These six wards are as follows:

  • The Lady's Ward
  • The Market's Ward
  • The Guildhall Ward )
  • The Clerk's Ward
  • The Hive Ward
  • The Lower Ward
  • BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the six different parts of the sigil

    The lady part is The lady of pain and elites of the city are reserved. Also, the barracks, court, prison and arsenal of the city are also located there. Half of the city's temples are also located in this section, and undoubtedly the richest section, with the strictest level of supervision, is the lady's section.

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the lady section

    The market section naturally includes most of the markets and stores in the city. In this section, you can buy items that can be found throughout the multiverse.

    The guild hall section is also considered a part of it due to its many similarities to the market section. This section includes many artisans, Avesta and various guilds.

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the bazaar section and guild hall

    Menshian section can be considered the middle-class residence. Most of the scribes, bureaucrats, sages and researchers of the city are located there. This section includes the archive (Hall of Records) and the Hall of Speakers (Hall of Speakers). The archives of the Sigil Economic Center and the Sokhonvaran Hall are also the daily government center of Sigil. caption-text">A picture of the clerks section

    The hive section includes Sigil slums. Chaos, filth, violence and criminal groups are rampant in the hive. Slave markets, gladiatorial arenas, gambling halls and brothels can be found in this part of the city. Also, the city's mortuary is also located in Kondo. The hive is not a pleasant place at all, but at least the chaos and corruption hidden in it does not go beyond its borders.

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the hive section

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    An image of a hive section

    Finally, the bottom section can hardly be considered a "section". Because it is under the siege of the hive, but it is considered the industrial center of the city and the Great Foundry is located in it. to the lower worlds.

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    Overview of the map Sigil

    Sigil Groups

    Now let's briefly look at the 15 groups that reside in Sigil. Each of these groups has a unique perspective on the multiverse, death, life, sigil and their place in it. Some groups get along, some don't, and some don't care. In the upcoming list, the war between factions Ignored, because during this war, some groups were destroyed and the structure of the sigil changed.

    1. The Athar (The Athar)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    Image of Athars

    The first group of Athars are also known as The Defiers or The Lost. Members of this group believe that beings known as "gods" are not really gods, but merely powerful mortal beings. They are willing to accept that there is one - or even several - true gods, but understanding, seeing or speaking with such a being is beyond the power of mortal beings.

    Of course, their goal is that these gods discover the real and learn to understand them; Although this is a very lofty goal.

    2. Believers of the Source (Believers of the Source)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    An image of believers in the source

    The believers in the source, also known as the Godsmen, have a similar view to the Athars. and therefore they are often their allies. They believe that every being has the ability to reach god-like power and we are constantly tested in life to help us achieve this goal.

    When we die, we are resurrected to this cycle. Let's start from the beginning and pass this test to become God. Men of God are trying to figure out how to pass this test. They are also trying to figure out how to avoid screwing up the test, lest they regress and be reborn as a demon or similar creature.

    They believe that when the last being in the universe is as If God arrives, the multiverse will be destroyed. Their ultimate goal is the same.

    3. The Bleak Cabal (The Bleak Cabal)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    Image of the Nihilist Cabal

    The Nihilist Cabal, whose members are also known as the Bleakers and Madmen, Sigil Nihilists are. They believe that the whole multiverse is meaningless and trying to make it seem meaningful and logical is useless. They believe that no one has the real answer to how the multiverse works and that the rest of the groups are searching for a useless goal. They are called crazy. Some members also lose all contact with reality and spend their time howling and expressing anger in the corners of the city.

    4. The Doomguard (The Doomguard)

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    A picture of the Resurrection Guard

    The main concern of the Resurrection Guard is entropy; That is, they believe that all the beings of the multiverse are disintegrating and becoming nothing. The idea itself is not very special, but the unique aspect of the Resurrection Guard belief is that they believe this is the ultimate goal of the multiverse, and that people should not fight this process in any way, but rather help it along. Any action against entropy is unnatural and contrary to the order of the world.

    However, members of the Resurrection Guard are not actively anarchists or annihilators, as they believe that everything that comes into existence is part of It is a natural process of destruction. For example, cutting down trees to build a house is an example of this destruction.

    They mostly have a good relationship with the nihilistic cabal, but not with groups that are concerned about their survival.

    5. The Dustmen (The Dustmen)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    Image of the Dust Creatures

    The Dust Creatures, or The Dead, are among the darker factions of Sigil. They believe that everyone in the multiverse is already dead. They believe that in the previous life we lived in another world that was full of joy and happiness, and now that we are dead, our life is full of sorrow and pain.

    They do not believe that we will return to life one day. We will return, but they believe that one day we will achieve something called True Death. Only by understanding this temporary life and the true meaning of death can one reach true death. To reach this understanding, it may be necessary to die and live again several times.

    6. The Faded (The Faded)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the disappeared

    The dispossessed have a pragmatic view of the world. They believe that everyone is responsible for their own destiny. Everyone has the capacity to achieve greatness, but they have to work hard and sweat to achieve it. Those who fail to achieve this goal are considered weak and pitying such people is a sign of weakness. Heartless) to be known. But they do not try to reach their goals by resorting to force and cruelty in any situation. They believe in kindness without weakness and compassion without cowardice. Their focus is individual independence and self-sufficiency. 7. The Fraternity of Order (The Fraternity of Order)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the brotherhood of order

    The main concern of the brotherhood is order and rules. Whether these laws are for the Sigil, for humanity, or for other worlds, they care to uphold them. They believe that when you fully understand the rules of the multiverse, you will have the best way to exploit them. Exploitation is all about figuring out when you can break or circumvent the rules.

    If someone can find all the logical loopholes in your existence, they have a power greater than any magic. However, this is not an easy goal, as many of the laws of the Multiverse are secret, and many of the gods have no interest in the average person trying to learn their laws.

    The Brotherhood of Order is generally made up of scholars and sages. who spend their time studying all aspects of the multiverse. But due to specific reasons, they are also considered legal experts of Sigil and work in city courts.

    8. Free League (Free League)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    Image of the Azad League

    More than a "group", the Azad League is a discrete gathering of independent thinkers who do not agree with any other group. They have no opinion. Each member of the group values their independence more than anything else and believes that every being in the multiverse can determine their own destiny. They also believe that the world does not follow a single truth.

    The members of the group share news and job opportunities and like each other, but they do not share any hierarchy of power, philosophy or behavior. Most other groups look to the Azad League as an efficient tool or resource for recruiting new members, but they don't trust them too much.

    9. Harmonium (The Harmonium)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    Image of Harmonium

    The members of Harmonium, or The Hardheads, believe that peace is a higher goal than war, and that peace can only happen when Let everyone agree. In their opinion, the best way to achieve this consensus is for everyone to agree to Harmonium!

    They believe that the ultimate goal of the multiverse is to create harmony between all universes, and if you don't agree with them, by all means. Mills are willing to convince you, even if they need to resort to violence to convince you.

    This method may not lead to peace now, but eventually everyone will agree to Harmonium's worldview. They have chosen the city barracks as their headquarters in Sigil and have a good relationship with the Brotherhood of Order and the Mercy Killers, with Harmonium arresting people, the Brotherhood holding trials and the Mercy Killers carrying out the sentence.

    10. Mercy Killers (Mercy Killers)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of Rahim's killers

    The main concern of Rahim's killers is justice. They believe that justice cleanses the filth from people's hearts and makes them a better being for the multiverse. When everyone is cleansed, the multiverse will become a perfect place.

    However, to achieve this goal, justice must be carried out perfectly and without any mistakes. It should also be carried out in an absolute and ruthless manner so that the foul creatures are cleansed in the most effective way. They don't believe in exceptions and reservations, but they believe that they are answerable to a force greater than themselves and if someone accuses them of breaking the law, they will stop this force.

    They are the local justice system. , they operate both in Sigil and in cities in outer lands. Although they are not among the most well-behaved groups, their presence can be a source of encouragement.

    11. The Revolutionary League (The Revolutionary League)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the Revolutionary League

    At the opposite point of Rahim's killers is the Revolutionary League, also known as Anarchists. They believe that the rest of the group no longer cares about the truth of the multiverse, they just don't want to lose what they have. Their goal is to eliminate the rest of the groups from the equation to open the way for the people to discover the truth.

    Starting this revolution is certainly a difficult task, but the League does not have an anarchist approach. Instead, they operate in secret with high precision and vigilance to dismantle other groups. It doesn't matter to them that they discover the true truth of the multiverse at this moment, because in their eyes, as long as there are other groups, this truth is being distorted and therefore it doesn't matter if it is discovered or not.

    12. The Sign of One (The Sign of One)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    Image of the One Signer

    The members of the One Signer, or The Signer, believe that each of them is at the center of the multiverse and The reason for the existence of the multiverse is that every person believes in its existence. In other words, everything that exists in the multiverse came out of the imagination of the beings that inhabit it. Each member of the unique sign believes that they are at the center of the multiverse and that they are the ones who imagined the multiverse. However, neither of them can agree on who is right.

    When two members of the same sign disagree, each thinks that the other is wrong and that it is just part of the imagination. It is its own strength. When someone else opposes them and points to his own thoughts and feelings as proof of his own existence, the signifier states that other people's thoughts are also imaginary and only his own thoughts are true. Hard Cabal are nihilists, because their philosophy is strongly in conflict with each other.

    13. The Society of Sensation (The Society of Sensation)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the sensate community

    The sensate community is a group that believes that the only proof of the existence of the multiverse is the things that we can feel If we can't feel something, it doesn't exist. According to them, the description of a rose is not true. Just seeing, smelling, and feeling a rose makes it real.

    On a grand scale, the only way to know the full truth of the multiverse is to experience everything inside it. According to sensualists, all the physical sensations that can be experienced in the multiverse have a limit, and their goal is to reach this limit. They eagerly look for new tastes, smells or sensations and therefore have a more free-spirited spirit compared to other groups.

    14. The Transcendent Order (The Transcendent Order)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the Transcendental Society

    The Transcendental Society believes that thinking is the biggest obstacle to becoming one with the multiverse and the path to the ultimate goal of this is to be able to do things without thinking. Of course, this does not mean that they are supporters of chaos; Their goal is simply to focus so much on self-knowledge that the right thing in any situation comes to them unconsciously and involuntarily, without the need to think about it first. Both mental and physical and concentration becomes possible, and the purpose of doing it is so that thoughts do not interfere with instinct. Therefore, they believe that the truth only originates from within the person and they do not have much interaction with other groups. 15. Chiastics (Xaositects)

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the Chaosmen

    The last group is the Chaosmen. Their nature is what their name suggests: they are the most anarchic group of sigils. They believe that nothing in the multiverse follows law and order, and that the only law and order that exists is what individuals impose on others. Obviously, this kind of law and order is unnatural, because it does not originate in the multiverse.

    After individuals stop imposing their will as law and order, the multiverse returns to its natural state of chaos. Rioters believe that there is no point in fighting this chaos and even this chaos has its own beauty. By accepting this chaos, we can understand the secrets of the multiverse Perd.

    Their headquarters are in the center of the hive and they obviously don't get along well with many groups, especially considering that they speak rather confusingly.

    Despite all these groups, With creatures from different universes and suspicious individuals roaming the streets, Sigil has a lot of potential for chaos. The enforcement of law and order is largely the responsibility of Harmonium, the brotherhood of order and the killers of mercy, but most importantly, it is the lady of pain who maintains order and law.

    The lady of pain

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the lady of pain

    The Lady of Pain is the ruler of the Sigil. Some believe that the construction of the city was also his own work. He is in control of all the portals in and out of the city and he can close or open them based on his will alone. He is also responsible for preventing all the great gods and demons from entering the city. Although the most powerful gods in the multiverse tried their best to get this permission, none of them are allowed to do so.

    To say that the Lady of Pain is powerful is not doing her justice. He is as mysterious as he is powerful. He rarely shows any interest in running the city. She only occasionally floats above the streets and appears in front of the most mischievous people to directly court them. to harass the natives of Sigil who act as servants of the Lady of Pain.

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of the Lady of Pain

    Dabos are scattered throughout the city and play the role of the lady's eyes and ears, and they also take care of buildings and other structures and do logistical work for them. They float above the ground, speak only in the form of visual symbols that appear above their heads, and are generally patient and calm. If someone disrupts their work or hurts them, it is likely that the lady will show her pain. For this reason, most of the residents of the city have nothing to do with Dabos. Some believe that Dabos built the city; That is, either they were its original inhabitants or the Lady of Pain created them for this purpose.

    The Lady of Pain generally punishes criminals in two ways: the first way is death by burning. If he wants to, he can set anyone on fire instantly. Although the punishment seems very cruel, it is much better than the second punishment.

    In the second punishment, the lady of pain banishes the person to another miniature world where one of her labyrinths is located. This labyrinth may appear in any form. Because basically it has the role of an eternal prisoner for the person and the person's only hope is that he may be able to escape from it, but this process may take hundreds of years and if the person succeeds in doing this, in the end his work will lead to madness. It was done.>

    As mentioned, the Lady of Pain only punishes people who threaten the city or harm the Dabus, but there is another crime that the Lady of Pain is sensitive to, and that is when someone starts Worship him alone. He is not willing to accept the worship of others under any circumstances.

    Sigil is one of the most unique places in black holes and dragons. This city looks like it's about to descend into chaos at any moment, but at the same time it's one of the most protected places in the universe.

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

    A picture of a sigil

    The inside and outside of a sigil is a cage, but if someone learns how to enter it, visit It will be a very strange and interesting experience. All of the factions active in the city are unique and I have only briefly covered the details of each. The Lady of Pain is also a very terrifying and interesting creature, and as I mentioned, an entire campaign can be run in Sigil itself.

    If Sigil is an interesting place for you and you haven't played Plainscape: Torment, experience it. I highly recommend it. Because this math game gives life to this city.

    Sigil, the city of doors, is an amalgamation of all the interesting elements of D&D and is a place where you can meet angels, demons, humans and Githyanki in the same inn. See, maybe even while they're drinking together.

    Sigil is a crossroads between different worlds, a place where hospitality and danger await visitors in equal measure, and under the watchful eye of the Lady of Pain, you can learn about the truth. Kate thought or ignored it.

    BingMag.com Black Holes and Dragons (Episode 19 – Final Episode): Sigil, City of Doors

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