Before video games, there were board games. board games have remained popular to this day; From classic games like chess and clues to newer games like Arkham Horror or Twilight Imperium. There has long been a tradition of adapting board games in the form of video games (and, of course, a tradition of adapting video games in the form of board games is emerging), but there are some good board games that have not yet achieved this. In this list, we are going to introduce games that we think deserve to be fully adapted in the form of video games, not just digital equalization in Tabletop Simulator.
It should be noted that this list is a special order No.
1. Cards Against Humanity ( Cards Against Humanity )
Cards Against Humanity is a card game in which you compete with others to produce the most offensive phrase possible. At first glance, it may seem that despite the simple mechanism, it is very difficult to make a game out of such an idea. The whole fun of the game lies in the people sitting next to it playing. However, for inspiration, you can look at the Jack Box collection. If the player's smartphone for 1. Hide the cards provided to them and 2. The voting process used, the preparation and management of the game will not be so difficult. Even the player can be personalized by using "blank" cards and its permanent effect will be much less.
2. Car Wars ( Car Wars )
This may be a case in point, as the game's adaptation of the Autoduel was released in 1985 (the legendary playwright Richard Garriot was also involved). However, it has been about 35 years since then and no modern adaptations have been published. Electronic Arts had the rights to make the game, because it bought Origin Systems a long time ago. Since then, the rights to the series have returned to Steve Jackson Games, the maker of the original board game. Steve Jackson himself sent a statement asking former Origin game developers who had worked on the game to provide it with the source code of the game. He also asked those who might still have a version of the game on the floppy disk to deliver it so that it might be decompiled. This shows that even a few years ago, the creator of the game wanted to turn it into a video game. The simplest and easiest way to adapt a machine war is to make a game similar to Grand Theft Auto and Mad Max. An option that may not be as obvious as the previous one, but retains a number of tactical elements of the game, is making a game similar to XCOM. For example, more complex maneuvers can be selected from the menu.
3. Betrayal At House On The Hill ( Betrayal At House On The Hill ) </</strong>
Horror-style board games have been in vogue for several years, and there is no better game than betrayal on a hilltop. Published by Avalon Hill, the game uses cardboard tiles in the style of "Ruglake" games to create the atmosphere of a scary haunted house that some supernatural detectives have to explore and pick up strange objects. And come out of the mental and physical tests proud. Eventually, the game enters a "riot" phase in which a treacherous player emerges from the water ("betrayal" refers to the game) and tries to eliminate the other players. Given that the structure of the live house is always created randomly and the nature of the live always changes, turning the game into a video game is an easy task, whether as a single player game or as a multiplayer game. When the recovery phase begins, each player's role can be explained individually to ensure that no one knows who the friend or foe is, at least not until it is too late.
4 . SPANC ( SPANC )
games that have been released so far, one of the strangest is Spank. Designed by Fade Manley and painted by Phil Foglio, the creator of Girl Genius, Spank portrays the player as an Amazon Ninja pirate cat girl who roams the space and operates Theft participates to toys, loot and Occasionally get a boy who works in the pool. Each robbery operation has a series of tests, and being proud of coming out of a test that you would normally be weak on is part of the excitement of the game. A direct adaptation of the game may be hard work, but if it happens, it will be a fun experience. If the game developers had the budget to build the animated parts, the end result might be something like Dragons Lair.
5. Twilight Imperium ( Twilight Imperium )
6. ( Arkham Horror )
The most difficult sub-genre in which to build a successful game - whether in the realm of board games or in the realm of other games - is Lovecraft-style cosmic horror. On the one hand, you have to create the right tone for the time period in which the game takes place. On the other hand, as a player you know the game wants to drive your character into absolute madness. Arkham Panic manages to balance this particular tension well. But this game also faces the challenges of "cards against humanity", and the reasons for facing these challenges are the same as that game. Adaptation of the game in the form of video games can keep the content of the game add-on package organized and also increase the player's immersion in the game world.
7. King of Tokyo ( King of Tokyo )
Richard Garfield is best known for making Magic: The Gathering. But this is not the only game he made. The King of Tokyo is basically a combination of the original idea behind the classic Rampage arcade game and the Yahtzee mechanics. Players pick up a cartoon Kaiju, play a series of cards and roll the dice to see how much damage they have done to the city and other players. Of course, some players may not feel good about throwing digital dice and think that the game's RNG system has not been optimized well. But using a physical dice solves this problem. Like Spank Game, the depiction of a funny Kaiju destroying a big city will be fascinating for players who want sinister and realistic events to be combined with a few funny and imaginative elements.
8 . Wildlands ( Wildlands )
No, we do not mean Ghost Recon: Wildlands. The game, created by Martin Wallace, is described as "the equivalent of the fantasy command" Command & Conquer. " Players are given control of a fantasy faction, and they must strike the perfect balance between attack and defense by using different cards at the right moment. If you attack too much, you will be vulnerable to counterattack. If you defend too much, your opponent will erode you. If a game with a wildlife theme can pass the high speed of "Command and Capture" and at the same time does not cause the player to suffer from severe clicking, it will certainly become a great computer game.
9. Lord of the Rings: Journeys In Middle-earth ( Lord of the Rings: Journeys In Middle-Earth )
This game (published by Fantasy Flight Games) is a bit on the border, because it requires a mobile app. Some small aspects of the gameplay are done on this app, but the layout of the map tiles, the use of the cards and the movement of the miniatures are done manually. It's very strange that no one was persuaded to release a full video game alongside this game. The good news is that the elements that are now in the gaming app are easily transferable to video games and can be processed. Accelerate it.
10. In Search of El Dorado ( The Quest for El Dorado )
In this game, the player's goal is to cross the depths of the jungle and cross the rivers to be the first to reach El Dorado. The gameplay is a combination of card games and a random map structure. The cards you use and the cards you buy determine your strategy. If you pick up the wrong card, you may lose. Since it's a card game, you do not have to worry about rolling the dice while making the video game.