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10 first-person shooters that revolutionized the genre

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

There is something special about the first-person shooter genre that has made it very popular since the early years of the video game industry. Maybe the idea is to see everything through the eyes of the character, which makes the player more immersed in the game world, or maybe it's the rivers of blood that many are looking for. Regardless of the reason, it is clear that with the advancement of technology, these games are also being adaptable, but they have adhered to their basic principles. The newest popular genre in the gaming world, Battle Royale, has made itself even more popular with first-person shooters such as Warzon and Apex Legends. It has not arrived, but has come a long way and is constantly growing in new and unexpected ways. To have a look at the roots of this genre and the journey it has taken, here are the top 10 games that have contributed to the evolution of this genre. These games are ranked in the order of release date.

10. MIDI Maze

Producer: Hybrid Arts/Producer: Xanth Software F/X
Release Year: 1987
Platform: Atari ST, Game Gear

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

MIDI Maze was inspired by Pack-Man. Instead of watching the mazes from above, this time they saw them through their avatar eyes. On the other hand, instead of collecting points, players had to eliminate other similarly designed enemies. The original version of the game on Atari ST supported up to 16 other players in Deathmatch mode. Many people know the game as Faceball 2000 on Game Boy and SNES. Surprisingly, the Game Boy version also supported tournaments of up to sixteen players and was able to introduce new audiences to the game. The game consisted of various mazes and even had the ability to build them. It is said that this game is the first work that has implemented the idea of Deathmatch in this genre.

9. Wolfenstein 3D

Producer: Apogee Software/Developer: id Software
Release Year: 1992
Platform: PC

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

The third version of the Wolfenstein series was released in 1992. In this play, the player plays the role of a spy named William Blazkovic during World War II. He escapes from a prison in Nazi Germany called Wolfenstein Castle and has a hundred to carry out a series of vital missions against the Nazis. In each stage, in addition to Nazi soldiers, dogs and other enemies, the player must fight with a boss. The game at that time surprised the players with its graphics and violence. Also, the gameplay was faster than any other effect in this genre and set a new standard. Finally, unlike MIDI Maze, Wolfenstein gave the players a good reason to experience it, because killing the Nazis is not something to be criticized.


Producer: id Software/Developer: id Software
Release Year: 1993
Platform: PC

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

Undoubtedly, the first version of the second series is one of those games that will never be erased from the old fans of this genre. In this game, the players take on the role of a space rifle known as Dumgay, who must find his way among a multitude of hellish demons and destroy them. The first part of the game consisted of 9 stages and was released for free and was experienced by 15 to 20 million people in two years. Other parts of the game became available for free. It is interesting to note that it only took a year for the production studio to surpass its predecessor, Wolfenstein, and improve various aspects of it with the second. The stages of the game had become much more complicated and required the use of different switches and cards to complete. In addition, a greater variety of enemies threatened the player in the second. The popular Deathmatch game mode had appeared in previous games of the genre, but the second was the first work to use the term.

7. Quake

Producer: GT Interactive/Developer: id Software
Release Year: 1996
Platform: PC

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

In the first version of the Quake series, players had to find their way in various labyrinthine and medieval environments, while monsters prevented them from doing so. The overall atmosphere of the game was dark, and the story was inspired by works with Gothic elements and Lovecraft horror. id Software once again pushed the genre forward with this game and introduced several new ideas. This time the 3D shooter had free target shooting with the mouse. Previous games, however, only allowed players to aim in a 2D environment. In the early stages of development, the Quake was supposed to have other elements such as role-creating elements, but problems with the new engine forced the manufacturer to do all this. Put mechanics aside. Despite development problems and, the game set a new standard for graphics and gameplay of games of this style.

6. GoldenEye 007

Producer: Nintendo/Manufacturer: Rare
Release Year: 1997
Platform: Nintendo 64

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

GoldenEye 007 is a first-person shooter released by Rare Studios based on the 1997 film of the same name by Nintendo. The game features a one-man campaign in which a James Bond-controlled player must stand up to a criminal syndicate that intends to use satellite weapons against London to create a global financial collapse. The game also includes a multiplayer mode in which up to four players can play via the split screen. Up to this point in the list, previous games were initially available on PC and later made their way to the console, but GoldenEye gave console fans an intriguing shooting game. This game fully adapts this genre with the controller and uses a quality stage design.

5. Half-Life

Producer: Valve/Manufacturer: Valve
Release Year: 1998
Platform: PC

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

Volvo's first video game product and the first game in the Half-Life series puts players in the role of Gordon Freeman. A scientist who must escape from the Black Mesa Research Center after an alien invasion. Gameplay includes fighting, exploring and solving puzzles. Unlike other games of its time, the player has almost uninterrupted control of the character and the story is told in pre-rendered sequences. Although GoldenEye added mission structures to the stages, they were all still items that were separated by menus. Half-Life took place completely in one place in real time and never took control of the player. This method removed the barriers between the players and the main character and involved them in a way that can only be seen in this video game. Of course, special mention should be made of the material created from the source code of the game. Counter Strike was one of those materials that introduced a whole new form of multiplayer game. An effect that focuses heavily on strategy and group planning.

4. Deus Ex

Producer: Eidos Interactive/Producer: Ion Storm
Release Year: 2000
Platform: PC

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

Ion Storm Studio action and role-playing game takes place in a dystopian world with a cyberpunk atmosphere in 2052. Jesse Denton, an agent of the United Nations Counter-Terrorism Agency (UNATCO), which has achieved superhuman capabilities through nanotechnology, intends to fight enemies in a world ravaged by inequality and the plague. Each stage in Deus Ex is designed in such a way that players can deal with enemies in different ways. If you do not want to move towards your goals, you can go to every corner of the game, find new items and read documents that explain the cool world of cyberpunk in the game. It should be noted that this level of interaction with the environment at the time of release was unprecedented for a first-person shooter game.

3. Halo: Combat Evolved

Producer: Microsoft/Producer: Bungie
Release Year: 2001
Platform: Xbox

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

The first version of Hilo was released in 2001 as one of the games when the Xbox console was released. The game also came to PC in 2003. The game takes place in the twenty-sixth century; Where the player takes on the role of Mr. Chief. An advanced cybernetic supercar combined with an artificial intelligence called Cortana. Players fight aliens as they try to discover the secrets of Hilo, a ring-shaped artificial world. The game was initially developed in the style of real-time strategy, but Bungee changed it. Finally, Microsoft acquired the studio in the middle of its development, turning Hilo into the launch game of its first console. The game's graphics surpassed anything found on PlayStation 2 and created several new mechanics that were later used in other games. Like the title of the game, Hilo was really an evolved war work.

2. Half-Life 2

Producer: Valve/Producer: Valve
Release Year: 2004
Platform: PC

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

In order for a series of two games to be listed, we must definitely see high quality in them. In this version, the player regains control of the research scientist, Gordon Freeman. He is trapped in a land full of aliens and its resources and population are declining. Freeman embarks on a journey to save the world from a mistake he made in Black Mesa. Half-Life 2 not only expanded the quality range of its predecessor with Gordon Freeman's journey across multiple environments, It also introduced a new physics system that showed new ways to use objects in the environment. With the famous Gravity Gun, players could take almost anything in the game and turn it into a deadly weapon. Subsequent Sandbox shooters made great use of the idea of using the game world as a weapon.

Call Of Duty 4: Modern Warfare

Producer: Activision/Producer: Infinity Ward
Release Year: 2007
Platform: PS3, Xbox 360, PC

BingMag.com 10 <b>first-person</b> <b>shooters</b> <b>that</b> <b>revolutionized</b> the genre

The fourth version of Call of Duty was released in 2007 by Infiniti Studios and became one of the best first-person shooter games in history. . The story of the game takes place in 2011, when a leader, the president of an unknown country in the Middle East is executed and an extremist nationalist movement ignites a civil war in Russia. Aiming, running and leveling up the player in online multiplayer mode were just a few of the ideas that evolved in this game. This shooting game changed the way players thought about games of this genre, forcing many developers to shift their focus from single-player campaigns to online segments. For better or worse, the genre changed forever after the game's huge success.

Source: TheGamer

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