The history of video games over the last 50 years has been full of extraordinary innovations, geniuses and revolutionary developments, all of which together bring the gaming industry to its current position. . In this article, Aijian, with the help of Harold Goldenberg, lists 25 of the most important moments in the history of the game.
This history teaches us about human society as well as our need to innovate and evolve. . Harold Goldenberg in Your Headquarters: How Your 50 Years of Video Game Conquered Pop Culture: Using 200 Interviews of Interesting Storytelling in the Industry Defined toddler. In this article, a summary of the contents of the book in the form of 25 important events in the history of video games have been collected for you.Early years
1. The first game in history
In 1948, The Cathode Ray Tube Amusement Device, designed to launch a rocket, was developed. This project is known as the first interactive electronic game and also the first game that uses electronic display. Ten years later, Dr. William Higinbotham entered the field. After working hard on the Manhattan Project, this lovely scientist worked at the Brookhaven National Laboratory on Long Island. Perhaps because of the seriousness of the work on the atomic bomb, Hegenbatum turned to entertainment for relaxation and fatigue. He played music in a jazz band called the Isotope Stompers. In 1958, he played Tennis for Two using a computer dunner. Donner Computer) made a giant. Curious people came from miles away and stood in long lines to play Hagenbatum tennis on an oscilloscope. Yes, this game was very primitive. "[My father] didn't want to be known just for this game," said his son Willie Jr. But Dr. Hagenbatum's experiments proved that people were deeply interested in electronic games. This was just the beginning.
2. The first game console
Ralph Baer The Future He predicted video games in such a way that he could be called Nostradamus of the gaming industry; Not only did he invent the Magnavox Odyssey, it laid the foundation for the vast majority of all the games we play today; From sports games to online games.
But Magnavox did not promote the Odyssey console as it should. In a TV commercial, they hired Frank Sinatra, who was a bit obsolete at the time (when the famous song "New York, New York" had not yet been released). Instead of hiring Sinatra, Magnavox had to make Bauer a star. But Bauer did not even attend press conferences. "I had to hire an advertising specialist for myself," says Bauer, who is still inventing today despite being ninety years old. Of course, over the years after receiving the Presidential Medal of Honor and other honors, it can be said that Bauer has achieved some of his rights. Overall, although the launch of the Odyssey console was not ideal, Bauer proved that hundreds of thousands of people were willing to buy an electronic gaming device and put it in their homes.
3. Pong is released for arcade devices
Whatever the reality, it does not matter. Bushnell was a professor of public relations. Pang sounded like a bomb in arcade halls and then made his way to home consoles. But Atari, which built pong machines, could not meet the high demand. After Warner Bros. Clint Eastwood sent its biggest star to meet with Bushnell, Bushnell sold his company to Warner Bros. for $ 28 million. Bushnell is now back at Atari, an Atari that is much smaller than it was at its peak. He says he is still blaming himself for the decision. "We did not have a clear vision for the future, and most of the time we decided on the spot, because there were no rules and regulations," said Allan Alcorn, co-founder of Atari. "It was a very exciting time." An era that is now associated with legends.
4. The Cultural Explosion of Space Invaders
In the 1970s, the main hangout for children was arcade halls. . In these halls, you and your comrades could imagine with the experience of Space Invaders that you are involved in an epic sci-fi story that is as big and cool as Star Wars. Or you could play so hard that your fingers were as stiff and dry as your grandfather's. But when you put the first letters of your name on the list of the highest scorers, there was no feeling comparable to the pride and satisfaction of that moment.
The arcade hall was like a club of special people. If you were lucky enough to live in New York City, you might see American rock star Lou Reed on the Broadway Arcade. Arcade games have become a subculture that can be traced back to Times Magazine stories and movies such as Solyent Green. The years of arcade domination marked short but influential periods in the history of video games, a period whose impact is so deeply felt today that rumors of a series about Atari have spread. "One of my fondest memories is going to the Flushing arcades in one of New York's neighborhoods, and experiencing games like Maneater," quotes Bioshock creator Ken Levine. Almost all major game developers have similar memories of arcade halls.
5. Release of the first games MUD
MUD Abbreviation multi-user dungeon means multi-user dungeon. The games were inspired by text-based adventure games such as Colossal Cave, which was inspired by the Great Cave in Kentucky. He designed the first Omid game on Roy Trubshaw in England in 1978 for a large miniframe computer. Richard Bartle later helped him build it.
It can be argued that large and advanced MMOs such as World of Warcraft and Everquest owe their existence to games. They are hopeful. Even in those days, players took on a new identity while experiencing these games; Often more than one identity. Hope allowed people to create a new identity for themselves, as if they had migrated to a new city, and to become a new, exciting, and freer person. "The Great Cave and the Games of Hope inspired me," quotes Roberta Williams, creator of King's Quest. "At the time, the idea was that I could make a better game."
6. Advent of story-driven games
for For a while, the games were pure gameplay. But in the late 1970s, with the release of a complex text-based game called Zork, everything changed. The reason Zurk was cool was not simply its game design. In the context of the dangerous and adventurous world of Zork, a story was told so fascinatingly that one could never forget its strange monsters such as Grues and Zorkmids. Zurk was a puzzle-driven game that later inspired Roberta Williams and the Rand Brothers to create the Kings Quest and Myst, respectively. Zurk is not forgotten to this day and Zurk anthology (which includes fifty titles in this series) is sold on GOG.Com.Eighties
7. Packman makes women interested in video games
Packman's music, its characters, The overall design was all hilarious, funnier than any other game released before Packman. There was no violence in this game and the atmosphere was relaxing, as if you were playing with a toy. This is exactly what the game's creator, Toru Iwatani, had in mind. This clever Japanese playmaker wanted to create a game that women could relate to. In an interview with VH1, Iwatani explained: "The ghosts were designed to be non-violent and non-hostile. "It is true that they are your enemies, but at the same time they look lovable." Iwatani did not make much money making the pack. It did not matter much to him. He was interested in working for the company and was happy to be given an important position at Namco.
Packman's success was revolutionary. Due to the popularity of girls and women, the rock song Pac-Man Fever topped the Billboard charts in 1982. Without the success of this song, the Packman cartoon would not have become a great success. Packman was one of the first games to make more popular video games. That's why it remains popular 30 years after its release.
8. The first major licensed game
since the release of the Odyssey console, game developers Based on popular movies and series, they had in mind (in fact, if Nintendo had managed to buy the rights to make the game based on the junk sailor, maybe Super Mario would not have come into existence). But the first big deal in this area was the acquisition of game development rights based on E.T. Spielberg (E.T., The Extraterrestrial) by Atari. Warner Bros., then owned by Atari, offered Spielberg $ 23 million to allow him to make a game based on his film. It was not possible for the offer to fail, right?
This game was made in a hurry, had a lot of bugs, and was released when the IT fever was subsiding. The game is said to have been so bad that fourteen trucks took its cartridges to the Alamogordo Cemetery in Alamogordo, New Mexico, where they were crushed. I have heard more than one prominent playmaker say, "When I was a kid, I used to play ET and I was asked why I could not go beyond the first stage." When ET failed, all the retailers became anxious. They could not sell IT for even one cent. The great defeat of E.T. It caused a huge downturn in the video game industry that lasted for several years.
9. Nintendo Revolution
After the fall of Atari in 1983, it was Nintendo that He proved that the gaming industry is not a wind that shakes these winds. Thanks to Hiroshi Yamauchi, the company's brilliant and realistic director, and Shigeru Miyamoto, a creative graduate student who dreamed of making manga and movies, the games returned to market with all their might. Donkey Kong, Super Mario, and Zelda each appeared so strong that they neutralized the destructive effects of IT forever. In fact, these games inspired a new generation of game developers whose ambitions skyrocketed.
Nintendo games were so fresh and creative that no one really understood their potential; For example, most Nintendo branch employees thought that Dunkie Kang would fail (one of the reasons was that the name of the game did not make sense). But when sales figures were released, Miyamoto proved to everyone how wrong they were. Mario and Zelda's games, which are still inspired by Miyamoto's early ideas, are still selling well. "When I was a pioneer, I went to the Rokko Mountains and saw a forest and a big lake," Miyamoto said of the impact of his childhood adventures on his games. The scenery was beautiful. This experience inspired the making of Zelda. "
10. Tetris uses video games in offices
without games like Tetris ), The game industry did not find such a wide audience. Everyone - man, woman, child - played this Russian game, which revolves around picking blocks, for hours in a row. Even US President Bush Sr. played it on a gimmick when he was hospitalized. It was Russia, so the rights to the game belonged to the government. For this reason, for a long time, he did not receive any money for making the game. Fortunately, Pagintov partnered with the clever businessman and playwright Henk Rogers and managed to get his rights. "I finally managed to buy Tetris rights from the Russians," says Rogers. Today, Pagintov is a wealthy man, and Tetris Online is very popular.
11. Contract EA with John Madden
12. The advent of handheld consoles
Nintendo has proven that you can play your games wherever you go Take it with you. Gambo was as important to gamers as Walkman was to music lovers. Although a number of other handheld consoles tried to oust the Gimbo from power, the Gimbo had many advantages that narrowed the field for competitors: with the Gimbo you could move cartridges quickly between Mario and Kirby and Zelda, you could switch to the Gimbo 1 Attach a camera and a dot matrix printer to show your photos to others. The market for handheld consoles was practically in the hands of Nintendo.
The Gambo came with Tetris. Of course, the first game was supposed to be for the Mario console launch. In secret meetings, Hong Rogers told Nintendo, "If you want the boys to play with your console, bring Mario with them." "If you want everyone to play with it, offer Tetris with it." Thus, a turning point in the history of the game was formed.
13. The advent of adventure games for PC
Random but fun combination of innovation and Technology gave rise to adventure games. Mist, Kings Quest and The Seventh Guest were all an important part of this emerging stream. The advent of CD-ROMs allowed actors such as Graeme Devine and Rob Landeros to add at least one hour of video to the seventh guest. What was the construction order? Good Story + Challenging Puzzles + Sense of Being in a Movie=Success. , Was so successful that experts believed that Trilobyte Studio, the game development studio of Devine and Landross, was to be the next Nintendo. But shareholders put a lot of pressure on the company to expand. Unfortunately, its employees got tired and the company went into regression. After the collapse of the company, Devine admitted that he was "mentally exhausted, sick, and miserable." But he returned to the gaming industry and is still working in this field.nineties
14. Nintendo, Sony and the CD Revolution
One of the Untold Secrets of the Early Nineties If the situation was favorable, Nintendo and Sony, two rivals, decided to work together to add a CD-ROM drive to the SNES. But the rivalry sparked a rift, and while it was almost time for the two companies to be announced in 1991, Nintendo backed down. Sony, then known as Ken Kutaragi Creative, but fiery, his boss decided to build his own console, PlayStation. In the United States, Sony recognized Crash Bandicoot as a rival to Mario; Scuba diving vs. scuba diving, a symbolic character versus a symbolic character. Of course, when the game sold several million copies, I certainly changed my mind. But the technology used in PlayStation was as creative as the games that were released on it. Thanks to this technology, you could play your own music CD while stealing cars in Grand Theft Auto 1. Finally, Sony changed the entertainment industry forever by making the first entertainment device that really belonged in the living room. At the height of the console's popularity, a PlayStation device was sold every eight seconds.
15. The ceremony E3 gives identity to "Sanat Gim"
E3 was once a big and endless celebration with a backgammon taste. At the first Electronic Entertainment Expo, Michael Jackson appeared in front of an astonished audience as part of the PlayStation unveiling. There was a lot of music at E3. .
E3 . E3 . (Steve Kent) (Ultimate History of Video Games) : E3 . E3 . . E3 .
(Doom) . . (id Software) .
. (David Kushner) (Masters of Doom) : . (Gears of War) (Resistance) (Killzone) .
(Counter-Strike) . .
17. ESRB ( )
(Mortal Kombat) 50 . 1994 ESRB . ESRB . ESRB . . : . . ESRB .
ESRB . .
18. MMO ( )
(EverQuest) . . .
2004 MMO . 12 . (Chris Metzen) : . .
MMO MMO .
1 2 . (Gran Turismo) (Twisted Metal) . . 2 3 . (Sam Houser) : 2 . 2 .
. (Def Jam) (Tony Hawk Pro Skater) . . : (GTA: Vice City) : (GTA: San Andreas) .
(CJ) ( ) . . . : (Orchard Street) . .
90 (Sierra) . . . (Xbox Live) 2002 ( ) . (PlayStation Network) . .
. . .
. . ( ). ( (Shadow Complex). .
(Gamification) . (Transmedia) (Jame McGonigal) . (Reality is Broken) : .
2006 Wii . Wii (eBay) . Wii . Wii Bowling . Wii (Ugly Betty) . Wii . .
Move . (Kinect) . . . .
. DS . (Apple) (App Store) .
(iPad) (Angry Birds). . GDC : . (Vita) . . .
(Zynga) (Social Gaming) . 2010 45 (Mafia Wars) .
. . ( Sims Social) ( 2012) 1 . . . (John Vechey) (PopCap) : .
Source: IGN (This article was written in 2012)