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13 Interesting Facts About Framasoft Studio; Creator of Dark Souls and Bloodborne

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

It's hard to imagine what FaramSoft Studio was like before the Dark Souls series was released. In fact, it seems that today, when someone mentions this developer, everyone immediately starts imagining difficult challenges, a Dark atmosphere and, of course, Hidataka Miyazaki. While Framesoft is now known for challenging action games such as Dark Souls, Bloodborne, Scirro, and most recently Alden Ring, the studio had a long history before the release of the first Souls series.

Framesoft deserves all the respect it receives now. Every single game that has come out of the studio since the time of Demons Souls has been well received by critics and players alike. Recently, with the release of Alden Ring and its global success, Framasoftor has become one of the most famous game developers in the world. However, this developer had to fail again and again before finally succeeding. Games like the Armored Core series and King's Field have never been as successful as current studio games and were only suitable for their specific audiences. In this article, we are going to take a look at the history of the studio and state 13 Interesting Facts About it.

13. Establishment following a motorcycle accident Is. In 1986, a man named Naotoshi Zayn had a relatively horrific motorcycle accident. He received a substantial salary from his insurance company for this tragic accident. In the midst of illness and disability, Mr. Naotoshi began to think About what to spend his insurance money on, and the idea of establishing a studio came to him that same year. Considering all the great games that Framasoft has produced, we can owe a lot to that horrible event. In any case, the gaming community is so lucky that Naotashi decided not to spend his money on fleeting pleasures!

12. Operating as a Software Company

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

Before Framesoft started releasing extremely challenging games, the company He worked as a software developer and during the first few years of its existence, developed various software for a wide range of different businesses. When an economic downturn hit Japan in the early 1990s, the company decided to move into another industry, video games. However, there was only one problem; When the company decided to move to gaming, its employees did not like the capabilities of the consoles of the time and their reliance on cartridges. Therefore, they waited until Sony announced the construction of the first PlayStation console.

Making the first PlayStation 1 console role-playing game

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

King's Field game under the supervision of Naotoshi Zayn, the first It was a work made by the studio, and although it received mixed reviews from critics, it performed fairly well for its time, considering it to be the company's first game. Kings Field was a first-person shooter, released in December 1994, just 13 days after PlayStation 1 was released. The game was originally intended for PC, but the studio decided to release the game on PlayStation instead, as it was the most advanced gaming hardware on the market at the time and was readily available to everyone. It should be noted that Kings Field is known as the first role-playing game of this console.

10. Release of robot-centric shooting games

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

After the release of three games from the Kingsfield series, the studio decided to launch an IP Build a new one. Instead of creating another game with a Dark atmosphere and a dreadful atmosphere, the developers decided to offer a futuristic effect, and thus, Armored Core was born. This is the work that initially made Framesoft a well-known name in the gaming industry. This game is in the style of third person shooting with a focus on robots, which has fast fights and map-making elements. Armored Core was well received by fans and critics, and several sequels and spin-offs were produced.

9. Making games in different genres

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

The studio has released a variety of games since its inception. Kingsfield was a first-person shooter, and Armored Core was a third-person shooter. Following the above, the developer released a large number of games that were in different genres. While many of the games are still similar to Kingsfield in terms of gameplay and atmosphere, we also see unique effects. Echo Night, released in 1998, was a horror, first-person adventure game. Spriggan Lunar Verse was an adaptation of a Japanese manga and was very similar to hack and slash games such as Doyle May Cray and Ninja Gaiden. Finally, one of the most different games that the company has ever made is The Adventures of Cookie & Cream, which is a third-person platformer.

8. Making the first PlayStation 1 and 2 games

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

Not surprisingly, the studio has a great relationship with Sony. The company not only made a game for the PlayStation 1 console at the time of its release in the form of Kings Field, but also in March 2000, made and released Eternal Ring. This game was the twelfth work of Framesoftor and one of the launch games of PlayStation 2. This first-person action and role-playing game was met with mixed reviews, and although it was acclaimed for its engaging combat mechanics and good narrative, it was also criticized for being too similar to Farasoftor's first game. It is worth mentioning that the studio learned a lot from this game.

7. Making the first Japanese Xbox 360 role-playing game

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

In addition to making the first PlayStation games, Framasoft was the first studio to release a Japanese role-playing game on the Xbox 360. During the life of this console, Microsoft wanted to make its device attractive to Japanese gamers and fans of the mentioned genre in the West. As a result, the console benefited from the best games in the genre. These games include Blue Dragon, Lost Odyssey, and Tales of Vesperia.

However, the first Japanese Xbox 360 role-playing game was a work by Framasoft called Enchanted Arms. The game was exclusively available to Microsoft at the time and was eventually released for PlayStation 3. However, the release on the new console did not help because it was criticized for its voice acting and stereotypical characters. However, Enchanted Arms, with its combination of turn-based combat and intriguing storyline, is still worth experiencing.

6. Inspired by the Salisbury series from previous studio games

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

Games that made Framesoft a well-known and successful studio , Includes the Dimmons Souls, the Dark Souls trilogy, Bloodborne, Skiro and Alden Ring. These are all incredibly popular games and are known as some of the best video games in history. However, FramSoft did not make these games out of nothing. Many of the main elements in these games are inspired by their less successful projects. Dark Souls Dark space can be seen in the first studio game. On the other hand, they have tried horror elements with Echo Night in the past, and even before the development of the Demons Souls, they were quite familiar with the mechanics of drawing.

5. The Impact of Eco Games on Hidataka Miyazaki

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

Hidtaka Miyazaki is a well-known name in the video game industry today. However, he has not always been a game developer. It is Interesting to note that he started working as an accountant for a technology company after earning a degree in social sciences from Q University. Finally, when a friend introduced him to Ico, he came up with the idea of making the game. Miyazaki eventually decided to work on video games and turned to various companies to eventually reach FM.

A project called the Demons Souls

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

He started as a coder and game designer and worked mainly on the Armored Core collection. After hearing About a project labeled "failed," Miyazaki became so eager to take control of the game that he could eventually build what he wanted. He stated that it did not matter how the game went, because everyone previously thought it would be a defeat and he had nothing to lose. Eventually, when the game was released, it did not perform as well as expected financially, and it was not even offered a chance to be released in the Western market. Months later, the game became better known, and Atlos decided to acquire the rights to the game in the Western market. You know the rest of the story yourself!

3. The story of Miyazaki's car getting stuck in the snow and the coop section

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

The multiplayer part of the Souls and Alden Ring series It is the most unique feature of these games. While the aforementioned games strongly insist on being single-player, the optional mechanics of Coop and Invasion add another layer to the Dark worlds of Framasoft games. However, this kindness of strangers to It was Miyazaki who inspired Coop mechanics in the Demons Souls and subsequent games. He once explained that getting stuck on a hill during a snowstorm and being helped by other drivers was the basis of his game mechanics.

2. Skiru and the Tenchu Collection

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

The Tenchu series is an action-adventure game with stealth elements that In feudal Japan it happens in the sixteenth century. The collection was originally developed by Acquire Studios and K2 LLC and was copyrighted by Framasoft. With this IP, it makes sense to create a ninja game based on its world. However, Miyazaki wanted to move away from the possible limitations of Skiro in a pre-built world to create something new. The idea worked because Skiro became one of the best studio games. Of course, it should be noted that the influence of Tencho on the mechanics of combat and secret attacks of Skiro is undeniable.

1. Sword of the Moon

BingMag.com 13 <b>Interesting</b> <b>Facts</b> <b>About</b> <b>Framasoft</b> <b>Studio;</b> <b>Creator</b> of <b>Dark</b> <b>Souls</b> and Bloodborne

While not all of Miyazaki's games can be linked together, yet a weapon to The name Moonlight Greatsword can be found in most of his games. It is Interesting to know that this sword did not make its first appearance in Dark Souls, and it existed from the first FaramSoft game, Kings Field, and later appeared in every version of Armored Core. Finally, we have seen it in games like Otogi, Ninja Blade and more recently in Alden Ring. This sword is such a treasure that players try their best to find it while experiencing FramSoft games.

Read more:

  • FramSoftor's 35-year journey from PlayStation One To Alden Ring; Unbearable hardship

Source: GameRant

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