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10 Facts You Didn't Know About the PlayStation 1 Console

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

The first PlayStation console had a huge impact on the gaming industry when it was released in Japan in late 1994 and later in 1995. Posted a video and its importance can not be easily overlooked. This was the first time Sony had entered the console market directly, eventually winning fourth-generation competition with the Nintendo 64 and Sega Saturn (as well as other consoles such as the Atari Jaguar and 3DO). The PlayStation actually turned out to be so amazing that it sold twice as many as all competing consoles!

The 32-bit console also introduced features and traditions into the video game industry that we sometimes see surviving into the ninth generation. This list is supposed to cover 10 facts about the first PlayStation console that you probably did not know before.

Approximately 1 billion copies of the game were sold for PlayStation

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

One of Ibn's oddities is that the smaller version of the PlayStation That is, the PS One hit the market in the same period as the PlayStation 2 (early 2000) and was the best-selling home console during that time! In other words, the audience was so interested in Sony's first console that they were not willing to give it up even after the release of the PlayStation 2.

Undoubtedly, the console's astonishing statistics led to the sale of an insane number of games for it. According to official statistics, 962 million games have been produced and released for PlayStation 1, which is very close to the strange number of "billion". The top console game was Gran Turismo, which sold about 11 million copies.

9. The shape of the PlayStation buttons has a special meaning

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

PlayStation was the first console to use numbers and the alphabet He broke the controllers on the button and to this day is the only major brand to pursue such a policy. Instead of using the usual buttons A, B, C, etc., Playstation used geometric shapes of triangle, circle, square as well as cross. Now it is interesting to know that each of these shapes has a special meaning.

The shape of the triangle is supposed to show the player's point of view and angle of view, which is forward. The square shape indicates a piece of paper or list. Also, the shape of the circle symbolizes "yes" and the cross symbol of "no" symbol, which means "accept" and "reject/cancel", respectively; However, you should know that when PlayStation was released outside the borders of Japan, the manufacturers changed the function of these two buttons, and as a result, the circle became the symbol of "No" and the cross symbol of "Yes". The triangle button was also used as "back/back" in some cases. Japanese consoles still use the same symbols and shapes to preserve the traditional and original design of the PlayStation.

To date, no developer has formally identified the reason for the change in the function of the cross and circle in international PlayStation models. In Japanese culture, the X symbol often means "wrong" or "incorrect" and appears to be compatible with the operation of internal models; But why Sony decided to replace it with a circle in the international model is a bit strange. However, the X sign in Western culture can have many meanings (from marking forms to pointing to the wrong answer), and it would make perfect sense for Sony to leave the main symbols of the console controller alone. For all that, all of this is now history.

The father of PlayStation hated Crash Benedict!

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

The character of Crash Benedict has been an unofficial symbol for years It was PlayStation, and the company's various advertisements always referred to Krish and his friends. However, this seems to have been often accompanied by opposition from Ken Kutaragi, the former CEO of the company, who is also called the father of PlayStation. According to some sources, Kotaragi hated Bendicut's crash.

Kotaragi opposed the idea of having a single symbol for the PlayStation console, and more importantly, did not want a cartoon character to represent it at all. He wanted to introduce the PlayStation console to the market with more mature and complex concepts, because he thought that this console was not the only device for children to play with. Kotaragi also believed that not only the character of Crash, but also the game of Crash Benedict himself was inconsistent with his view of the PlayStation Games library.

He immediately dismissed it, and if it were not for the developers' intelligence in positive redesign and change, we probably would never have seen the release of Benedict Crash. Also, the presence of other PlayStation executives in the meeting and their agreement with the game was a great pleasure for Nate Dogg and Crash. Pro-project executives believed that a character of American descent, created by an American studio, could be of great interest to an American audience. In fact, PlayStation had to create a character to compete with the likes of Mario.

While Ken Kotaragi authorized the creation and release of Bendicott Crash for PlayStation, he still did not want the character to become a console icon. More interestingly, the game's commercials in Japan were very different from the American version, and it is likely that Kotaragi's lack of interest eventually led Sony to sell the rights to the Crush franchise to Activision.

7. PlayStation 1 was the best CD player in the world

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

In the mid-1990s, music albums were released in CD format. And good CD players were very expensive. Even these days, in different countries, a CD player costs between $ 200 and $ 1,000. The PlayStation 1 was also a CD-centric console, and its great thing was its ability to play audio CDs. Although this was not strange in itself, but the quality fascinated everyone.

For these reasons, music lovers quickly went to the Sony console because of its early models (such as the SCPH-1000 or SCPH- 1002) It had an RC interface with a digital to analog converter (DAC) that provided excellent quality for analog audio. However, the RC interface was removed from newer PlayStation models and replaced by multiple AV cables. In any case, those early years were not at all strange if you saw a musician or music lover who also connected a PlayStation to his multi-thousand dollar device. Everyone knew it was weird, but the result and the performance were more important than anything.

. The PlayStation console had very high video and audio quality but was not sold at a high price due to console sales policies. Sony (as is the case with the PlayStation 5 today) launched its first console at a small loss, and their main profit was in game sales. The same thing happened with Sony's later consoles, the PlayStation 2 (DVD) and the PlayStation 3 (Blu-Ray), and many people bought them as a video or audio player, which was much cheaper than the specialized devices on the market.

6. The biggest console games had 5 discs

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

, Was the use of compact discs or CDs. In contrast, the Nintendo console used cartridges that eventually had 64 MB of space (about one-tenth of the space on each disk). Despite this advantage and high capacity, PlayStation games were slowly released that used several CDs; Final Fantasy 7 had three discs, Final Fantasy 8 and 9, Fear Effect, The X-Files Game, Wing Commander III and Wing Commander IV were also on four separate discs.

However, there were two games in between. They moved all the boundaries to five discs: Riven: The Sequel to Myst and Tokimeki Memorial 2. These two games were 2 GB in size, and the developers had placed their files on five discs. What was the reason for this large volume? In most cases, the developers used pre-recorded videos at the beginning and end of the game, which were very large. However, some games, such as Final Fantasy, were full of these scenes and cinematic videos, increasing the volume of the game many times over.

On the other hand, high-quality audio files and detailed textures were embedded in PlayStation games, as the saying goes. The developers sometimes took advantage of the console's amazing capabilities. In contrast, the Nintendo 64 console had no such advantages at all, and the creators could not put movie scenes in their game, but the audio files had to be compressed as much as possible. It was also not possible to split the game files into multiple cartridges.

Finally, it should be noted that Arc the Lad Collection consisted of six discs, but as the name implies, it was not a standalone game and had four different games. It had a place in it.

5. When PlayStation was once called PSX

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

Significantly, it was abbreviated to PSX (or PS-X). Apparently, the console was codenamed at the time of development, and Sony calls it the Play Station X. Now, no one knows exactly what the word X means; However, there are a number of theories about it. For example, some said that X came from the word eXperimental, or others thought it originated from the word eXtreme.

When PlayStation had not yet hit the market, the media called it They called it the PSX, and the phrase stayed with it shortly after the console was released (just like what happened to Nintendo and the GameCube console, abbreviated GCN). It should be noted, however, that the PSX was used only in written form, and in spoken form it was all called PlayStation.

As we approached the release of PlayStation 2, Sony redesigned its first console and It released a smaller one and called it the PS1 so that no one would confuse it with the next console. From that point on, no one used the term PSX, and the PS1 or even PS replaced it. If you want the story to be complicated and weird, you should know that Sony launched a product a few years later called the PSX. Launched exclusively in Japan for a few months (2003), the product was a combination of PlayStation 2 and digital video recorder, which soon failed due to its high price. Finally, given that there is a real PSX product, using this term to refer to the PlayStation 1 console can be confusing to many people.

Spyro the Dragon was the first game to use the "detail level" system

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

in the early days Three-dimensional games, developers were still struggling to build believable and large worlds. One of the biggest technical challenges was the issue of "Draw Distance" - how far objects, characters and landscapes can be seen from the player's eyes. In most cases, the distance the player could see was limited because the console hardware of the time was not capable of processing long distances. To solve this problem, the developers went to creative moves such as separating different areas using long corridors or covering an area with "fog".

However, it was one of the first games to solve this problem. Spyro the Drago (1998) was on PlayStation. This game was the first to use the "Level of Detail" system to have different objects in it with several different qualities. If the player was close to these objects, their quality would be seen as high as possible, and if he moved away from them, their quality would gradually decrease. As the player went on an adventure in the game world, the quality of the textures constantly increased or decreased without being felt. This means that the player could see things at great distances that were not possible before the release of Spyro the Drago.

The detail level system is still used in large games (especially the open world genre) today. Undoubtedly, this technology has advanced a lot over time and now has many complexities, but in general, it can be said that its original origin was in the pioneering and unforgettable console of PlayStation and the game Spyro the Drago.

3. PlayStation had its own visual memory unit

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

One of the defining characteristics of Sega's latest great console, the Dreamcast ( Which unfortunately did not have a good fate), having a separate visual memory unit or VMU. It was basically an innovative memory card with a CD display, and depending on the game you were experiencing, it allowed you to play some of its mini-games on a small screen. In some ways, this VMU could be considered a handheld console.

Most of you have probably seen or even seen examples of these small devices, but did you know that Sony also released its own version of them? This unit of visual memory was called the PocketStation, and since it was only made available to the Japanese people in 1999, you probably haven't heard of it. The basic function of the PocketStation was to store information, but it also had a slide display and several buttons for control. In addition to saving your progress in various games, you could unlock it and experience a series of mini-games. Interestingly, some of the main PlayStation games were connected to the VMU's mini-games, and if you won the mini-games, you could earn items or points in the main game.

According to reports, Sony initially had only 60,000 units of It produced memories that sold out in the shortest possible time. However, after three years of sales of these gaming devices and small storage exceeded 5 million, which is really an extraordinary performance for such a device. Sony even planned to launch it internationally, but eventually, with the arrival of 2000 and the launch of PlayStation 2, the views of company executives changed. Games that were compatible with VMU include Street Fighter Zero 3, R4: Ridge Racer Type 4, Seiken Densetsu: Legend of Mana, and several episodes of the Dance Dance Revolution series.

2. Official support for independent and home games

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

Probably When you think of developing independent games, you think of it as a new phenomenon; Especially considering that free or very cheap gaming tools and software are now available, and setting up small indie studios is not that difficult (at least compared to a few decades ago). However, one of the most interesting things about the PlayStation first console was that at the same time, with a product called Net Yaroze, it officially supported the development of standalone and home games. This word may sound strange to you, but in Japanese it means "let's do it together" or "let's work together." Net Yaroze was actually a black version of PlayStation developed by Kit . This product could only be ordered by mail and cost about $ 750; Yes, this console was not that cheap, but if you compare it to the multi-thousand dollar development kits on the market, you can see the high value of Net Yaroze for its price. Inside the box of this particular product were various accessories and tools such as development software, physical debugging unit, controllers and special cables, and Sony largely supported independent developers. However, the main task was to write all the code in the C programming language and the rest of the story. They did, and many of them were really good games (including Blitter Boy, Psychon, and Terra Incognita). At some point, Sony, in collaboration with a number of organizations and institutions such as the Scottish Games Alliance and Edge magazine, organized competitions for these standalone games to determine the best effect among them. It is even said that some developers who made games with Net Yaroze later succeeded in entering large game development studios.

1. PlayStation 1 could have been made in collaboration with Sony and Sega

BingMag.com 10 Facts You Didn't Know About the PlayStation 1 Console

Since the early history of PlayStation with Nintendo and how it was developed is a recurring story and most of you have heard it, it was not covered in this article. But there is another fascinating story that you probably did not know about. Before Nintendo refused to work with Sony in a controversial move, it was possible that Sega would be Sony's main partner in making PlayStation. They had Genesis; "It was an amazing effort to work together," Sega-16 president Tom Kalinsky told Sega-16 in an interview. We have received many benefits from each other's work, and I think this is something that has been forgotten in the video game industry. "This strong relationship has existed for a long time between the two companies." He wanted Sony and Sega to combine their great efforts and use the experience they gained while developing the Sega CD. The idea was even passed on to Sony executives, and everything was ready for a big collaboration. Sega encountered. At the time, however, Sega had more experience and fame in the video game industry, and their recent console (Mega Drive/Genesis) was a huge success. As a result, they did not consider working with Sony to be profitable and decided to enter into a partnership with Sony. However, we now know how much damage Sega suffered with this wrong decision, and Sony soon took over the console market; Sega has not launched a single new console for years now, while Sony is breaking records with the PlayStation 5 console every day.


Source: GameFAQS

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