Cinematic adaptations of other media have never been uncommon; However, video game adaptations often seem to fail. So far, many novels, comics, and TV shows have come to life thanks to cinema, and some of them have even given rise to the biggest franchises in the entertainment industry, such as Marvel, Harry Potter, and DC. Although there are several popular adaptations of video game franchises, movies are still being released in theaters, and more similar works are on the way, but the results are usually disappointing.
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Of course, most videos adapted from video games have a good turnover and are usually bestsellers; For this reason, their production process continues powerfully, and almost every day news of the cinematic adaptation of another famous game is published in the world's most popular media. The reason for the high sales is that fans like to see how their favorite games come to life on the big screen; So they buy tickets, rush to the cinemas to watch the movie, but whether they return home with heartfelt satisfaction after the final credits or complain for a few days is another topic that we will talk about in this article."Uncharted" is one of the latest cinematic adaptations that, unlike many of its counterparts, did well in at least the first two weeks of release and topped the box office charts. Criticism of the film was not bad, but it was still far from the original source for the adaptation. In general, why are video game adaptations so frustrating?
video games have their own visual media
One of the biggest reasons for the need for a cinematic adaptation is that the audience can see the story that was already going on in their mind live in front of them. A video game comes standard with all the visual effects to bring the story to life; So turning it into a movie is repetitive, and the result is likely to be very frustrating for the audience unless the creators are looking for a new story that engages the target audience (the gamers who have complete control over the story) and offers them something new. Otherwise, the result of the film is no different by putting together different scenes of the game with slightly different colors and glazes.
For example, when Netflix made the "Arcane" series, the game "League of Legends" did not focus 100% on the source of the adaptation and did not try to make the film a handful of copies of the game. Instead, they chose scenes and characters and gave the audience the opportunity to watch their background stories. This somewhat unusual and, of course, bold decision is one of the most important factors in the success of this series. Instead of offering the audience an adaptation of what they've seen before or writing a similar story based on the game's plot, Netflix took a look at the characters and the game world, bringing the audience something they had never seen before in The Legends League. But the important thing is that all of these new stories still fit in perfectly with the legacy of this popular game.
Another major problem with turning a video game into a movie is time constraints. It definitely takes more than two hours to fully develop the story of a game, and it may not even be possible to tell a complete story in one season. For example, many gamers, even if they are completely professional and minimize their error rate, can sometimes take more than 24 hours to go through all the stages of a story game and get through the story; However, it is natural that the shortening of this time in accordance with the cinematic medium, sacrifices the seemingly small but important details that make up the spirit of the story. These details may not be very important to screenwriters, but they do help a lot with better characterization and gameplay, and without them, everything seems completely superficial and irrelevant.
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The roots of the game are often forgotten in movie adaptations
When a book turns into a movie, it is never perfect, because there are always things that need to change in order for the result to be compatible with the cinematic medium. However, screenwriters try to get as close to the core of the book as possible to attract the attention of demanding readers.
While it is clear that a mere adaptation of a video game is not effective in attracting an audience, Many filmmakers even forget to address the roots of the game Do or deliberately ignore them; As a result, several story plots from different games are combined without any specific logic and another inefficient cinematic adaptation is presented to the audience.
Films such as "Uncharted" or "Assassin's Creed" They are rooted in popular video game franchises, but fans were disappointed after watching them. The audience of these films thought that the creators were trying to make another game that had little to do with these popular franchises!
On the other hand, some of the stories are suitable for the game, and watching them in the form of a film is equally exciting for the audience. Does not bring. For example, a movie like "Uncharted" seems to take all the big action sequences from different games and put them together, but it is forgotten that each of these sequences in the games came about for specific reasons, which are not mentioned in this film adaptation. Or the creators of the film adaptation of "Assassin's Creed" looked at a franchise full of detailed stories and concluded that they only needed the base story, not what was really going on in the games; So they completely ignored the small but important moments. Eventually, Ash became so angry that Michael Fassbender, as the producer and lead actor of the film, admitted that they had lost a turning point.
Sonic the Hedgehog and Detective Pikachu, which may not be perfect adaptations, but at least performed better than their counterparts; The reason is that both popular franchises kept the spirit of the game but did not try to copy the story exactly. These two films are full of characters that fans love and are familiar to the audience, in addition to the roots of the game and the reason why people enjoy spending their free time to finish these games, they did not miss and gave them Showed special attention; As a result, they created their own story and connected with new audiences and avid fans of video game tablets.
The cinematic adaptation of the video game should be interactive
Obviously, you choose video games as entertainment just to linger on the couch and stare at the screen. You are not. Instead, there is always something to interact that is practically overlooked in cinematic adaptations. However, the point that many writers and directors seem to have forgotten is that video games rely entirely on these interactions. In fact, they were not created just to advance the story, but the story is based on these interactions.
For example, consider The Last Of Us, adapted from The format of a series will be released soon on HBO. In this apocalyptic world, many zombies grow in the way of the main character and threaten their lives. Naturally, in this war of survival, they are forced to destroy these zombies with all kinds of creative and brutal methods. As a player, you see characters in places full of zombies who have to sneak and quietly pass in order to survive and be saved. The situation is even more stressful when the game control is completely in your hands; Because it is as if you are in this terrible situation and you can be torn to pieces by one of these wild creatures at any moment. In fact, it is this uncertainty and interaction in the game that makes it so exciting. This thrill in movie adaptations does not give the same experience to professional players at all, and this is the version of the game that brings real excitement to your home.
On the other hand, many video games do not follow a specific path and your choices can Completely change the outcome of the game. "Mass Effect" is one of those games that is rumored to be televised. In this game, every action and choice you make in the game leads to a separate reaction, which is definitely a difficult and even mind-boggling task to implement in a series. The result is probably the choice of a specific path by the creators, which completely eliminates all other possible and exciting choices and will become something that has nothing to do with the main game.
Finally, considering all that has been said Maybe sometimes it is better to leave a video game alone and not destroy their good memories in the minds of the fans with unprincipled cinematic adaptations.