There is something special about the first-person shooter genre that has made it very popular since the early years of the video game industry. Maybe the idea is to see everything through the eyes of the character, which makes the player more immersed in the game world, or maybe it's the rivers of blood that many are looking for. Regardless of the reason, it is clear that with the advancement of technology, these games are also being adaptable, but they have adhered to their basic principles. The newest popular genre in the gaming world, Battle Royale, has made itself even more popular with first-person shooters such as Warzon and Apex Legends. It has not arrived, but has come a long way and is constantly growing in new and unexpected ways. To have a look at the roots of this genre and the journey it has taken, here are the top 10 games that have contributed to the evolution of this genre. These games are ranked in the order of release date.
10. MIDI Maze
Producer: Hybrid Arts/Producer: Xanth Software F/X
Release Year: 1987
Platform: Atari ST, Game Gear
MIDI Maze was inspired by Pack-Man. Instead of watching the mazes from above, this time they saw them through their avatar eyes. On the other hand, instead of collecting points, players had to eliminate other similarly designed enemies. The original version of the game on Atari ST supported up to 16 other players in Deathmatch mode. Many people know the game as Faceball 2000 on Game Boy and SNES. Surprisingly, the Game Boy version also supported tournaments of up to sixteen players and was able to introduce new audiences to the game. The game consisted of various mazes and even had the ability to build them. It is said that this game is the first work that has implemented the idea of Deathmatch in this genre.
9. Wolfenstein 3D
Producer: Apogee Software/Developer: id Software
Release Year: 1992
The third version of the Wolfenstein series was released in 1992. In this play, the player plays the role of a spy named William Blazkovic during World War II. He escapes from a prison in Nazi Germany called Wolfenstein Castle and has a hundred to carry out a series of vital missions against the Nazis. In each stage, in addition to Nazi soldiers, dogs and other enemies, the player must fight with a boss. The game at that time surprised the players with its graphics and violence. Also, the gameplay was faster than any other effect in this genre and set a new standard. Finally, unlike MIDI Maze, Wolfenstein gave the players a good reason to experience it, because killing the Nazis is not something to be criticized.
Producer: id Software/Developer: id Software
Release Year: 1993
Undoubtedly, the first version of the second series is one of
those games that will never be erased from the old fans of
this genre. In this game, the players take on the role of a space
rifle known as Dumgay, who must find his way among a multitude of
hellish demons and destroy them. The first part of the game
consisted of 9 stages and was released for free and was experienced
by 15 to 20 million people in two years. Other parts of the game
became available for free. It is interesting to note that it
only took a year for the production studio to surpass its
predecessor, Wolfenstein, and improve various aspects of it with
the second. The stages of the game had become much more complicated
and required the use of different switches and cards to complete.
In addition, a greater variety of enemies threatened the player in
the second. The popular Deathmatch game mode had appeared in
previous games of the genre, but the second was the first work to
use the term.
Producer: GT Interactive/Developer: id Software
Release Year: 1996
In the first version of the Quake series, players had to find their way in various labyrinthine and medieval environments, while monsters prevented them from doing so. The overall atmosphere of the game was dark, and the story was inspired by works with Gothic elements and Lovecraft horror. id Software once again pushed the genre forward with this game and introduced several new ideas. This time the 3D shooter had free target shooting with the mouse. Previous games, however, only allowed players to aim in a 2D environment. In the early stages of development, the Quake was supposed to have other elements such as role-creating elements, but problems with the new engine forced the manufacturer to do all this. Put mechanics aside. Despite development problems and, the game set a new standard for graphics and gameplay of games of this style.
6. GoldenEye 007
Producer: Nintendo/Manufacturer: Rare
Release Year: 1997
Platform: Nintendo 64
GoldenEye 007 is a first-person shooter released by Rare
Studios based on the 1997 film of the same name by Nintendo. The
game features a one-man campaign in which a James Bond-controlled
player must stand up to a criminal syndicate that intends to
use satellite weapons against London to create a global financial
collapse. The game also includes a multiplayer mode in which up to
four players can play via the split screen. Up to this point in the
list, previous games were initially available on PC and later made
their way to the console, but GoldenEye gave console fans an
intriguing shooting game. This game fully adapts this genre
with the controller and uses a quality stage design.
Producer: Valve/Manufacturer: Valve
Release Year: 1998
Volvo's first video game product and the first game in the
Half-Life series puts players in the role of Gordon Freeman. A
scientist who must escape from the Black Mesa Research Center after
an alien invasion. Gameplay includes fighting, exploring and
solving puzzles. Unlike other games of its time, the player has
almost uninterrupted control of the character and the story is told
in pre-rendered sequences. Although GoldenEye added mission
structures to the stages, they were all still items that
were separated by menus. Half-Life took place completely in one
place in real time and never took control of the player. This
method removed the barriers between the players and the main
character and involved them in a way that can only be seen
in this video game. Of course, special mention should be made of
the material created from the source code of the game. Counter
Strike was one of those materials that introduced a whole
new form of multiplayer game. An effect that focuses heavily
on strategy and group planning.
4. Deus Ex
Producer: Eidos Interactive/Producer: Ion Storm
Release Year: 2000
Ion Storm Studio action and role-playing game takes place in a dystopian world with a cyberpunk atmosphere in 2052. Jesse Denton, an agent of the United Nations Counter-Terrorism Agency (UNATCO), which has achieved superhuman capabilities through nanotechnology, intends to fight enemies in a world ravaged by inequality and the plague. Each stage in Deus Ex is designed in such a way that players can deal with enemies in different ways. If you do not want to move towards your goals, you can go to every corner of the game, find new items and read documents that explain the cool world of cyberpunk in the game. It should be noted that this level of interaction with the environment at the time of release was unprecedented for a first-person shooter game.
3. Halo: Combat Evolved
Producer: Microsoft/Producer: Bungie
Release Year: 2001
The first version of Hilo was released in 2001 as one of the
games when the Xbox console was released. The game also came to PC
in 2003. The game takes place in the twenty-sixth century; Where
the player takes on the role of Mr. Chief. An advanced cybernetic
supercar combined with an artificial intelligence called Cortana.
Players fight aliens as they try to discover the secrets of Hilo, a
ring-shaped artificial world. The game was initially developed in
the style of real-time strategy, but Bungee changed it. Finally,
Microsoft acquired the studio in the middle of its development,
turning Hilo into the launch game of its first console. The game's
graphics surpassed anything found on PlayStation 2 and created
several new mechanics that were later used in other games.
Like the title of the game, Hilo was really an evolved war
2. Half-Life 2
Producer: Valve/Producer: Valve
Release Year: 2004
In order for a series of two games to be listed, we must
definitely see high quality in them. In this version, the player
regains control of the research scientist, Gordon Freeman. He is
trapped in a land full of aliens and its resources and population
are declining. Freeman embarks on a journey to save the world from
a mistake he made in Black Mesa. Half-Life 2 not only expanded the
quality range of its predecessor with Gordon Freeman's journey
across multiple environments, It also introduced a new physics
system that showed new ways to use objects in the
environment. With the famous Gravity Gun, players could take almost
anything in the game and turn it into a deadly weapon. Subsequent
Sandbox shooters made great use of the idea of using the
game world as a weapon.
Call Of Duty 4: Modern Warfare
Producer: Activision/Producer: Infinity Ward
Release Year: 2007
Platform: PS3, Xbox 360, PC
The fourth version of Call of Duty was released in 2007 by Infiniti Studios and became one of the best first-person shooter games in history. . The story of the game takes place in 2011, when a leader, the president of an unknown country in the Middle East is executed and an extremist nationalist movement ignites a civil war in Russia. Aiming, running and leveling up the player in online multiplayer mode were just a few of the ideas that evolved in this game. This shooting game changed the way players thought about games of this genre, forcing many developers to shift their focus from single-player campaigns to online segments. For better or worse, the genre changed forever after the game's huge success.